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Java™ Binding for the OpenGL® API (Atomic Jar files)
/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Wed Mar 11 20:53:30 CET 2015 ----! */
package com.jogamp.opengl;
import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;
/**
*
* Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2,
* also known as the OpenGL 3.0 forward compatible, non deprecated subset.
* This interface reflects only the programmable shader functionality of desktop OpenGL
*
*/
public interface GL2GL3 extends GL2ES3{
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_AUTO_GENERATE_MIPMAP = 0x8295;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_BACK_LEFT = 0x0402;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_BACK_RIGHT = 0x0403;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_BGRA_INTEGER_EXT
*/
public static final int GL_BGRA_INTEGER = 0x8D9B;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_BGR_INTEGER_EXT
*/
public static final int GL_BGR_INTEGER = 0x8D9A;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_BLUE_INTEGER_EXT
*/
public static final int GL_BLUE_INTEGER = 0x8D96;
/** Part of GL_NV_shader_buffer_load
*/
public static final int GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_CAVEAT_SUPPORT = 0x82B8;
/** Part of GL_VERSION_3_0
, GL_ARB_color_buffer_float
Alias for: GL_CLAMP_READ_COLOR_ARB
*/
public static final int GL_CLAMP_READ_COLOR = 0x891C;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_CLEAR_BUFFER = 0x82B4;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE0_APPLE
*/
public static final int GL_CLIP_DISTANCE0 = 0x3000;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE1_APPLE
*/
public static final int GL_CLIP_DISTANCE1 = 0x3001;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE2_APPLE
*/
public static final int GL_CLIP_DISTANCE2 = 0x3002;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE3_APPLE
*/
public static final int GL_CLIP_DISTANCE3 = 0x3003;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE4_APPLE
*/
public static final int GL_CLIP_DISTANCE4 = 0x3004;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE5_APPLE
*/
public static final int GL_CLIP_DISTANCE5 = 0x3005;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE6_APPLE
*/
public static final int GL_CLIP_DISTANCE6 = 0x3006;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_CLIP_DISTANCE7_APPLE
*/
public static final int GL_CLIP_DISTANCE7 = 0x3007;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_COLOR_COMPONENTS = 0x8283;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_COLOR_ENCODING = 0x8296;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_COLOR_RENDERABLE = 0x8286;
/** Part of GL_VERSION_3_0
*/
public static final int GL_COMPRESSED_RED = 0x8225;
/** Part of GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
, GL_EXT_texture_compression_rgtc
Alias for: GL_COMPRESSED_RED_RGTC1_EXT
*/
public static final int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
/** Part of GL_VERSION_3_0
*/
public static final int GL_COMPRESSED_RG = 0x8226;
/** Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: GL_COMPRESSED_RGB_ARB
*/
public static final int GL_COMPRESSED_RGB = 0x84ED;
/** Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: GL_COMPRESSED_RGBA_ARB
*/
public static final int GL_COMPRESSED_RGBA = 0x84EE;
/** Part of GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
*/
public static final int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
/** Part of GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
, GL_EXT_texture_compression_rgtc
Alias for: GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
*/
public static final int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC;
/** Part of GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
*/
public static final int GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
/** Part of GL_VERSION_2_1
, GL_EXT_texture_sRGB
Alias for: GL_COMPRESSED_SRGB_EXT
*/
public static final int GL_COMPRESSED_SRGB = 0x8C48;
/** Part of GL_VERSION_2_1
, GL_EXT_texture_sRGB
Alias for: GL_COMPRESSED_SRGB_ALPHA_EXT
*/
public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_COMPUTE_TEXTURE = 0x82A0;
/** Part of GL_VERSION_3_0
*/
public static final int GL_CONTEXT_FLAGS = 0x821E;
/** Part of GL_VERSION_3_0
*/
public static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001;
/** Part of GL_VERSION_4_5
, GL_ARB_robustness
Alias for: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
*/
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_CONTINUOUS_AMD = 0x9007;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_SEVERITY_LOW_AMD = 0x9148;
/** Part of GL_AMD_debug_output
*/
public static final int GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147;
/** Part of GL_EXT_texture_sRGB_decode
*/
public static final int GL_DECODE_EXT = 0x8A49;
/** Part of GL_AMD_depth_clamp_separate
*/
public static final int GL_DEPTH_CLAMP_FAR_AMD = 0x901F;
/** Part of GL_AMD_depth_clamp_separate
*/
public static final int GL_DEPTH_CLAMP_NEAR_AMD = 0x901E;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_DEPTH_COMPONENTS = 0x8284;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_DEPTH_RENDERABLE = 0x8287;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_DISCRETE_AMD = 0x9006;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_DOUBLE = 0x140A;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_DOUBLEBUFFER = 0x0C32;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_multiview_draw_buffers
Alias for: GL_DRAW_BUFFER_EXT
