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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Wed Mar 11 20:52:14 CET 2015 ----! */

package com.jogamp.opengl;

import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

* Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0+).
* This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
* This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
*

*/ public interface GL2ES3 extends GL2ES2{ /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_ALL_BARRIER_BITS_EXT */ public static final long GL_ALL_BARRIER_BITS = 0xFFFFFFFF; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT */ public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_NV_blend_equation_advanced
Alias for: GL_BLUE_NV */ public static final int GL_BLUE = 0x1905; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_BUFFER_MAP_LENGTH = 0x9120; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_BUFFER_MAP_OFFSET = 0x9121; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_BUFFER_UPDATE_BARRIER_BIT_EXT */ public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_discard_framebuffer
Alias for: GL_COLOR_EXT */ public static final int GL_COLOR = 0x1800; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_COMMAND_BARRIER_BIT_EXT */ public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_R11_EAC = 0x9270; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_RG11_EAC = 0x9272; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6; /** Part of GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_copy_buffer, GL_NV_copy_buffer
Alias for: GL_COPY_READ_BUFFER_NV */ public static final int GL_COPY_READ_BUFFER = 0x8F36; /** Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_copy_buffer */ public static final int GL_COPY_READ_BUFFER_BINDING = 0x8F36; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_copy_buffer, GL_NV_copy_buffer
Alias for: GL_COPY_WRITE_BUFFER_NV */ public static final int GL_COPY_WRITE_BUFFER = 0x8F37; /** Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_copy_buffer */ public static final int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_discard_framebuffer
Alias for: GL_DEPTH_EXT */ public static final int GL_DEPTH = 0x1801; /** Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_depth_buffer_float
Alias for: GL_DEPTH32F_STENCIL8_NV */ public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; /** Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_depth_buffer_float
Alias for: GL_DEPTH_COMPONENT32F_NV */ public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; /** Part of GL_ARB_stencil_texturing, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_COPY_ARB */ public static final int GL_DYNAMIC_COPY = 0x88EA; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_READ_ARB */ public static final int GL_DYNAMIC_READ = 0x88E9; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT */ public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002; /** Part of GL_EXT_provoking_vertex, GL_EXT_geometry_shader */ public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D; /** Part of GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_depth_buffer_float
Alias for: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV */ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x3_NV */ public static final int GL_FLOAT_MAT2x3 = 0x8B65; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x4_NV */ public static final int GL_FLOAT_MAT2x4 = 0x8B66; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x2_NV */ public static final int GL_FLOAT_MAT3x2 = 0x8B67; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x4_NV */ public static final int GL_FLOAT_MAT3x4 = 0x8B68; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x2_NV */ public static final int GL_FLOAT_MAT4x2 = 0x8B69; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x3_NV */ public static final int GL_FLOAT_MAT4x3 = 0x8B6A; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; /** Part of GL_ARB_geometry_shader4, GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_NV_geometry_program4, GL_EXT_geometry_shader4
Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_FRAMEBUFFER_BARRIER_BIT_EXT */ public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 */ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8; /** Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_OES_surfaceless_context
Alias for: GL_FRAMEBUFFER_UNDEFINED_OES */ public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_NV_blend_equation_advanced
Alias for: GL_GREEN_NV */ public static final int GL_GREEN = 0x1904; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_EXT */ public static final int GL_IMAGE_2D = 0x904D; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_ARRAY_EXT */ public static final int GL_IMAGE_2D_ARRAY = 0x9053; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_3D_EXT */ public static final int GL_IMAGE_3D = 0x904E; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_ACCESS_EXT */ public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_FORMAT_EXT */ public static final int GL_IMAGE_BINDING_FORMAT = 0x906E; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYER_EXT */ public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYERED_EXT */ public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LEVEL_EXT */ public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_NAME_EXT */ public static final int GL_IMAGE_BINDING_NAME = 0x8F3A; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_EXT_shader_image_load_store, GL_EXT_texture_buffer, GL_OES_texture_buffer
Alias for: GL_IMAGE_BUFFER_EXT, GL_IMAGE_BUFFER_OES */ public static final int GL_IMAGE_BUFFER = 0x9051; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_CUBE_EXT */ public static final int GL_IMAGE_CUBE = 0x9050; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_IMAGE_CUBE_MAP_ARRAY_EXT, GL_IMAGE_CUBE_MAP_ARRAY_OES */ public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_INTERLEAVED_ATTRIBS_NV, GL_INTERLEAVED_ATTRIBS_EXT */ public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_EXT */ public static final int GL_INT_IMAGE_2D = 0x9058; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_ARRAY_EXT */ public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_3D_EXT */ public static final int GL_INT_IMAGE_3D = 0x9059; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_OES_texture_buffer, GL_EXT_shader_image_load_store, GL_EXT_texture_buffer
