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Java™ Binding for the OpenGL® API (Atomic Jar files)
/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Wed Mar 11 20:52:14 CET 2015 ----! */
package com.jogamp.opengl;
import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;
/**
*
* Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0+).
* This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
* This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
*
*/
public interface GL2ES3 extends GL2ES2{
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_ALL_BARRIER_BITS_EXT
*/
public static final long GL_ALL_BARRIER_BITS = 0xFFFFFFFF;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
*/
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_NV_blend_equation_advanced
Alias for: GL_BLUE_NV
*/
public static final int GL_BLUE = 0x1905;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public static final int GL_BUFFER_MAP_LENGTH = 0x9120;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public static final int GL_BUFFER_MAP_OFFSET = 0x9121;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_BUFFER_UPDATE_BARRIER_BIT_EXT
*/
public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_discard_framebuffer
Alias for: GL_COLOR_EXT
*/
public static final int GL_COLOR = 0x1800;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_COMMAND_BARRIER_BIT_EXT
*/
public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_R11_EAC = 0x9270;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_RG11_EAC = 0x9272;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
/** Part of GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_copy_buffer
, GL_NV_copy_buffer
Alias for: GL_COPY_READ_BUFFER_NV
*/
public static final int GL_COPY_READ_BUFFER = 0x8F36;
/** Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
*/
public static final int GL_COPY_READ_BUFFER_BINDING = 0x8F36;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_copy_buffer
, GL_NV_copy_buffer
Alias for: GL_COPY_WRITE_BUFFER_NV
*/
public static final int GL_COPY_WRITE_BUFFER = 0x8F37;
/** Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
*/
public static final int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_discard_framebuffer
Alias for: GL_DEPTH_EXT
*/
public static final int GL_DEPTH = 0x1801;
/** Part of GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_depth_buffer_float
Alias for: GL_DEPTH32F_STENCIL8_NV
*/
public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
/** Part of GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_depth_buffer_float
Alias for: GL_DEPTH_COMPONENT32F_NV
*/
public static final int GL_DEPTH_COMPONENT32F = 0x8CAC;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
/** Part of GL_ARB_stencil_texturing
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_COPY_ARB
*/
public static final int GL_DYNAMIC_COPY = 0x88EA;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_READ_ARB
*/
public static final int GL_DYNAMIC_READ = 0x88E9;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
*/
public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002;
/** Part of GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
*/
public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D;
/** Part of GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_depth_buffer_float
Alias for: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
*/
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x3_NV
*/
public static final int GL_FLOAT_MAT2x3 = 0x8B65;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x4_NV
*/
public static final int GL_FLOAT_MAT2x4 = 0x8B66;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x2_NV
*/
public static final int GL_FLOAT_MAT3x2 = 0x8B67;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x4_NV
*/
public static final int GL_FLOAT_MAT3x4 = 0x8B68;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x2_NV
*/
public static final int GL_FLOAT_MAT4x2 = 0x8B69;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x3_NV
*/
public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
/** Part of GL_ARB_geometry_shader4
, GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_NV_geometry_program4
, GL_EXT_geometry_shader4
Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_FRAMEBUFFER_BARRIER_BIT_EXT
*/
public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
*/
public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_OES_surfaceless_context
Alias for: GL_FRAMEBUFFER_UNDEFINED_OES
*/
public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_NV_blend_equation_advanced
Alias for: GL_GREEN_NV
*/
public static final int GL_GREEN = 0x1904;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_EXT
*/
public static final int GL_IMAGE_2D = 0x904D;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_ARRAY_EXT
*/
public static final int GL_IMAGE_2D_ARRAY = 0x9053;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_3D_EXT
*/
public static final int GL_IMAGE_3D = 0x904E;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_ACCESS_EXT
*/
public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_FORMAT_EXT
*/
public static final int GL_IMAGE_BINDING_FORMAT = 0x906E;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYER_EXT
*/
public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYERED_EXT
*/
public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LEVEL_EXT
*/
public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_NAME_EXT
*/
public static final int GL_IMAGE_BINDING_NAME = 0x8F3A;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
, GL_OES_texture_buffer
Alias for: GL_IMAGE_BUFFER_EXT
, GL_IMAGE_BUFFER_OES
*/
public static final int GL_IMAGE_BUFFER = 0x9051;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_CUBE_EXT
*/
public static final int GL_IMAGE_CUBE = 0x9050;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_IMAGE_CUBE_MAP_ARRAY_EXT
, GL_IMAGE_CUBE_MAP_ARRAY_OES
*/
public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_INTERLEAVED_ATTRIBS_NV
, GL_INTERLEAVED_ATTRIBS_EXT
*/
public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_EXT
*/
public static final int GL_INT_IMAGE_2D = 0x9058;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_ARRAY_EXT
*/
public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_3D_EXT
*/
