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javax.media.opengl.GL2GL3 Maven / Gradle / Ivy

/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Thu Aug 07 00:29:27 CEST 2014 ----! */

package javax.media.opengl;

import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

* Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2, * also known as the OpenGL 3.0 forward compatible, non deprecated subset.
* This interface reflects only the programmable shader functionality of desktop OpenGL
*

*/ public interface GL2GL3 extends GL2ES3{ /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_DOUBLE = 0x140A; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_QUADS = 0x0007; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POINT_SIZE_RANGE = 0x0B12; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_LINE_WIDTH_RANGE = 0x0B22; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POINT = 0x1B00; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_LINE = 0x1B01; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_FILL = 0x1B02; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POLYGON_MODE = 0x0B40; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POLYGON_SMOOTH = 0x0B41; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POLYGON_OFFSET_POINT = 0x2A01; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POLYGON_OFFSET_LINE = 0x2A02; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_LEFT = 0x0406; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_RIGHT = 0x0407; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_FRONT_LEFT = 0x0400; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_FRONT_RIGHT = 0x0401; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_BACK_LEFT = 0x0402; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_BACK_RIGHT = 0x0403; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_DRAW_BUFFER = 0x0C01; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_DOUBLEBUFFER = 0x0C32; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_STEREO = 0x0C33; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_PACK_LSB_FIRST = 0x0D01; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_PACK_SWAP_BYTES = 0x0D00; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_UNPACK_LSB_FIRST = 0x0CF1; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_1D = 0x0DE0; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_WIDTH = 0x1000; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_HEIGHT = 0x1001; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_RED_SIZE = 0x805C; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; /** Part of GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; /** Part of GL_VERSION_1_1 */ public static final int GL_PROXY_TEXTURE_1D = 0x8063; /** Part of GL_VERSION_1_1 */ public static final int GL_PROXY_TEXTURE_2D = 0x8064; /** Part of GL_VERSION_1_1 */ public static final int GL_TEXTURE_BINDING_1D = 0x8068; /** Part of GL_VERSION_1_1 */ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; /** Part of GL_VERSION_1_1 */ public static final int GL_R3_G3_B2 = 0x2A10; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB4 = 0x804F; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB5 = 0x8050; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB12 = 0x8053; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB16 = 0x8054; /** Part of GL_VERSION_1_1 */ public static final int GL_RGBA2 = 0x8055; /** Part of GL_VERSION_1_1 */ public static final int GL_RGBA12 = 0x805A; /** Part of GL_VERSION_1_1 */ public static final int GL_RGBA16 = 0x805B; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035; /** Part of GL_VERSION_1_2 */ public static final int GL_PACK_SKIP_IMAGES = 0x806B; /** Part of GL_VERSION_1_2 */ public static final int GL_PACK_IMAGE_HEIGHT = 0x806C; /** Part of GL_VERSION_1_2 */ public static final int GL_PROXY_TEXTURE_3D = 0x8070; /** Part of GL_VERSION_1_2 */ public static final int GL_TEXTURE_DEPTH = 0x8071; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367; /** Part of GL_VERSION_1_2 */ public static final int GL_BGR = 0x80E0; /** Part of GL_VERSION_1_2 */ public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; /** Part of GL_VERSION_1_2 */ public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; /** Part of GL_VERSION_1_3 */ public static final int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B; /** Part of GL_VERSION_1_3 */ public static final int GL_COMPRESSED_RGB = 0x84ED; /** Part of GL_VERSION_1_3 */ public static final int GL_COMPRESSED_RGBA = 0x84EE; /** Part of GL_VERSION_1_3 */ public static final int GL_TEXTURE_COMPRESSION_HINT = 0x84EF; /** Part of GL_VERSION_1_3 */ public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; /** Part of GL_VERSION_1_3 */ public static final int GL_TEXTURE_COMPRESSED = 0x86A1; /** Part of GL_VERSION_1_3 */ public static final int GL_CLAMP_TO_BORDER = 0x812D; /** Part of GL_VERSION_1_4 */ public static final int GL_TEXTURE_LOD_BIAS = 0x8501; /** Part of GL_VERSION_1_4 */ public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; /** Part of GL_VERSION_1_5 */ public static final int GL_QUERY_COUNTER_BITS = 0x8864; /** Part of GL_VERSION_1_5 */ public static final int GL_READ_ONLY = 0x88B8; /** Part of GL_VERSION_1_5 */ public static final int GL_READ_WRITE = 0x88BA; /** Part of GL_VERSION_1_5 */ public static final int GL_SAMPLES_PASSED = 0x8914; /** Part of GL_VERSION_1_5, GL_VERSION_ES_1_0 */ public static final int GL_SRC1_ALPHA = 0x8589; /** Part of GL_VERSION_2_0 */ public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642; /** Part of GL_VERSION_2_0 */ public static final int GL_MAX_VARYING_FLOATS = 0x8B4B; /** Part of GL_VERSION_2_0 */ public static final int GL_SAMPLER_1D = 0x8B5D; /** Part of GL_VERSION_2_0 */ public static final int GL_SAMPLER_1D_SHADOW = 0x8B61; /** Part of GL_VERSION_2_0 */ public static final int GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0; /** Part of GL_VERSION_2_0 */ public static final int GL_LOWER_LEFT = 0x8CA1; /** Part of GL_VERSION_2_0 */ public static final int GL_UPPER_LEFT = 0x8CA2; /** Part of GL_VERSION_2_1 */ public static final int GL_COMPRESSED_SRGB = 0x8C48; /** Part of GL_VERSION_2_1 */ public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE0 = 0x3000; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE1 = 0x3001; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE2 = 0x3002; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE3 = 0x3003; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE4 = 0x3004; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE5 = 0x3005; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE6 = 0x3006; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE7 = 0x3007; /** Part of GL_VERSION_3_0 */ public static final int GL_MAX_CLIP_DISTANCES = 0x0D32; /** Part of GL_VERSION_3_0 */ public static final int GL_CONTEXT_FLAGS = 0x821E; /** Part of GL_VERSION_3_0 */ public static final int GL_COMPRESSED_RED = 0x8225; /** Part of GL_VERSION_3_0 */ public static final int GL_COMPRESSED_RG = 0x8226; /** Part of GL_VERSION_3_0 */ public static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001; /** Part of GL_VERSION_3_0; GL_ARB_color_buffer_float */ public static final int GL_CLAMP_READ_COLOR = 0x891C; /** Part of GL_VERSION_3_0; GL_ARB_color_buffer_float */ public static final int GL_FIXED_ONLY = 0x891D; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_TEXTURE_1D_ARRAY = 0x8C18; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C; /** Part of GL_VERSION_3_0; GL_EXT_texture_shared_exponent */ public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; /** Part of GL_VERSION_3_0 */ public static final int GL_PRIMITIVES_GENERATED = 0x8C87; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_GREEN_INTEGER = 0x8D95; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_BLUE_INTEGER = 0x8D96; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_BGR_INTEGER = 0x8D9A; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_BGRA_INTEGER = 0x8D9B; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_1D_ARRAY = 0x8DC0; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_1D = 0x8DC9; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_1D_ARRAY = 0x8DCE; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_WAIT = 0x8E13; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_NO_WAIT = 0x8E14; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_BY_REGION_WAIT = 0x8E15; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8E16; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_EXT_packed_depth_stencil */ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float */ public static final int GL_TEXTURE_RED_TYPE = 0x8C10; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float */ public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float */ public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float */ public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_ARB_texture_float */ public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC; /** Part of GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_STENCIL_INDEX16 = 0x8D49; /** Part of GL_ARB_framebuffer_sRGB, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_SRGB = 0x8DB9; /** Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0 */ public static final int GL_COMPRESSED_RED_RGTC1 = 0x8DBB; /** Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0 */ public static final int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; /** Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0 */ public static final int GL_COMPRESSED_RG_RGTC2 = 0x8DBD; /** Part of GL_ARB_texture_compression_rgtc, GL_VERSION_3_0 */ public static final int GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE; /** Part of GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_R16 = 0x822A; /** Part of GL_VERSION_3_0, GL_ARB_texture_rg */ public static final int GL_RG16 = 0x822C; /** Part of GL_VERSION_3_1 */ public static final int GL_SAMPLER_2D_RECT = 0x8B63; /** Part of GL_VERSION_3_1 */ public static final int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_BUFFER = 0x8DC2; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_2D_RECT = 0x8DCD; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; /** Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BUFFER = 0x8C2A; /** Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object */ public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; /** Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C; /** Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; /** Part of GL_VERSION_3_1 */ public static final int GL_TEXTURE_RECTANGLE = 0x84F5; /** Part of GL_VERSION_3_1 */ public static final int GL_TEXTURE_BINDING_RECTANGLE = 0x84F6; /** Part of GL_VERSION_3_1 */ public static final int GL_PROXY_TEXTURE_RECTANGLE = 0x84F7; /** Part of GL_VERSION_3_1 */ public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8; /** Part of GL_VERSION_3_1 */ public static final int GL_RED_SNORM = 0x8F90; /** Part of GL_VERSION_3_1 */ public static final int GL_RG_SNORM = 0x8F91; /** Part of GL_VERSION_3_1 */ public static final int GL_RGB_SNORM = 0x8F92; /** Part of GL_VERSION_3_1 */ public static final int GL_RGBA_SNORM = 0x8F93; /** Part of GL_VERSION_3_1 */ public static final int GL_R16_SNORM = 0x8F98; /** Part of GL_VERSION_3_1 */ public static final int GL_RG16_SNORM = 0x8F99; /** Part of GL_VERSION_3_1 */ public static final int GL_RGB16_SNORM = 0x8F9A; /** Part of GL_VERSION_3_1 */ public static final int GL_RGBA16_SNORM = 0x8F9B; /** Part of GL_VERSION_3_1 */ public static final int GL_PRIMITIVE_RESTART = 0x8F9D; /** Part of GL_VERSION_3_1 */ public static final int GL_PRIMITIVE_RESTART_INDEX = 0x8F9E; /** Part of GL_ARB_cl_event */ public static final int GL_SYNC_CL_EVENT_ARB = 0x8240; /** Part of GL_ARB_cl_event */ public static final int GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241; /** Part of GL_ARB_compute_shader */ public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_LINES_ADJACENCY_ARB = 0x000A; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_LINE_STRIP_ADJACENCY_ARB = 0x000B; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_TRIANGLES_ADJACENCY_ARB = 0x000C; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_PROGRAM_POINT_SIZE_ARB = 0x8642; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_SHADER_ARB = 0x8DD9; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1; /** Part of GL_ARB_internalformat_query2 */ public static final int GL_SRGB_DECODE_ARB = 0x8299; /** Part of GL_ARB_robustness */ public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004; /** Part of GL_ARB_shading_language_include */ public static final int GL_SHADER_INCLUDE_ARB = 0x8DAE; /** Part of GL_ARB_shading_language_include */ public static final int GL_NAMED_STRING_LENGTH_ARB = 0x8DE9; /** Part of GL_ARB_shading_language_include */ public static final int GL_NAMED_STRING_TYPE_ARB = 0x8DEA; /** Part of GL_ARB_texture_gather */ public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45; /** Part of GL_AMD_blend_minmax_factor */ public static final int GL_FACTOR_MIN_AMD = 0x901C; /** Part of GL_AMD_blend_minmax_factor */ public static final int GL_FACTOR_MAX_AMD = 0x901D; /** Part of GL_AMD_debug_output */ public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_SEVERITY_LOW_AMD = 0x9148; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150; /** Part of GL_AMD_depth_clamp_separate */ public static final int GL_DEPTH_CLAMP_NEAR_AMD = 0x901E; /** Part of GL_AMD_depth_clamp_separate */ public static final int GL_DEPTH_CLAMP_FAR_AMD = 0x901F; /** Part of GL_AMD_pinned_memory */ public static final int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160; /** Part of GL_AMD_sample_positions */ public static final int GL_SUBSAMPLE_DISTANCE_AMD = 0x883F; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_SET_AMD = 0x874A; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_REPLACE_VALUE_AMD = 0x874B; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_STENCIL_OP_VALUE_AMD = 0x874C; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_SAMPLER_BUFFER_AMD = 0x9001; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_INT_SAMPLER_BUFFER_AMD = 0x9002; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_TESSELLATION_MODE_AMD = 0x9004; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_TESSELLATION_FACTOR_AMD = 0x9005; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_DISCRETE_AMD = 0x9006; /** Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public static final int GL_CONTINUOUS_AMD = 0x9007; /** Part of GL_EXT_framebuffer_multisample_blit_scaled */ public static final int GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA; /** Part of GL_EXT_framebuffer_multisample_blit_scaled */ public static final int GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB; /** Part of GL_EXT_texture_sRGB_decode */ public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48; /** Part of GL_EXT_texture_sRGB_decode */ public static final int GL_DECODE_EXT = 0x8A49; /** Part of GL_EXT_texture_sRGB_decode */ public static final int GL_SKIP_DECODE_EXT = 0x8A4A; /** Part of GL_EXT_x11_sync_object */ public static final int GL_SYNC_X11_FENCE_EXT = 0x90E1; /** Part of GL_NV_shader_buffer_load */ public static final int GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D; /** Part of GL_NV_shader_buffer_load */ public static final int GL_GPU_ADDRESS_NV = 0x8F34; /** Part of GL_NV_shader_buffer_load */ public static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35; /** Part of GL_NV_texture_multisample */ public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045; /** Part of GL_NV_texture_multisample */ public static final int GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42; /** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0; GL_NV_conditional_render */ public void glBeginConditionalRender(int id, int mode); /** Entry point to C language function: void {@native glBindFragDataLocation}(GLuint program, GLuint color, const GLchar * name)
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glBindFragDataLocation(int program, int color, String name); /** Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
Part of GL_NV_vertex_buffer_unified_memory */ public void glBufferAddressRangeNV(int pname, int index, long address, long length); /** Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp)
Part of GL_VERSION_3_0; GL_ARB_color_buffer_float */ public void glClampColor(int target, int clamp); /** Entry point to C language function: void {@native glClearNamedBufferDataEXT}(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data)
Part of GL_ARB_clear_buffer_object @param data a direct or array-backed {@link java.nio.Buffer} */ public void glClearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, Buffer data); /** Entry point to C language function: void {@native glClearNamedBufferSubDataEXT}(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data)