Alias for: GL_INT_IMAGE_BUFFER_OES, GL_INT_IMAGE_BUFFER_EXT */ public static final int GL_INT_IMAGE_BUFFER = 0x905C; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_CUBE_EXT */ public static final int GL_INT_IMAGE_CUBE = 0x905B; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_OES_texture_cube_map_array, GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array
Alias for: GL_INT_IMAGE_CUBE_MAP_ARRAY_OES, GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT */ public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_EXT */ public static final int GL_INT_SAMPLER_2D = 0x8DCA; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_ARRAY_EXT */ public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_3D_EXT */ public static final int GL_INT_SAMPLER_3D = 0x8DCB; /** Part of GL_VERSION_3_1, GL_OES_texture_buffer, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_EXT_gpu_shader4, GL_EXT_texture_buffer
Alias for: GL_INT_SAMPLER_BUFFER_OES, GL_INT_SAMPLER_BUFFER_AMD, GL_INT_SAMPLER_BUFFER_EXT */ public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_CUBE_EXT */ public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; /** Part of GL_EXT_provoking_vertex, GL_EXT_geometry_shader */ public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_LINES_ADJACENCY_EXT = 0x000A; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0x000B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MAJOR_VERSION = 0x821B; /** Part of GL_OES_draw_buffers_indexed, GL_ARB_imaging, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_blend_minmax
Alias for: GL_MAX_EXT */ public static final int GL_MAX = 0x8008; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_INDICES_EXT */ public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_VERTICES_EXT */ public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_fragment_shader
Alias for: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318; /** Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 */ public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_MAX_IMAGE_UNITS_EXT */ public static final int GL_MAX_IMAGE_UNITS = 0x8F38; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_gpu_program4, GL_EXT_gpu_shader4
Alias for: GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_texture_lod_bias
Alias for: GL_MAX_TEXTURE_LOD_BIAS_EXT */ public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; /** Part of GL_ARB_geometry_shader4, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_geometry_shader4
Alias for: GL_MAX_VARYING_COMPONENTS_EXT */ public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_vertex_shader
Alias for: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; /** Part of GL_OES_draw_buffers_indexed, GL_ARB_imaging, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_blend_minmax
Alias for: GL_MIN_EXT */ public static final int GL_MIN = 0x8007; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_MINOR_VERSION = 0x821C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_gpu_program4
Alias for: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, GL_MIN_PROGRAM_TEXEL_OFFSET_NV */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 */ public static final int GL_NUM_EXTENSIONS = 0x821D; /** Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_internalformat_query */ public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_PACK_ROW_LENGTH = 0x0D02; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_PACK_SKIP_PIXELS = 0x0D04; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0 */ public static final int GL_PACK_SKIP_ROWS = 0x0D03; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_PIXEL_BUFFER_BARRIER_BIT_EXT */ public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_ARB, GL_PIXEL_PACK_BUFFER_EXT */ public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_BINDING_ARB, GL_PIXEL_PACK_BUFFER_BINDING_EXT */ public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_EXT */ public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; /** Part of GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 */ public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; /** Part of GL_ARB_get_program_binary, GL_ES_VERSION_3_0, GL_VERSION_4_1 */ public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; /** Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV */ public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8E16; /** Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_WAIT_NV */ public static final int GL_QUERY_BY_REGION_WAIT = 0x8E15; /** Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_NO_WAIT_NV */ public static final int GL_QUERY_NO_WAIT = 0x8E14; /** Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_WAIT_NV */ public static final int GL_QUERY_WAIT = 0x8E13; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_texture_packed_float, GL_EXT_packed_float
Alias for: GL_R11F_G11F_B10F_APPLE, GL_R11F_G11F_B10F_EXT */ public static final int GL_R11F_G11F_B10F = 0x8C3A; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_R16I = 0x8233; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_R16UI = 0x8234; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_R32I = 0x8235; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_R32UI = 0x8236; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_R8I = 0x8231; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_R8UI = 0x8232; /** Part of GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_R8_SNORM = 0x8F94; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_RASTERIZER_DISCARD_NV, GL_RASTERIZER_DISCARD_EXT */ public static final int GL_RASTERIZER_DISCARD = 0x8C89; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_multiview_draw_buffers, GL_NV_read_buffer