public static final int GL_INT_IMAGE_3D = 0x9059;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_OES_texture_buffer
, GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
Alias for: GL_INT_IMAGE_BUFFER_OES
, GL_INT_IMAGE_BUFFER_EXT
*/
public static final int GL_INT_IMAGE_BUFFER = 0x905C;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_CUBE_EXT
*/
public static final int GL_INT_IMAGE_CUBE = 0x905B;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_OES_texture_cube_map_array
, GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
Alias for: GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
, GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
*/
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_EXT
*/
public static final int GL_INT_SAMPLER_2D = 0x8DCA;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_ARRAY_EXT
*/
public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_3D_EXT
*/
public static final int GL_INT_SAMPLER_3D = 0x8DCB;
/** Part of GL_VERSION_3_1
, GL_OES_texture_buffer
, GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
, GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
Alias for: GL_INT_SAMPLER_BUFFER_OES
, GL_INT_SAMPLER_BUFFER_AMD
, GL_INT_SAMPLER_BUFFER_EXT
*/
public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_CUBE_EXT
*/
public static final int GL_INT_SAMPLER_CUBE = 0x8DCC;
/** Part of GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
*/
public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_LINES_ADJACENCY_EXT = 0x000A;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0x000B;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public static final int GL_MAJOR_VERSION = 0x821B;
/** Part of GL_OES_draw_buffers_indexed
, GL_ARB_imaging
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_blend_minmax
Alias for: GL_MAX_EXT
*/
public static final int GL_MAX = 0x8008;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
*/
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_INDICES_EXT
*/
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_VERTICES_EXT
*/
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_0
, GL_ARB_fragment_shader
Alias for: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
*/
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_MAX_IMAGE_UNITS_EXT
*/
public static final int GL_MAX_IMAGE_UNITS = 0x8F38;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_gpu_program4
, GL_EXT_gpu_shader4
Alias for: GL_MAX_PROGRAM_TEXEL_OFFSET_NV
, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
*/
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_texture_lod_bias
Alias for: GL_MAX_TEXTURE_LOD_BIAS_EXT
*/
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
*/
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
*/
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
*/
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
/** Part of GL_ARB_geometry_shader4
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_geometry_shader4
Alias for: GL_MAX_VARYING_COMPONENTS_EXT
*/
public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_0
, GL_ARB_vertex_shader
Alias for: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
*/
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
/** Part of GL_OES_draw_buffers_indexed
, GL_ARB_imaging
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_blend_minmax
Alias for: GL_MIN_EXT
*/
public static final int GL_MIN = 0x8007;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public static final int GL_MINOR_VERSION = 0x821C;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
, GL_NV_gpu_program4
Alias for: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
, GL_MIN_PROGRAM_TEXEL_OFFSET_NV
*/
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public static final int GL_NUM_EXTENSIONS = 0x821D;
/** Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
*/
public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_PACK_ROW_LENGTH = 0x0D02;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_PACK_SKIP_ROWS = 0x0D03;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_PIXEL_BUFFER_BARRIER_BIT_EXT
*/
public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_ARB
, GL_PIXEL_PACK_BUFFER_EXT
*/
public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_BINDING_ARB
, GL_PIXEL_PACK_BUFFER_BINDING_EXT
*/
public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_ARB
, GL_PIXEL_UNPACK_BUFFER_EXT
*/
public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
*/
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
/** Part of GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
/** Part of GL_ARB_get_program_binary
, GL_ES_VERSION_3_0
, GL_VERSION_4_1
*/
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
/** Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV
*/
public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8E16;
/** Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_WAIT_NV
*/
public static final int GL_QUERY_BY_REGION_WAIT = 0x8E15;
/** Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_NO_WAIT_NV
*/
public static final int GL_QUERY_NO_WAIT = 0x8E14;
/** Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_WAIT_NV
*/
public static final int GL_QUERY_WAIT = 0x8E13;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_texture_packed_float
, GL_EXT_packed_float
Alias for: GL_R11F_G11F_B10F_APPLE
, GL_R11F_G11F_B10F_EXT
*/
public static final int GL_R11F_G11F_B10F = 0x8C3A;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_R16I = 0x8233;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_R16UI = 0x8234;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_R32I = 0x8235;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_R32UI = 0x8236;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_R8I = 0x8231;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_R8UI = 0x8232;
/** Part of GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_R8_SNORM = 0x8F94;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_RASTERIZER_DISCARD_NV
, GL_RASTERIZER_DISCARD_EXT
*/
public static final int GL_RASTERIZER_DISCARD = 0x8C89;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_multiview_draw_buffers
, GL_NV_read_buffer
Alias for: GL_READ_BUFFER_EXT
, GL_READ_BUFFER_NV
*/
public static final int GL_READ_BUFFER = 0x0C02;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_1