Part of GL_ARB_clear_buffer_object @param data a direct or array-backed {@link java.nio.Buffer} */ public void glClearNamedBufferSubDataEXT(int buffer, int internalformat, int format, int type, long offset, long size, Buffer data); /** Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glColorFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_VERSION_3_0 */ public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a); /** Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length)
Part of GL_ARB_shading_language_include @param length a direct or array-backed {@link java.nio.IntBuffer} */ public void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length); /** Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length)
Part of GL_ARB_shading_language_include */ public void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset); /** Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
Part of GL_VERSION_1_3 @param data a direct or array-backed {@link java.nio.Buffer} */ public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data); /** Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
Part of GL_VERSION_1_3 */ public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset); /** Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
Part of GL_VERSION_1_3 @param data a direct or array-backed {@link java.nio.Buffer} */ public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data); /** Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
Part of GL_VERSION_1_3 */ public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset); /** Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
Part of GL_VERSION_1_1 */ public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border); /** Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
Part of GL_VERSION_1_1 */ public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); /** Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(cl_context context, cl_event event, GLbitfield flags)
Part of GL_ARB_cl_event */ public long glCreateSyncFromCLeventARB(long context, long event, int flags); /** Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
Part of GL_AMD_debug_output @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
Part of GL_AMD_debug_output */ public void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageInsertAMD}(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf)
Part of GL_AMD_debug_output */ public void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf); /** Entry point to C language function: void {@native glDeleteNamedStringARB}(GLint namelen, const GLchar * name)
Part of GL_ARB_shading_language_include */ public void glDeleteNamedStringARB(int namelen, String name); /** Entry point to C language function: void {@native glDisableClientState}(GLenum cap)
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory */ public void glDisableClientState(int cap); /** Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index)
Part of GL_VERSION_3_0 */ public void glDisablei(int target, int index); /** Entry point to C language function: void {@native glDrawBuffer}(GLenum mode)
Part of GL_VERSION_1_0 */ public void glDrawBuffer(int mode); /** Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glEdgeFlagFormatNV(int stride); /** Entry point to C language function: void {@native glEnableClientState}(GLenum cap)
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory */ public void glEnableClientState(int cap); /** Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index)
Part of GL_VERSION_3_0 */ public void glEnablei(int target, int index); /** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0; GL_NV_conditional_render */ public void glEndConditionalRender(); /** Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glFogCoordFormatNV(int type, int stride); /** Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level); /** Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_ARB_geometry_shader4 */ public void glFramebufferTextureARB(int target, int attachment, int texture, int level); /** Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
Part of GL_ARB_geometry_shader4 */ public void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face); /** Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part of GL_ARB_geometry_shader4 */ public void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer); /** Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1 @param length a direct or array-backed {@link java.nio.IntBuffer} @param uniformName a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName); /** Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1 */ public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_VERSION_3_0 @param data a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetBooleani_v(int target, int index, ByteBuffer data); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_VERSION_3_0 */ public void glGetBooleani_v(int target, int index, byte[] data, int data_offset); /** Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params); /** Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load */ public void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetBufferSubData}(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
Part of GL_VERSION_1_5 @param data a direct only {@link java.nio.Buffer} */ public void glGetBufferSubData(int target, long offset, long size, Buffer data); /** Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target, GLint level, GLvoid * img)
Part of GL_VERSION_1_3 @param img a direct or array-backed {@link java.nio.Buffer} */ public void glGetCompressedTexImage(int target, int level, Buffer img); /** Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target, GLint level, GLvoid * img)
Part of GL_VERSION_1_3 */ public void glGetCompressedTexImage(int target, int level, long img_buffer_offset); /** Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
