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/**
 * Copyright 2014 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.opengl.util.stereo;

import com.jogamp.opengl.math.Quaternion;

/**
 * {@link #position} and {@link #orientation} of viewer.
 */
public final class ViewerPose {
    /**
     * float[3] position of viewer in meter.
     * 

* Apply the following to resolve the actual eye position: *

    *
  • {@link EyeParameter#positionOffset positionOffset} for head.
  • *
  • [{@link EyeParameter#distNoseToPupilX distNoseToPupilX}, {@link EyeParameter#distMiddleToPupilY distMiddleToPupilY}, {@link EyeParameter#eyeReliefZ eyeReliefZ}] for pupil
  • *
*

*/ public final float[] position; /** Orientation of viewer. */ public final Quaternion orientation; public ViewerPose() { this.position = new float[3]; this.orientation = new Quaternion(); } public ViewerPose(final float[] position, final Quaternion orientation) { this(); set(position, orientation); } /** Set {@link #position} and {@link #orientation}. */ public final void set(final float[] position, final Quaternion orientation) { System.arraycopy(position, 0, this.position, 0, 3); this.orientation.set(orientation); } /** Set position and orientation of this instance. */ public final void setPosition(final float posX, final float posY, final float posZ) { position[0] = posX; position[1] = posY; position[2] = posZ; } public final String toString() { return "ViewerPose[pos["+position[0]+", "+position[1]+", "+position[2]+"], "+orientation+"]"; } }




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