Alias for: GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV */ public static final int GL_READ_BUFFER = 0x0C02; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_1, GL_ARB_vertex_buffer_object
Alias for: GL_READ_ONLY_ARB */ public static final int GL_READ_ONLY = 0x88B8; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_1, GL_ARB_vertex_buffer_object
Alias for: GL_READ_WRITE_ARB */ public static final int GL_READ_WRITE = 0x88BA; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RED_INTEGER_EXT */ public static final int GL_RED_INTEGER = 0x8D94; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG16I = 0x8239; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG16UI = 0x823A; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG32I = 0x823B; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG32UI = 0x823C; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG8I = 0x8237; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG8UI = 0x8238; /** Part of GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_RG8_SNORM = 0x8F95; /** Part of GL_ARB_texture_rgb10_a2ui, GL_VERSION_3_3, GL_ES_VERSION_3_0 */ public static final int GL_RGB10_A2UI = 0x906F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB16I_EXT */ public static final int GL_RGB16I = 0x8D89; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB16UI_EXT */ public static final int GL_RGB16UI = 0x8D77; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB32I_EXT */ public static final int GL_RGB32I = 0x8D83; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB32UI_EXT */ public static final int GL_RGB32UI = 0x8D71; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB8I_EXT */ public static final int GL_RGB8I = 0x8D8F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB8UI_EXT */ public static final int GL_RGB8UI = 0x8D7D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_RGB8_SNORM = 0x8F96; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_shared_exponent, GL_APPLE_texture_packed_float
Alias for: GL_RGB9_E5_EXT, GL_RGB9_E5_APPLE */ public static final int GL_RGB9_E5 = 0x8C3D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA16I_EXT */ public static final int GL_RGBA16I = 0x8D88; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA16UI_EXT */ public static final int GL_RGBA16UI = 0x8D76; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA32I_EXT */ public static final int GL_RGBA32I = 0x8D82; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA32UI_EXT */ public static final int GL_RGBA32UI = 0x8D70; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA8I_EXT */ public static final int GL_RGBA8I = 0x8D8E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA8UI_EXT */ public static final int GL_RGBA8UI = 0x8D7C; /** Part of GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_RGBA8_SNORM = 0x8F97; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA_INTEGER_EXT */ public static final int GL_RGBA_INTEGER = 0x8D99; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB_INTEGER_EXT */ public static final int GL_RGB_INTEGER = 0x8D98; /** Part of GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 */ public static final int GL_RG_INTEGER = 0x8228; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_EXT */ public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_shadow_samplers_array, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_SHADOW_NV, GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; /** Part of GL_VERSION_3_1, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_OES_texture_buffer, GL_EXT_gpu_shader4, GL_EXT_texture_buffer
Alias for: GL_SAMPLER_BUFFER_AMD, GL_SAMPLER_BUFFER_OES, GL_SAMPLER_BUFFER_EXT */ public static final int GL_SAMPLER_BUFFER = 0x8DC2; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_shadow_samplers_cube
Alias for: GL_SAMPLER_CUBE_SHADOW_EXT, GL_SAMPLER_CUBE_SHADOW_NV */ public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedback
Alias for: GL_SEPARATE_ATTRIBS_EXT, GL_SEPARATE_ATTRIBS_NV */ public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT */ public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_SIGNED_NORMALIZED = 0x8F9C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_texture_sRGB, GL_NV_sRGB_formats
Alias for: GL_SRGB8_EXT, GL_SRGB8_NV */ public static final int GL_SRGB8 = 0x8C41; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_COPY_ARB */ public static final int GL_STATIC_COPY = 0x88E6; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_READ_ARB */ public static final int GL_STATIC_READ = 0x88E5; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_discard_framebuffer
Alias for: GL_STENCIL_EXT */ public static final int GL_STENCIL = 0x1802; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_COPY_ARB */ public static final int GL_STREAM_COPY = 0x88E2; /** Part of GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_READ_ARB */ public static final int GL_STREAM_READ = 0x88E1; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_TEXTURE_2D_ARRAY_EXT */ public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_ALPHA_SIZE_EXT */ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; /** Part of GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_ALPHA_TYPE_ARB */ public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_BASE_LEVEL_SGIS */ public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_TEXTURE_BINDING_2D_ARRAY_EXT */ public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_BLUE_SIZE_EXT */ public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; /** Part of GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_BLUE_TYPE_ARB */ public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_3, GL_ARB_texture_compression
Alias for: GL_TEXTURE_COMPRESSED_ARB */ public static final int GL_TEXTURE_COMPRESSED = 0x86A1; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_2, GL_EXT_texture3D, GL_QCOM_extended_get