Part of GL_AMD_debug_output @param categories a direct or array-backed {@link java.nio.IntBuffer} @param severities a direct or array-backed {@link java.nio.IntBuffer} @param ids a direct or array-backed {@link java.nio.IntBuffer} @param lengths a direct or array-backed {@link java.nio.IntBuffer} @param message a direct or array-backed {@link java.nio.ByteBuffer} */ public int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message); /** Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
Part of GL_AMD_debug_output */ public int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset); /** Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params)
Part of GL_VERSION_1_0 @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetDoublev(int pname, DoubleBuffer params); /** Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params)
Part of GL_VERSION_1_0 */ public void glGetDoublev(int pname, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value, GLuint index, GLuint64EXT * result)
Part of GL_NV_vertex_buffer_unified_memory @param result a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetIntegerui64i_vNV(int value, int index, LongBuffer result); /** Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value, GLuint index, GLuint64EXT * result)
Part of GL_NV_vertex_buffer_unified_memory */ public void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset); /** Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value, GLuint64EXT * result)
Part of GL_NV_shader_buffer_load @param result a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetIntegerui64vNV(int value, LongBuffer result); /** Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value, GLuint64EXT * result)
Part of GL_NV_shader_buffer_load */ public void glGetIntegerui64vNV(int value, long[] result, int result_offset); /** Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params); /** Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load */ public void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetNamedFramebufferParameterivEXT}(GLuint framebuffer, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetNamedFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetNamedFramebufferParameterivEXT}(GLuint framebuffer, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments */ public void glGetNamedFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
Part of GL_ARB_shading_language_include @param stringlen a direct or array-backed {@link java.nio.IntBuffer} @param string a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string); /** Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
Part of GL_ARB_shading_language_include */ public void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset); /** Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
Part of GL_ARB_shading_language_include @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
Part of GL_ARB_shading_language_include */ public void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname, GLint * params)
Part of GL_VERSION_1_5 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetQueryObjectiv(int id, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname, GLint * params)
Part of GL_VERSION_1_5 */ public void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
Part of GL_VERSION_1_0 @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glGetTexImage(int target, int level, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
Part of GL_VERSION_1_0 */ public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_VERSION_1_0 @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_VERSION_1_0 */ public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_VERSION_1_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_VERSION_1_0 */ public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target, GLenum pname, GLint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexParameterIiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target, GLenum pname, GLint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target, GLenum pname, GLuint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexParameterIuiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target, GLenum pname, GLuint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program, GLint location, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetUniformui64vNV(int program, int location, LongBuffer params); /** Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program, GLint location, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load */ public void glGetUniformui64vNV(int program, int location, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble * params)
Part of GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetVertexAttribdv(int index, int pname, DoubleBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble * params)
Part of GL_VERSION_2_0 */ public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetnCompressedTexImage}(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img)
Part of GL_ARB_robustness @param img a direct or array-backed {@link java.nio.Buffer} */ public void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer img); /** Entry point to C language function: void {@native glGetnTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img)
Part of GL_ARB_robustness @param img a direct or array-backed {@link java.nio.Buffer} */ public void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer img); /** Entry point to C language function: void {@native glGetnUniformdv}(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