*/
public static final int GL_DRAW_BUFFER = 0x0C01;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F;
/** Part of GL_AMD_pinned_memory
*/
public static final int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160;
/** Part of GL_AMD_blend_minmax_factor
*/
public static final int GL_FACTOR_MAX_AMD = 0x901D;
/** Part of GL_AMD_blend_minmax_factor
*/
public static final int GL_FACTOR_MIN_AMD = 0x901C;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_FILL = 0x1B02;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_FILTER = 0x829A;
/** Part of GL_ARB_provoking_vertex
, GL_VERSION_3_2
, GL_OES_geometry_shader
, GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
Alias for: GL_FIRST_VERTEX_CONVENTION_OES
, GL_FIRST_VERTEX_CONVENTION_EXT
*/
public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
/** Part of GL_VERSION_3_0
, GL_ARB_color_buffer_float
Alias for: GL_FIXED_ONLY_ARB
*/
public static final int GL_FIXED_ONLY = 0x891D;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_FRAGMENT_TEXTURE = 0x829F;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_BLEND = 0x828B;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_VERSION_4_3
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
Alias for: GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
, GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
*/
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
Alias for: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
Alias for: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_RENDERABLE = 0x8289;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_FRONT_LEFT = 0x0400;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_FRONT_RIGHT = 0x0401;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_FULL_SUPPORT = 0x82B7;
/** Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
Alias for: GL_GEOMETRY_SHADER_BIT_OES
, GL_GEOMETRY_SHADER_BIT_EXT
*/
public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_GEOMETRY_TEXTURE = 0x829E;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_GET_TEXTURE_IMAGE_TYPE = 0x8292;
/** Part of GL_NV_shader_buffer_load
*/
public static final int GL_GPU_ADDRESS_NV = 0x8F34;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_GREEN_INTEGER_EXT
*/
public static final int GL_GREEN_INTEGER = 0x8D95;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_1D_EXT
*/
public static final int GL_IMAGE_1D = 0x904C;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_1D_ARRAY_EXT
*/
public static final int GL_IMAGE_1D_ARRAY = 0x9052;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_MULTISAMPLE_EXT
*/
public static final int GL_IMAGE_2D_MULTISAMPLE = 0x9055;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
*/
public static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_RECT_EXT
*/
public static final int GL_IMAGE_2D_RECT = 0x904F;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_10_10_10_2 = 0x82C3;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_11_11_10 = 0x82C2;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_1_X_16 = 0x82BE;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_1_X_32 = 0x82BB;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_1_X_8 = 0x82C1;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_2_X_16 = 0x82BD;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_2_X_32 = 0x82BA;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_2_X_8 = 0x82C0;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_4_X_16 = 0x82BC;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_4_X_32 = 0x82B9;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_CLASS_4_X_8 = 0x82BF;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_PIXEL_FORMAT = 0x82A9;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_PIXEL_TYPE = 0x82AA;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_IMAGE_TEXEL_SIZE = 0x82A7;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_BLUE_SIZE = 0x8273;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_BLUE_TYPE = 0x827A;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_GREEN_SIZE = 0x8272;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_GREEN_TYPE = 0x8279;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_PREFERRED = 0x8270;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_RED_SIZE = 0x8271;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_RED_TYPE = 0x8278;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_SHARED_SIZE = 0x8277;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_INTERNALFORMAT_SUPPORTED = 0x826F;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_1D_EXT
*/
public static final int GL_INT_IMAGE_1D = 0x9057;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_1D_ARRAY_EXT
*/
public static final int GL_INT_IMAGE_1D_ARRAY = 0x905D;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_MULTISAMPLE_EXT
*/
public static final int GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
*/
public static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_RECT_EXT
*/
public static final int GL_INT_IMAGE_2D_RECT = 0x905A;
/** Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_1D_EXT
*/
public static final int GL_INT_SAMPLER_1D = 0x8DC9;
/** Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_1D_ARRAY_EXT
*/
public static final int GL_INT_SAMPLER_1D_ARRAY = 0x8DCE;
/** Part of GL_VERSION_3_1
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_RECT_EXT
*/
public static final int GL_INT_SAMPLER_2D_RECT = 0x8DCD;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_INT_SAMPLER_BUFFER_AMD = 0x9002;