, GL_ARB_vertex_buffer_object
Alias for: GL_READ_ONLY_ARB
*/
public static final int GL_READ_ONLY = 0x88B8;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_1
, GL_ARB_vertex_buffer_object
Alias for: GL_READ_WRITE_ARB
*/
public static final int GL_READ_WRITE = 0x88BA;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RED_INTEGER_EXT
*/
public static final int GL_RED_INTEGER = 0x8D94;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG16I = 0x8239;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG16UI = 0x823A;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG32I = 0x823B;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG32UI = 0x823C;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG8I = 0x8237;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG8UI = 0x8238;
/** Part of GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_RG8_SNORM = 0x8F95;
/** Part of GL_ARB_texture_rgb10_a2ui
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
*/
public static final int GL_RGB10_A2UI = 0x906F;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB16I_EXT
*/
public static final int GL_RGB16I = 0x8D89;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB16UI_EXT
*/
public static final int GL_RGB16UI = 0x8D77;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB32I_EXT
*/
public static final int GL_RGB32I = 0x8D83;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB32UI_EXT
*/
public static final int GL_RGB32UI = 0x8D71;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB8I_EXT
*/
public static final int GL_RGB8I = 0x8D8F;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB8UI_EXT
*/
public static final int GL_RGB8UI = 0x8D7D;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_RGB8_SNORM = 0x8F96;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_shared_exponent
, GL_APPLE_texture_packed_float
Alias for: GL_RGB9_E5_EXT
, GL_RGB9_E5_APPLE
*/
public static final int GL_RGB9_E5 = 0x8C3D;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA16I_EXT
*/
public static final int GL_RGBA16I = 0x8D88;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA16UI_EXT
*/
public static final int GL_RGBA16UI = 0x8D76;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA32I_EXT
*/
public static final int GL_RGBA32I = 0x8D82;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA32UI_EXT
*/
public static final int GL_RGBA32UI = 0x8D70;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA8I_EXT
*/
public static final int GL_RGBA8I = 0x8D8E;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA8UI_EXT
*/
public static final int GL_RGBA8UI = 0x8D7C;
/** Part of GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_RGBA8_SNORM = 0x8F97;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA_INTEGER_EXT
*/
public static final int GL_RGBA_INTEGER = 0x8D99;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB_INTEGER_EXT
*/
public static final int GL_RGB_INTEGER = 0x8D98;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
*/
public static final int GL_RG_INTEGER = 0x8228;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_EXT
*/
public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_shadow_samplers_array
, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_SHADOW_NV
, GL_SAMPLER_2D_ARRAY_SHADOW_EXT
*/
public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
/** Part of GL_VERSION_3_1
, GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
, GL_OES_texture_buffer
, GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
Alias for: GL_SAMPLER_BUFFER_AMD
, GL_SAMPLER_BUFFER_OES
, GL_SAMPLER_BUFFER_EXT
*/
public static final int GL_SAMPLER_BUFFER = 0x8DC2;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
, GL_NV_shadow_samplers_cube
Alias for: GL_SAMPLER_CUBE_SHADOW_EXT
, GL_SAMPLER_CUBE_SHADOW_NV
*/
public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_NV_transform_feedback
Alias for: GL_SEPARATE_ATTRIBS_EXT
, GL_SEPARATE_ATTRIBS_NV
*/
public static final int GL_SEPARATE_ATTRIBS = 0x8C8D;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
*/
public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_SIGNED_NORMALIZED = 0x8F9C;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_EXT_texture_sRGB
, GL_NV_sRGB_formats
Alias for: GL_SRGB8_EXT
, GL_SRGB8_NV
*/
public static final int GL_SRGB8 = 0x8C41;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_COPY_ARB
*/
public static final int GL_STATIC_COPY = 0x88E6;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_READ_ARB
*/
public static final int GL_STATIC_READ = 0x88E5;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_discard_framebuffer
Alias for: GL_STENCIL_EXT
*/
public static final int GL_STENCIL = 0x1802;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_COPY_ARB
*/
public static final int GL_STREAM_COPY = 0x88E2;
/** Part of GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_READ_ARB
*/
public static final int GL_STREAM_READ = 0x88E1;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_2D_ARRAY_EXT
*/
public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_ALPHA_SIZE_EXT
*/
public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
/** Part of GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_ALPHA_TYPE_ARB
*/
public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_BASE_LEVEL_SGIS
*/
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_BINDING_2D_ARRAY_EXT
*/
public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_BLUE_SIZE_EXT
*/
public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
/** Part of GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_BLUE_TYPE_ARB
*/
public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: GL_TEXTURE_COMPRESSED_ARB
*/
public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_2
, GL_EXT_texture3D
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_DEPTH_EXT
, GL_TEXTURE_DEPTH_QCOM
*/
public static final int GL_TEXTURE_DEPTH = 0x8071;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_4
, GL_ARB_depth_texture
Alias for: GL_TEXTURE_DEPTH_SIZE_ARB
*/
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
/** Part of GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_DEPTH_TYPE_ARB
*/
public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_FETCH_BARRIER_BIT_EXT
*/
public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_GREEN_SIZE_EXT
*/