Part of GL_ARB_robustness @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params); /** Entry point to C language function: void {@native glGetnUniformdv}(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
Part of GL_ARB_robustness */ public void glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_ARB_robustness @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_ARB_robustness */ public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset); /** Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
Part of GL_EXT_x11_sync_object */ public long glImportSyncEXT(int external_sync_type, long external_sync, int flags); /** Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glIndexFormatNV(int type, int stride); /** Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target)
Part of GL_NV_shader_buffer_load */ public boolean glIsBufferResidentNV(int target); /** Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target, GLuint index)
Part of GL_VERSION_3_0 */ public boolean glIsEnabledi(int target, int index); /** Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer)
Part of GL_NV_shader_buffer_load */ public boolean glIsNamedBufferResidentNV(int buffer); /** Entry point to C language function: GLboolean {@native glIsNamedStringARB}(GLint namelen, const GLchar * name)
Part of GL_ARB_shading_language_include */ public boolean glIsNamedStringARB(int namelen, String name); /** Entry point to C language function: void {@native glLogicOp}(GLenum opcode)
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 */ public void glLogicOp(int opcode); /** Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target)
Part of GL_NV_shader_buffer_load */ public void glMakeBufferNonResidentNV(int target); /** Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target, GLenum access)
Part of GL_NV_shader_buffer_load */ public void glMakeBufferResidentNV(int target, int access); /** Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer)
Part of GL_NV_shader_buffer_load */ public void glMakeNamedBufferNonResidentNV(int buffer); /** Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer, GLenum access)
Part of GL_NV_shader_buffer_load */ public void glMakeNamedBufferResidentNV(int buffer, int access); /** Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
Part of GL_VERSION_1_4 @param first a direct or array-backed {@link java.nio.IntBuffer} @param count a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount); /** Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
Part of GL_VERSION_1_4 */ public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount); /** Entry point to C language function: void {@native glMultiDrawArraysIndirectAMD}(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride)
Part of GL_AMD_multi_draw_indirect @param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride); /** Entry point to C language function: void {@native glMultiDrawElements}(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
Part of GL_VERSION_1_4 @param count a direct only {@link java.nio.IntBuffer} @param indices a direct only {@link com.jogamp.common.nio.PointerBuffer} */ public void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount); /** Entry point to C language function: void {@native glMultiDrawElementsIndirectAMD}(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride)
Part of GL_AMD_multi_draw_indirect @param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride); /** Entry point to C language function: void {@native glNamedFramebufferParameteriEXT}(GLuint framebuffer, GLenum pname, GLint param)
Part of GL_ARB_framebuffer_no_attachments */ public void glNamedFramebufferParameteriEXT(int framebuffer, int pname, int param); /** Entry point to C language function: void {@native glNamedStringARB}(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string)
Part of GL_ARB_shading_language_include */ public void glNamedStringARB(int type, int namelen, String name, int stringlen, String string); /** Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glNormalFormatNV(int type, int stride); /** Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param)
Part of GL_VERSION_1_0 */ public void glPixelStoref(int pname, float param); /** Entry point to C language function: void {@native glPointParameterf}(GLenum pname, GLfloat param)
Part of GL_VERSION_1_4, GL_VERSION_ES_CM */ public void glPointParameterf(int pname, float param); /** Entry point to C language function: void {@native glPointParameterfv}(GLenum pname, const GLfloat * params)
Part of GL_VERSION_1_4, GL_VERSION_ES_CM @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glPointParameterfv(int pname, FloatBuffer params); /** Entry point to C language function: void {@native glPointParameterfv}(GLenum pname, const GLfloat * params)
Part of GL_VERSION_1_4, GL_VERSION_ES_CM */ public void glPointParameterfv(int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glPointParameteri}(GLenum pname, GLint param)
Part of GL_VERSION_1_4 */ public void glPointParameteri(int pname, int param); /** Entry point to C language function: void {@native glPointParameteriv}(GLenum pname, const GLint * params)
Part of GL_VERSION_1_4 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glPointParameteriv(int pname, IntBuffer params); /** Entry point to C language function: void {@native glPointParameteriv}(GLenum pname, const GLint * params)
Part of GL_VERSION_1_4 */ public void glPointParameteriv(int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glPointSize}(GLfloat size)
Part of GL_VERSION_1_0, GL_VERSION_ES_CM */ public void glPointSize(float size); /** Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode)
Part of GL_VERSION_1_0 */ public void glPolygonMode(int face, int mode); /** Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index)
