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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Thu Aug 07 00:29:02 CEST 2014 ----! */

package javax.media.opengl;

import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

* Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0).
* This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
* This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
*

*/ public interface GL2ES3 extends GL2ES2{ /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_GREEN = 0x1904; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_BLUE = 0x1905; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_READ_BUFFER = 0x0C02; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_COLOR = 0x1800; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_DEPTH = 0x1801; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_STENCIL = 0x1802; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_PACK_ROW_LENGTH = 0x0D02; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_PACK_SKIP_PIXELS = 0x0D04; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public static final int GL_PACK_SKIP_ROWS = 0x0D03; /** Part of GL_ES_VERSION_3_0, GL_ARB_imaging */ public static final int GL_MIN = 0x8007; /** Part of GL_ES_VERSION_3_0, GL_ARB_imaging */ public static final int GL_MAX = 0x8008; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_TEXTURE_MIN_LOD = 0x813A; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_TEXTURE_MAX_LOD = 0x813B; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_4 */ public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5 */ public static final int GL_STREAM_READ = 0x88E1; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5 */ public static final int GL_STREAM_COPY = 0x88E2; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5 */ public static final int GL_STATIC_READ = 0x88E5; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5 */ public static final int GL_STATIC_COPY = 0x88E6; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5 */ public static final int GL_DYNAMIC_READ = 0x88E9; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5 */ public static final int GL_DYNAMIC_COPY = 0x88EA; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0 */ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0 */ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT2x3 = 0x8B65; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT2x4 = 0x8B66; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT3x2 = 0x8B67; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT3x4 = 0x8B68; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT4x2 = 0x8B69; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT4x3 = 0x8B6A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public static final int GL_SRGB8 = 0x8C41; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAJOR_VERSION = 0x821B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MINOR_VERSION = 0x821C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_NUM_EXTENSIONS = 0x821D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; /** Part of GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0 */ public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_shared_exponent */ public static final int GL_RGB9_E5 = 0x8C3D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_shared_exponent */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_RASTERIZER_DISCARD = 0x8C89; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA32UI = 0x8D70; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB32UI = 0x8D71; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA16UI = 0x8D76; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB16UI = 0x8D77; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA8UI = 0x8D7C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB8UI = 0x8D7D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA32I = 0x8D82; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB32I = 0x8D83; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA16I = 0x8D88; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB16I = 0x8D89; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA8I = 0x8D8E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB8I = 0x8D8F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RED_INTEGER = 0x8D94; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB_INTEGER = 0x8D98; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA_INTEGER = 0x8D99; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_2D = 0x8DCA; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_3D = 0x8DCB; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_BUFFER_MAP_LENGTH = 0x9120; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_BUFFER_MAP_OFFSET = 0x9121; /** Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; /** Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; /** Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit */ public static final int GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit */ public static final int GL_READ_FRAMEBUFFER = 0x8CA8; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit */ public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit */ public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAX_SAMPLES = 0x8D57; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG_INTEGER = 0x8228; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R8I = 0x8231; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R8UI = 0x8232; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R16I = 0x8233; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R16UI = 0x8234; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R32I = 0x8235; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R32UI = 0x8236; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG8I = 0x8237; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG8UI = 0x8238; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG16I = 0x8239; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG16UI = 0x823A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG32I = 0x823B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG32UI = 0x823C; /** Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 */ public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_R8_SNORM = 0x8F94; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_RG8_SNORM = 0x8F95; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_RGB8_SNORM = 0x8F96; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_RGBA8_SNORM = 0x8F97; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_SIGNED_NORMALIZED = 0x8F9C; /** Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1 */ public static final int GL_COPY_READ_BUFFER = 0x8F36; /** Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1 */ public static final int GL_COPY_WRITE_BUFFER = 0x8F37; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER = 0x8A11; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_START = 0x8A29; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_TYPE = 0x8A37; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_SIZE = 0x8A38; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_OFFSET = 0x8A3B; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; /** Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; /** Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer */ public static final int GL_COPY_READ_BUFFER_BINDING = 0x8F36; /** Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer */ public static final int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37; /** Part of GL_ES_VERSION_3_0, GL_ARB_transform_feedback2 */ public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; /** Part of GL_ES_VERSION_3_0, GL_ARB_transform_feedback2 */ public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC; /** Part of GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD; /** Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glBeginTransformFeedback(int primitiveMode); /** Entry point to C language function: void {@native glBindBufferBase}(GLenum target, GLuint index, GLuint buffer)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glBindBufferBase(int target, int index, int buffer); /** Entry point to C language function: void {@native glBindBufferRange}(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glBindBufferRange(int target, int index, int buffer, long offset, long size); /** Entry point to C language function: void {@native glBindVertexArray}(GLuint array)
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 */ public void glBindVertexArray(int array); /** Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit */ public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1 */ public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 */ public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced */ public void glDrawArraysInstanced(int mode, int first, int count, int instancecount); /** Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers @param bufs a direct or array-backed {@link java.nio.IntBuffer} */ public void glDrawBuffers(int n, IntBuffer bufs); /** Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers */ public void glDrawBuffers(int n, int[] bufs, int bufs_offset); /** Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced */ public void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount); /** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 */ public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset); /** Entry point to C language function: void {@native glEndTransformFeedback}(void)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glEndTransformFeedback(); /** Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 */ public void glGenVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 @param length a direct or array-backed {@link java.nio.IntBuffer} @param uniformBlockName a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 @param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset); /** Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program, const GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public int glGetFragDataLocation(int program, String name); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param data a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetIntegeri_v(int target, int index, IntBuffer data); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glGetIntegeri_v(int target, int index, int[] data, int data_offset); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query */ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset); /** Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name, GLuint index)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public String glGetStringi(int name, int index); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param length a direct or array-backed {@link java.nio.IntBuffer} @param size a direct or array-backed {@link java.nio.IntBuffer} @param type a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); /** Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program, const GLchar * uniformBlockName)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public int glGetUniformBlockIndex(int program, String uniformBlockName); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 @param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformuiv(int program, int location, IntBuffer params); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glGetUniformuiv(int program, int location, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array)
Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 */ public boolean glIsVertexArray(int array); /** Entry point to C language function: void {@native glReadBuffer}(GLenum mode)
Part of GL_ES_VERSION_3_0, GL_VERSION_1_0 */ public void glReadBuffer(int mode); /** Entry point to C language function: void {@native glRenderbufferStorageMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height); /** Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode); /** Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform1ui(int location, int v0); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform1uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform1uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0, GLuint v1)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform2ui(int location, int v0, int v1); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform2uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform2uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0, GLuint v1, GLuint v2)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform3ui(int location, int v0, int v1, int v2); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform3uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform3uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform4ui(int location, int v0, int v1, int v2, int v3); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform4uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform4uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index, GLint x, GLint y, GLint z, GLint w)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glVertexAttribI4i(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glVertexAttribI4iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glVertexAttribI4ui(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glVertexAttribI4uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset); // --- Begin CustomJavaCode .cfg declarations /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of GL_ARB_sync */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ; public boolean isPBOPackBound(); public boolean isPBOUnpackBound(); // ---- End CustomJavaCode .cfg declarations } // end of class GL2ES3




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