Alias for: GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_DEPTH_QCOM */ public static final int GL_TEXTURE_DEPTH = 0x8071; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_4, GL_ARB_depth_texture
Alias for: GL_TEXTURE_DEPTH_SIZE_ARB */ public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; /** Part of GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_DEPTH_TYPE_ARB */ public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_FETCH_BARRIER_BIT_EXT */ public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_GREEN_SIZE_EXT */ public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; /** Part of GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_GREEN_TYPE_ARB */ public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_QCOM_extended_get
Alias for: GL_TEXTURE_HEIGHT_QCOM */ public static final int GL_TEXTURE_HEIGHT = 0x1001; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_QCOM_extended_get
Alias for: GL_TEXTURE_INTERNAL_FORMAT_QCOM */ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_APPLE_texture_max_level, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LEVEL_APPLE, GL_TEXTURE_MAX_LEVEL_SGIS */ public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LOD_SGIS */ public static final int GL_TEXTURE_MAX_LOD = 0x813B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MIN_LOD_SGIS */ public static final int GL_TEXTURE_MIN_LOD = 0x813A; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_RED_SIZE_EXT */ public static final int GL_TEXTURE_RED_SIZE = 0x805C; /** Part of GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_RED_TYPE_ARB */ public static final int GL_TEXTURE_RED_TYPE = 0x8C10; /** Part of GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_EXT_texture_shared_exponent
Alias for: GL_TEXTURE_SHARED_SIZE_EXT */ public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; /** Part of GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_EXT_packed_depth_stencil
Alias for: GL_TEXTURE_STENCIL_SIZE_EXT */ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; /** Part of GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_A_EXT */ public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; /** Part of GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_B_EXT */ public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; /** Part of GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_G_EXT */ public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; /** Part of GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_R_EXT */ public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT */ public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; /** Part of GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_QCOM_extended_get
Alias for: GL_TEXTURE_WIDTH_QCOM */ public static final int GL_TEXTURE_WIDTH = 0x1000; /** Part of GL_ARB_transform_feedback2, GL_EXT_debug_label, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_NV */ public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; /** Part of GL_ARB_transform_feedback2, GL_VERSION_4_2, GL_ES_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT */ public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; /** Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_BINDING_NV */ public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_NV, GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; /** Part of GL_ARB_transform_feedback2, GL_VERSION_4_2, GL_ES_VERSION_3_0 */ public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYINGS_NV, GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_TRIANGLES_ADJACENCY_EXT = 0x000C; /** Part of GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader */ public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNIFORM_BARRIER_BIT_EXT */ public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_EXT */ public static final int GL_UNIFORM_BUFFER = 0x8A11; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_BINDING_EXT */ public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_BUFFER_START = 0x8A29; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_OFFSET = 0x8A3B; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_SIZE = 0x8A38; /** Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 */ public static final int GL_UNIFORM_TYPE = 0x8A37; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_texture3D
Alias for: GL_UNPACK_IMAGE_HEIGHT_EXT */ public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_texture3D
Alias for: GL_UNPACK_SKIP_IMAGES_EXT */ public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_shared_exponent, GL_APPLE_texture_packed_float
Alias for: GL_UNSIGNED_INT_5_9_9_9_REV_EXT, GL_UNSIGNED_INT_5_9_9_9_REV_APPLE */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; /** Part of GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 */ public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_EXT */ public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT */ public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_3D_EXT */ public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_OES_texture_buffer, GL_EXT_shader_image_load_store, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_IMAGE_BUFFER_OES, GL_UNSIGNED_INT_IMAGE_BUFFER_EXT */ public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_EXT */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_EXT */ public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_3D_EXT */ public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; /** Part of GL_VERSION_3_1, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_OES_texture_buffer, GL_EXT_gpu_shader4, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_INT_SAMPLER_BUFFER_OES, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC2_EXT */ public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC3_EXT */ public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC4_EXT */ public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; /** Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_object