Part of GL_VERSION_3_1 */ public void glPrimitiveRestartIndex(int index); /** Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program, GLenum pname, GLint value)
Part of GL_ARB_geometry_shader4 */ public void glProgramParameteriARB(int program, int pname, int value); /** Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program, GLint location, GLuint64EXT value)
Part of GL_NV_shader_buffer_load */ public void glProgramUniformui64NV(int program, int location, long value); /** Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load @param value a direct or array-backed {@link java.nio.LongBuffer} */ public void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value); /** Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load */ public void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset); /** Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glSecondaryColorFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname, GLuint index, const GLfloat * val)
Part of GL_AMD_sample_positions @param val a direct or array-backed {@link java.nio.FloatBuffer} */ public void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val); /** Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname, GLuint index, const GLfloat * val)
Part of GL_AMD_sample_positions */ public void glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset); /** Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face, GLuint value)
Part of GL_AMD_stencil_operation_extended */ public void glStencilOpValueAMD(int face, int value); /** Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor)
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public void glTessellationFactorAMD(float factor); /** Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode)
Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator */ public void glTessellationModeAMD(int mode); /** Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object */ public void glTexBuffer(int target, int internalformat, int buffer); /** Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glTexCoordFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_0 @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_0 */ public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample */ public void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample */ public void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTexParameterIiv}(GLenum target, GLenum pname, const GLint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexParameterIiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glTexParameterIiv}(GLenum target, GLenum pname, const GLint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glTexParameterIiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target, GLenum pname, const GLuint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexParameterIuiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target, GLenum pname, const GLuint * params)
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glTexParameterIuiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_1 @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_1 */ public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glTextureBufferRangeEXT}(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_ARB_texture_buffer_range */ public void glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size); /** Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample */ public void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample */ public void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample */ public void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample */ public void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glUniformui64NV}(GLint location, GLuint64EXT value)
Part of GL_NV_shader_buffer_load */ public void glUniformui64NV(int location, long value); /** Entry point to C language function: void {@native glUniformui64vNV}(GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load @param value a direct or array-backed {@link java.nio.LongBuffer} */ public void glUniformui64vNV(int location, int count, LongBuffer value); /** Entry point to C language function: void {@native glUniformui64vNV}(GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load */ public void glUniformui64vNV(int location, int count, long[] value, int value_offset); /** Entry point to C language function: void {@native glVertexArrayBindVertexBufferEXT}(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
Part of GL_ARB_vertex_attrib_binding */ public void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride); /** Entry point to C language function: void {@native glVertexArrayVertexAttribBindingEXT}(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
Part of GL_ARB_vertex_attrib_binding */ public void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex); /** Entry point to C language function: void {@native glVertexArrayVertexAttribFormatEXT}(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
Part of GL_ARB_vertex_attrib_binding */ public void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset); /** Entry point to C language function: void {@native glVertexArrayVertexAttribIFormatEXT}(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
Part of GL_ARB_vertex_attrib_binding */ public void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset); /** Entry point to C language function: void {@native glVertexArrayVertexAttribLFormatEXT}(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
Part of GL_ARB_vertex_attrib_binding */ public void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset); /** Entry point to C language function: void {@native glVertexArrayVertexBindingDivisorEXT}(GLuint vaobj, GLuint bindingindex, GLuint divisor)