public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
/** Part of GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_GREEN_TYPE_ARB
*/
public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_HEIGHT_QCOM
*/
public static final int GL_TEXTURE_HEIGHT = 0x1001;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_INTERNAL_FORMAT_QCOM
*/
public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_APPLE_texture_max_level
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LEVEL_APPLE
, GL_TEXTURE_MAX_LEVEL_SGIS
*/
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LOD_SGIS
*/
public static final int GL_TEXTURE_MAX_LOD = 0x813B;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MIN_LOD_SGIS
*/
public static final int GL_TEXTURE_MIN_LOD = 0x813A;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_RED_SIZE_EXT
*/
public static final int GL_TEXTURE_RED_SIZE = 0x805C;
/** Part of GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_RED_TYPE_ARB
*/
public static final int GL_TEXTURE_RED_TYPE = 0x8C10;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_3_0
, GL_EXT_texture_shared_exponent
Alias for: GL_TEXTURE_SHARED_SIZE_EXT
*/
public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
/** Part of GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_packed_depth_stencil
Alias for: GL_TEXTURE_STENCIL_SIZE_EXT
*/
public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
/** Part of GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_A_EXT
*/
public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45;
/** Part of GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_B_EXT
*/
public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44;
/** Part of GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_G_EXT
*/
public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43;
/** Part of GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_R_EXT
*/
public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
*/
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
/** Part of GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_WIDTH_QCOM
*/
public static final int GL_TEXTURE_WIDTH = 0x1000;
/** Part of GL_ARB_transform_feedback2
, GL_EXT_debug_label
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_NV
*/
public static final int GL_TRANSFORM_FEEDBACK = 0x8E22;
/** Part of GL_ARB_transform_feedback2
, GL_VERSION_4_2
, GL_ES_VERSION_3_0
*/
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
/** Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_BINDING_NV
*/
public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
/** Part of GL_ARB_transform_feedback2
, GL_VERSION_4_2
, GL_ES_VERSION_3_0
*/
public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYINGS_NV
, GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
*/
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_TRIANGLES_ADJACENCY_EXT = 0x000C;
/** Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
*/
public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNIFORM_BARRIER_BIT_EXT
*/
public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_EXT
*/
public static final int GL_UNIFORM_BUFFER = 0x8A11;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_BINDING_EXT
*/
public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BUFFER_START = 0x8A29;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_OFFSET = 0x8A3B;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_SIZE = 0x8A38;
/** Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_TYPE = 0x8A37;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_UNPACK_IMAGE_HEIGHT_EXT
*/
public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_UNPACK_SKIP_IMAGES_EXT
*/
public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_shared_exponent
, GL_APPLE_texture_packed_float
Alias for: GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
*/
public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
*/
public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_3D_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_OES_texture_buffer
, GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_IMAGE_BUFFER_OES
, GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
*/
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_3D_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
/** Part of GL_VERSION_3_1
, GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
, GL_OES_texture_buffer
, GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
, GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC2_EXT
*/
public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC3_EXT
*/
public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC4_EXT
*/
public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8;
/** Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_OES_vertex_array_object
, GL_APPLE_vertex_array_object
Alias for: GL_VERTEX_ARRAY_BINDING_OES
, GL_VERTEX_ARRAY_BINDING_APPLE
*/
public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001;
/** Part of GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_NV_instanced_arrays
, GL_ARB_instanced_arrays
, GL_EXT_instanced_arrays
, GL_ANGLE_instanced_arrays
Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
, GL_NV_vertex_program4
Alias for: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
/** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: glBeginConditionalRenderNV
*/
public void glBeginConditionalRender(int id, int mode);
/** Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_NV_transform_feedback
Alias for: glBeginTransformFeedbackEXT
, glBeginTransformFeedbackNV
*/
public void glBeginTransformFeedback(int primitiveMode);
/** Entry point to C language function: void {@native glBindBufferBase}(GLenum target, GLuint index, GLuint buffer)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glBindBufferBaseNV
, glBindBufferBaseEXT
*/
public void glBindBufferBase(int target, int index, int buffer);
/** Entry point to C language function: void {@native glBindBufferRange}(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glBindBufferRangeNV
, glBindBufferRangeEXT
*/
public void glBindBufferRange(int target, int index, int buffer, long offset, long size);
/** Entry point to C language function: void {@native glBindImageTexture}(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: glBindImageTextureEXT