Alias for: GL_VERTEX_ARRAY_BINDING_OES, GL_VERTEX_ARRAY_BINDING_APPLE */ public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; /** Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT */ public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001; /** Part of GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_NV_instanced_arrays, GL_ARB_instanced_arrays, GL_EXT_instanced_arrays, GL_ANGLE_instanced_arrays
Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_vertex_program4
Alias for: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; /** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: glBeginConditionalRenderNV */ public void glBeginConditionalRender(int id, int mode); /** Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedback
Alias for: glBeginTransformFeedbackEXT, glBeginTransformFeedbackNV */ public void glBeginTransformFeedback(int primitiveMode); /** Entry point to C language function: void {@native glBindBufferBase}(GLenum target, GLuint index, GLuint buffer)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glBindBufferBaseNV, glBindBufferBaseEXT */ public void glBindBufferBase(int target, int index, int buffer); /** Entry point to C language function: void {@native glBindBufferRange}(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glBindBufferRangeNV, glBindBufferRangeEXT */ public void glBindBufferRange(int target, int index, int buffer, long offset, long size); /** Entry point to C language function: void {@native glBindImageTexture}(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: glBindImageTextureEXT */ public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format); /** Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target, GLuint id)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glBindTransformFeedbackNV */ public void glBindTransformFeedback(int target, int id); /** Entry point to C language function: void {@native glBindVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glBindVertexArrayAPPLE, glBindVertexArrayOES */ public void glBindVertexArray(int array); /** Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_NV_framebuffer_blit, GL_EXT_framebuffer_blit, GL_ANGLE_framebuffer_blit
Alias for: glBlitFramebufferNV, glBlitFramebufferEXT, glBlitFramebufferANGLE */ public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_copy_buffer, GL_NV_copy_buffer
Alias for: glCopyBufferSubDataNV */ public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size); /** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteTransformFeedbacks(int n, IntBuffer ids); /** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV */ public void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE, glDeleteVertexArraysOES @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE, glDeleteVertexArraysOES */ public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_draw_instanced, GL_EXT_draw_instanced, GL_NV_draw_instanced, GL_ANGLE_instanced_arrays
Alias for: glDrawArraysInstancedARB, glDrawArraysInstancedEXT, glDrawArraysInstancedNV, glDrawArraysInstancedANGLE */ public void glDrawArraysInstanced(int mode, int first, int count, int instancecount); /** Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_draw_instanced, GL_EXT_draw_instanced, GL_ANGLE_instanced_arrays, GL_NV_draw_instanced
Alias for: glDrawElementsInstancedARB, glDrawElementsInstancedEXT, glDrawElementsInstancedANGLE, glDrawElementsInstancedNV */ public void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount); /** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_draw_range_elements
Alias for: glDrawRangeElementsEXT */ public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset); /** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: glEndConditionalRenderNV */ public void glEndConditionalRender(); /** Entry point to C language function: void {@native glEndTransformFeedback}(void)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glEndTransformFeedbackNV, glEndTransformFeedbackEXT */ public void glEndTransformFeedback(); /** Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target, GLenum pname, GLint param)
Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3
*/ public void glFramebufferParameteri(int target, int pname, int param); /** Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_NV_geometry_program4, GL_EXT_geometry_shader
*/ public void glFramebufferTextureEXT(int target, int attachment, int texture, int level); /** Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_EXT_texture_array, GL_NV_geometry_program4, GL_ARB_geometry_shader4
Alias for: glFramebufferTextureLayerEXT, glFramebufferTextureLayerARB */ public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer); /** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenTransformFeedbacks(int n, IntBuffer ids); /** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV */ public void glGenTransformFeedbacks(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE, glGenVertexArraysOES @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE, glGenVertexArraysOES */ public void glGenVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param length a direct or array-backed {@link java.nio.IntBuffer} @param uniformBlockName a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1, GL_VERSION_3_0
@param data a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetBooleani_v(int target, int index, ByteBuffer data); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1, GL_VERSION_3_0
*/ public void glGetBooleani_v(int target, int index, byte[] data, int data_offset); /** Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program, const GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glGetFragDataLocationEXT */ public int glGetFragDataLocation(int program, String name); /** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetFramebufferParameteriv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT */ public void glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT @param data a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetIntegeri_v(int target, int index, IntBuffer data); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT */ public void glGetIntegeri_v(int target, int index, int[] data, int data_offset); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_internalformat_query
