jogamp.opengl.util.glsl.fixedfunc.shaders.mgl_uniform.glsl Maven / Gradle / Ivy
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Java™ Binding for the OpenGL® API
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#ifndef mgl_uniform_glsl
#define mgl_uniform_glsl
#include es_precision.glsl
#include mgl_const.glsl
uniform mat4 mgl_PMVMatrix[4]; // P, Mv, Mvi and Mvit (transpose(inverse(ModelView)) == normalMatrix)
uniform LOWP int mgl_ColorEnabled;
uniform vec4 mgl_ColorStatic;
uniform LOWP int mgl_AlphaTestFunc;
uniform float mgl_AlphaTestRef;
// [0].rgba: size, smooth, attnMinSz, attnMaxSz
// [1].rgba: attnCoeff(3), attnFadeTs
uniform MEDIUMP vec4 mgl_PointParams[2];
#define pointSize (mgl_PointParams[0].r)
#define pointSmooth (mgl_PointParams[0].g)
#define pointSizeMin (mgl_PointParams[0].b)
#define pointSizeMax (mgl_PointParams[0].a)
#define pointDistanceConstantAtten (mgl_PointParams[1].r)
#define pointDistanceLinearAtten (mgl_PointParams[1].g)
#define pointDistanceQuadraticAtten (mgl_PointParams[1].b)
#define pointFadeThresholdSize (mgl_PointParams[1].a)
// uniform LOWP int mgl_CullFace; // ES2 supports CullFace implicit ..
#if MAX_TEXTURE_UNITS > 0
uniform LOWP int mgl_TextureEnabled[MAX_TEXTURE_UNITS];
uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
uniform LOWP int mgl_TexEnvMode[MAX_TEXTURE_UNITS];
uniform LOWP int mgl_TexFormat[MAX_TEXTURE_UNITS];
#if MAX_TEXTURE_UNITS >= 2
uniform sampler2D mgl_Texture0;
uniform sampler2D mgl_Texture1;
#endif
#if MAX_TEXTURE_UNITS >= 4
uniform sampler2D mgl_Texture2;
uniform sampler2D mgl_Texture3;
#endif
#if MAX_TEXTURE_UNITS >= 8
uniform sampler2D mgl_Texture4;
uniform sampler2D mgl_Texture5;
uniform sampler2D mgl_Texture6;
uniform sampler2D mgl_Texture7;
#endif
#endif
#endif // mgl_uniform_glsl