*/
public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format);
/** Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target, GLuint id)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glBindTransformFeedbackNV
*/
public void glBindTransformFeedback(int target, int id);
/** Entry point to C language function: void {@native glBindVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glBindVertexArrayAPPLE
, glBindVertexArrayOES
*/
public void glBindVertexArray(int array);
/** Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_NV_framebuffer_blit
, GL_EXT_framebuffer_blit
, GL_ANGLE_framebuffer_blit
Alias for: glBlitFramebufferNV
, glBlitFramebufferEXT
, glBlitFramebufferANGLE
*/
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
/** Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
/** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value);
/** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset);
/** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value);
/** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset);
/** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value);
/** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset);
/** Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_copy_buffer
, GL_NV_copy_buffer
Alias for: glCopyBufferSubDataNV
*/
public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
/** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV
@param ids a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteTransformFeedbacks(int n, IntBuffer ids);
/** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV
*/
public void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset);
/** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE
, glDeleteVertexArraysOES
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteVertexArrays(int n, IntBuffer arrays);
/** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE
, glDeleteVertexArraysOES
*/
public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset);
/** Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_draw_instanced
, GL_EXT_draw_instanced
, GL_NV_draw_instanced
, GL_ANGLE_instanced_arrays
Alias for: glDrawArraysInstancedARB
, glDrawArraysInstancedEXT
, glDrawArraysInstancedNV
, glDrawArraysInstancedANGLE
*/
public void glDrawArraysInstanced(int mode, int first, int count, int instancecount);
/** Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_draw_instanced
, GL_EXT_draw_instanced
, GL_ANGLE_instanced_arrays
, GL_NV_draw_instanced
Alias for: glDrawElementsInstancedARB
, glDrawElementsInstancedEXT
, glDrawElementsInstancedANGLE
, glDrawElementsInstancedNV
*/
public void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount);
/** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_draw_range_elements
Alias for: glDrawRangeElementsEXT
*/
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset);
/** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: glEndConditionalRenderNV
*/
public void glEndConditionalRender();
/** Entry point to C language function: void {@native glEndTransformFeedback}(void)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glEndTransformFeedbackNV
, glEndTransformFeedbackEXT
*/
public void glEndTransformFeedback();
/** Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target, GLenum pname, GLint param)
Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public void glFramebufferParameteri(int target, int pname, int param);
/** Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader
*/
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level);
/** Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_texture_array
, GL_NV_geometry_program4
, GL_ARB_geometry_shader4
Alias for: glFramebufferTextureLayerEXT
, glFramebufferTextureLayerARB
*/
public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer);
/** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV
@param ids a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenTransformFeedbacks(int n, IntBuffer ids);
/** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV
*/
public void glGenTransformFeedbacks(int n, int[] ids, int ids_offset);
/** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE
, glGenVertexArraysOES
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenVertexArrays(int n, IntBuffer arrays);
/** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE
, glGenVertexArraysOES
*/
public void glGenVertexArrays(int n, int[] arrays, int arrays_offset);
/** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param uniformBlockName a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName);
/** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset);
/** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer}
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1
, GL_VERSION_3_0
@param data a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetBooleani_v(int target, int index, ByteBuffer data);
/** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1
, GL_VERSION_3_0
*/
public void glGetBooleani_v(int target, int index, byte[] data, int data_offset);
/** Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program, const GLchar * name)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glGetFragDataLocationEXT
*/
public int glGetFragDataLocation(int program, String name);
/** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetFramebufferParameteriv(int target, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT
*/
public void glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT
@param data a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetIntegeri_v(int target, int index, IntBuffer data);
/** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT
*/
public void glGetIntegeri_v(int target, int index, int[] data, int data_offset);
/** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params);
/** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
*/
public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset);
/** Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name, GLuint index)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public String glGetStringi(int name, int index);
/** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params);
/** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
*/
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset);
/** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
*/
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV
, glGetTransformFeedbackVaryingEXT
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param size a direct or array-backed {@link java.nio.IntBuffer}
@param type a direct or array-backed {@link java.nio.IntBuffer}
@param name a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV
, glGetTransformFeedbackVaryingEXT
*/
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);
/** Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program, const GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public int glGetUniformBlockIndex(int program, String uniformBlockName);
/** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices);
/** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset);
/** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetUniformuiv(int program, int location, IntBuffer params);
/** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT
*/
public void glGetUniformuiv(int program, int location, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetVertexAttribIiv(int index, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT
*/
public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT
*/
public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */
public void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments);
/** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset);
/** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */
public void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height);
/** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height);
/** Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glIsTransformFeedbackNV
*/
public boolean glIsTransformFeedback(int id);
/** Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_OES_vertex_array_object
, GL_APPLE_vertex_array_object
Alias for: glIsVertexArrayOES
, glIsVertexArrayAPPLE
*/
public boolean glIsVertexArray(int array);
/** Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers)
Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: glMemoryBarrierEXT
*/
public void glMemoryBarrier(int barriers);
/** Entry point to C language function: void {@native glPauseTransformFeedback}(void)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glPauseTransformFeedbackNV
*/
public void glPauseTransformFeedback();
/** Entry point to C language function: void {@native glReadBuffer}(GLenum mode)
Part of GL_ES_VERSION_3_0
, GL_VERSION_1_0
, GL_NV_read_buffer
Alias for: glReadBufferNV
*/
public void glReadBuffer(int mode);
/** Entry point to C language function: void {@native glResumeTransformFeedback}(void)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glResumeTransformFeedbackNV
*/
public void glResumeTransformFeedback();
/** Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations);
/** Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_NV_transform_feedback
Alias for: glTransformFeedbackVaryingsEXT
, glTransformFeedbackVaryingsNV
*/
public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode);
/** Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform1uiEXT
*/
public void glUniform1ui(int location, int v0);
/** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform1uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT
*/
public void glUniform1uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0, GLuint v1)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform2uiEXT
*/
public void glUniform2ui(int location, int v0, int v1);
/** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform2uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT
*/
public void glUniform2uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0, GLuint v1, GLuint v2)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform3uiEXT
*/
public void glUniform3ui(int location, int v0, int v1, int v2);
/** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform3uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT
*/
public void glUniform3uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform4uiEXT
*/
public void glUniform4ui(int location, int v0, int v1, int v2, int v3);
/** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform4uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT
*/
public void glUniform4uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding);
/** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV
*/
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV
*/
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV
*/
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV
*/
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV
*/
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV
*/
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index, GLuint divisor)
Part of GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_NV_instanced_arrays
, GL_ANGLE_instanced_arrays
, GL_ARB_instanced_arrays
, GL_EXT_instanced_arrays
Alias for: glVertexAttribDivisorNV
, glVertexAttribDivisorANGLE
, glVertexAttribDivisorARB
, glVertexAttribDivisorEXT
*/
public void glVertexAttribDivisor(int index, int divisor);
/** Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index, GLint x, GLint y, GLint z, GLint w)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4iEXT
*/
public void glVertexAttribI4i(int index, int x, int y, int z, int w);
/** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI4iv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT
*/
public void glVertexAttribI4iv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4uiEXT
*/
public void glVertexAttribI4ui(int index, int x, int y, int z, int w);
/** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI4uiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT
*/
public void glVertexAttribI4uiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribIPointerEXT
*/
public void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset);
// --- Begin CustomJavaCode .cfg declarations
/** Part of GL_ARB_uniform_buffer_object
*/
public static final int GL_INVALID_INDEX = 0xFFFFFFFF ;
/** Part of GL_ARB_sync
*/
public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ;
public boolean isPBOPackBound();
public boolean isPBOUnpackBound();
// ---- End CustomJavaCode .cfg declarations
} // end of class GL2ES3