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_internalformat_query
*/ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset); /** Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name, GLuint index)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public String glGetStringi(int name, int index); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
*/ public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
*/ public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV, glGetTransformFeedbackVaryingEXT @param length a direct or array-backed {@link java.nio.IntBuffer} @param size a direct or array-backed {@link java.nio.IntBuffer} @param type a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV, glGetTransformFeedbackVaryingEXT */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); /** Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program, const GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public int glGetUniformBlockIndex(int program, String uniformBlockName); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformuiv(int program, int location, IntBuffer params); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT */ public void glGetUniformuiv(int program, int location, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT */ public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT */ public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */ public void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments); /** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
*/ public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset); /** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */ public void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height); /** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
*/ public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height); /** Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glIsTransformFeedbackNV */ public boolean glIsTransformFeedback(int id); /** Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_object
Alias for: glIsVertexArrayOES, glIsVertexArrayAPPLE */ public boolean glIsVertexArray(int array); /** Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers)
Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: glMemoryBarrierEXT */ public void glMemoryBarrier(int barriers); /** Entry point to C language function: void {@native glPauseTransformFeedback}(void)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glPauseTransformFeedbackNV */ public void glPauseTransformFeedback(); /** Entry point to C language function: void {@native glReadBuffer}(GLenum mode)
Part of GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_read_buffer
Alias for: glReadBufferNV */ public void glReadBuffer(int mode); /** Entry point to C language function: void {@native glResumeTransformFeedback}(void)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glResumeTransformFeedbackNV */ public void glResumeTransformFeedback(); /** Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample, GL_ES_VERSION_3_1, GL_VERSION_4_3
*/ public void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedback
Alias for: glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsNV */ public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode); /** Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform1uiEXT */ public void glUniform1ui(int location, int v0); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform1uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT */ public void glUniform1uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0, GLuint v1)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform2uiEXT */ public void glUniform2ui(int location, int v0, int v1); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform2uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT */ public void glUniform2uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0, GLuint v1, GLuint v2)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform3uiEXT */ public void glUniform3ui(int location, int v0, int v1, int v2); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform3uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT */ public void glUniform3uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform4uiEXT */ public void glUniform4ui(int location, int v0, int v1, int v2, int v3); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform4uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT */ public void glUniform4uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index, GLuint divisor)
Part of GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_NV_instanced_arrays, GL_ANGLE_instanced_arrays, GL_ARB_instanced_arrays, GL_EXT_instanced_arrays
Alias for: glVertexAttribDivisorNV, glVertexAttribDivisorANGLE, glVertexAttribDivisorARB, glVertexAttribDivisorEXT */ public void glVertexAttribDivisor(int index, int divisor); /** Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index, GLint x, GLint y, GLint z, GLint w)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4iEXT */ public void glVertexAttribI4i(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT */ public void glVertexAttribI4iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4uiEXT */ public void glVertexAttribI4ui(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT */ public void glVertexAttribI4uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribIPointerEXT */ public void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset); // --- Begin CustomJavaCode .cfg declarations /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of GL_ARB_sync */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; public boolean isPBOPackBound(); public boolean isPBOUnpackBound(); // ---- End CustomJavaCode .cfg declarations } // end of class GL2ES3




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