Part of GL_ARB_vertex_attrib_binding */ public void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor); /** Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index, GLdouble x)
Part of GL_VERSION_2_0 */ public void glVertexAttrib1d(int index, double x); /** Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib1dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib1dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index, GLshort x)
Part of GL_VERSION_2_0 */ public void glVertexAttrib1s(int index, short x); /** Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib1sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib1sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index, GLdouble x, GLdouble y)
Part of GL_VERSION_2_0 */ public void glVertexAttrib2d(int index, double x, double y); /** Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib2dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib2dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index, GLshort x, GLshort y)
Part of GL_VERSION_2_0 */ public void glVertexAttrib2s(int index, short x, short y); /** Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib2sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib2sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index, GLdouble x, GLdouble y, GLdouble z)
Part of GL_VERSION_2_0 */ public void glVertexAttrib3d(int index, double x, double y, double z); /** Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib3dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib3dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index, GLshort x, GLshort y, GLshort z)
Part of GL_VERSION_2_0 */ public void glVertexAttrib3s(int index, short x, short y, short z); /** Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib3sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib3sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4Nbv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4Niv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Niv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4Nsv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nsv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w); /** Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4Nubv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4Nuiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4Nusv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nusv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4bv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4bv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4d(int index, double x, double y, double z, double w); /** Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib4dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4s(int index, short x, short y, short z, short w); /** Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4ubv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4ubv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4usv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0 */ public void glVertexAttrib4usv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride); /** Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index, GLint x)
Part of GL_VERSION_3_0 */ public void glVertexAttribI1i(int index, int x); /** Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI1iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI1iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index, GLuint x)
Part of GL_VERSION_3_0 */ public void glVertexAttribI1ui(int index, int x); /** Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI1uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI1uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index, GLint x, GLint y)
Part of GL_VERSION_3_0 */ public void glVertexAttribI2i(int index, int x, int y); /** Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI2iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI2iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index, GLuint x, GLuint y)
Part of GL_VERSION_3_0 */ public void glVertexAttribI2ui(int index, int x, int y); /** Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI2uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI2uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index, GLint x, GLint y, GLint z)
Part of GL_VERSION_3_0 */ public void glVertexAttribI3i(int index, int x, int y, int z); /** Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI3iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI3iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index, GLuint x, GLuint y, GLuint z)
Part of GL_VERSION_3_0 */ public void glVertexAttribI3ui(int index, int x, int y, int z); /** Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI3uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI3uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttribI4bv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI4bv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttribI4sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI4sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttribI4ubv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI4ubv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttribI4usv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_3_0 */ public void glVertexAttribI4usv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index, GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glVertexAttribIFormatNV(int index, int size, int type, int stride); /** Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory */ public void glVertexFormatNV(int size, int type, int stride); } // end of class GL2GL3




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