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/**
 * Copyright 2014 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package jogamp.opengl.egl;

import java.util.ArrayList;
import java.util.List;

import com.jogamp.common.os.Platform;

/**
 * 

* Covering Desktop GL *

*/ public final class EGLGLnDynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo { private static final List glueLibNames; static { glueLibNames = new ArrayList(); glueLibNames.add("jogl_desktop"); } protected EGLGLnDynamicLibraryBundleInfo() { super(); } @Override public final List> getToolLibNames() { final List> libsList = new ArrayList>(); { final List libsGL = new ArrayList(); final Platform.OSType osType = Platform.getOSType(); if( Platform.OSType.MACOS == osType ) { libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"); libsGL.add("GL"); } else if( Platform.OSType.WINDOWS == Platform.getOSType() ) { libsGL.add("OpenGL32"); } else { // this is the default lib name, according to the spec libsGL.add("libGL.so.1"); // try this one as well, if spec fails libsGL.add("libGL.so"); // last but not least .. the generic one libsGL.add("GL"); } libsList.add(libsGL); } libsList.add(getEGLLibNamesList()); return libsList; } }




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