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/**
 * Copyright 2011 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package jogamp.opengl;

import java.io.PrintStream;
import java.util.concurrent.TimeUnit;

import com.jogamp.opengl.FPSCounter;

/**
 * Default implementation of FPSCounter to be used for FPSCounter implementing renderer.
 */
public class FPSCounterImpl implements FPSCounter {
    private int fpsUpdateFramesInterval;
    private PrintStream fpsOutputStream ;
    private long fpsStartTime, fpsLastUpdateTime, fpsLastPeriod, fpsTotalDuration;
    private int  fpsTotalFrames;
    private float fpsLast, fpsTotal;

    /** Creates a disabled instance */
    public FPSCounterImpl() {
        setUpdateFPSFrames(0, null);
    }

    /**
     * Increases total frame count and updates values if feature is enabled and
     * update interval is reached.
* * Shall be called by actual FPSCounter implementing renderer, after display a new frame. * */ public final synchronized void tickFPS() { fpsTotalFrames++; if(fpsUpdateFramesInterval>0 && fpsTotalFrames%fpsUpdateFramesInterval == 0) { final long now = TimeUnit.NANOSECONDS.toMillis(System.nanoTime()); fpsLastPeriod = now - fpsLastUpdateTime; fpsLastPeriod = Math.max(fpsLastPeriod, 1); // div 0 fpsLast = ( fpsUpdateFramesInterval * 1000f ) / ( fpsLastPeriod ) ; fpsTotalDuration = now - fpsStartTime; fpsTotalDuration = Math.max(fpsTotalDuration, 1); // div 0 fpsTotal= ( fpsTotalFrames * 1000f ) / ( fpsTotalDuration ) ; if(null != fpsOutputStream) { fpsOutputStream.println(toString()); } fpsLastUpdateTime = now; } } public StringBuilder toString(StringBuilder sb) { if(null==sb) { sb = new StringBuilder(); } String fpsLastS = String.valueOf(fpsLast); fpsLastS = fpsLastS.substring(0, fpsLastS.indexOf('.') + 2); String fpsTotalS = String.valueOf(fpsTotal); fpsTotalS = fpsTotalS.substring(0, fpsTotalS.indexOf('.') + 2); sb.append(fpsTotalDuration/1000 +" s: "+ fpsUpdateFramesInterval+" f / "+ fpsLastPeriod+" ms, " + fpsLastS+" fps, "+ fpsLastPeriod/fpsUpdateFramesInterval+" ms/f; "+ "total: "+ fpsTotalFrames+" f, "+ fpsTotalS+ " fps, "+ fpsTotalDuration/fpsTotalFrames+" ms/f"); return sb; } @Override public String toString() { return toString(null).toString(); } @Override public final synchronized void setUpdateFPSFrames(final int frames, final PrintStream out) { fpsUpdateFramesInterval = frames; fpsOutputStream = out; resetFPSCounter(); } @Override public final synchronized void resetFPSCounter() { fpsStartTime = TimeUnit.NANOSECONDS.toMillis(System.nanoTime()); // overwrite startTime to real init one fpsLastUpdateTime = fpsStartTime; fpsLastPeriod = 0; fpsTotalFrames = 0; fpsLast = 0f; fpsTotal = 0f; fpsLastPeriod = 0; fpsTotalDuration=0; } @Override public final synchronized int getUpdateFPSFrames() { return fpsUpdateFramesInterval; } @Override public final synchronized long getFPSStartTime() { return fpsStartTime; } @Override public final synchronized long getLastFPSUpdateTime() { return fpsLastUpdateTime; } @Override public final synchronized long getLastFPSPeriod() { return fpsLastPeriod; } @Override public final synchronized float getLastFPS() { return fpsLast; } @Override public final synchronized int getTotalFPSFrames() { return fpsTotalFrames; } @Override public final synchronized long getTotalFPSDuration() { return fpsTotalDuration; } @Override public final synchronized float getTotalFPS() { return fpsTotal; } }




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