/** Part of GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
, GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
*/
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
/** Part of GL_ARB_provoking_vertex
, GL_VERSION_3_2
, GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_LAST_VERTEX_CONVENTION_EXT
, GL_LAST_VERTEX_CONVENTION_OES
*/
public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_LEFT = 0x0406;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_LINE = 0x1B01;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_LINE_WIDTH_RANGE = 0x0B22;
/** Part of GL_VERSION_2_0
*/
public static final int GL_LOWER_LEFT = 0x8CA1;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MANUAL_GENERATE_MIPMAP = 0x8294;
/** Part of GL_VERSION_3_0
, GL_APPLE_clip_distance
Alias for: GL_MAX_CLIP_DISTANCES_APPLE
*/
public static final int GL_MAX_CLIP_DISTANCES = 0x0D32;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MAX_COMBINED_DIMENSIONS = 0x8282;
/** Part of GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
*/
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
*/
public static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39;
/** Part of GL_AMD_debug_output
*/
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MAX_DEPTH = 0x8280;
/** Part of GL_ARB_framebuffer_no_attachments
, GL_VERSION_4_3
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_FRAMEBUFFER_LAYERS_EXT
, GL_MAX_FRAMEBUFFER_LAYERS_OES
*/
public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
*/
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
*/
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
*/
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD;
/** Part of GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
*/
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MAX_HEIGHT = 0x827F;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_MAX_IMAGE_SAMPLES_EXT
*/
public static final int GL_MAX_IMAGE_SAMPLES = 0x906D;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MAX_LAYERS = 0x8281;
/** Part of GL_VERSION_3_1
, GL_NV_texture_rectangle
, GL_ARB_texture_rectangle
Alias for: GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
*/
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8;
/** Part of GL_NV_shader_buffer_load
*/
public static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
*/
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
*/
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
*/
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
*/
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
*/
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
*/
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC;
/** Part of GL_VERSION_3_1
, GL_OES_texture_buffer
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
Alias for: GL_MAX_TEXTURE_BUFFER_SIZE_OES
, GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, GL_MAX_TEXTURE_BUFFER_SIZE_EXT
*/
public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B;
/** Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
*/
public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70;
/** Part of GL_VERSION_2_0
, GL_ARB_vertex_shader
Alias for: GL_MAX_VARYING_FLOATS_ARB
*/
public static final int GL_MAX_VARYING_FLOATS = 0x8B4B;
/** Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
, GL_ATI_vertex_streams
Alias for: GL_MAX_VERTEX_STREAMS_ATI
*/
public static final int GL_MAX_VERTEX_STREAMS = 0x8E71;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MAX_WIDTH = 0x827E;
/** Part of GL_VERSION_4_2
, GL_ARB_map_buffer_alignment
*/
public static final int GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC;
/** Part of GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
Alias for: GL_MIN_SAMPLE_SHADING_VALUE_OES
, GL_MIN_SAMPLE_SHADING_VALUE_ARB
*/
public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_MIPMAP = 0x8293;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_NUM_SPARSE_LEVELS_ARB = 0x91AA;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B;
/** Part of GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_PACK_IMAGE_HEIGHT_EXT
*/
public static final int GL_PACK_IMAGE_HEIGHT = 0x806C;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_PACK_LSB_FIRST = 0x0D01;
/** Part of GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_PACK_SKIP_IMAGES_EXT
*/
public static final int GL_PACK_SKIP_IMAGES = 0x806B;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_PACK_SWAP_BYTES = 0x0D00;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POINT = 0x1B00;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POINT_SIZE_RANGE = 0x0B12;
/** Part of GL_VERSION_2_0
*/
public static final int GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POLYGON_MODE = 0x0B40;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POLYGON_OFFSET_LINE = 0x2A02;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POLYGON_OFFSET_POINT = 0x2A01;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POLYGON_SMOOTH = 0x0B41;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
/** Part of GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_EXT_geometry_shader
, GL_NV_transform_feedback
, GL_OES_geometry_shader
Alias for: GL_PRIMITIVES_GENERATED_EXT
, GL_PRIMITIVES_GENERATED_NV
, GL_PRIMITIVES_GENERATED_OES
*/
public static final int GL_PRIMITIVES_GENERATED = 0x8C87;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF;
/** Part of GL_VERSION_3_1
, GL_NV_primitive_restart
Alias for: GL_PRIMITIVE_RESTART_NV
*/
public static final int GL_PRIMITIVE_RESTART = 0x8F9D;
/** Part of GL_VERSION_3_1
, GL_NV_primitive_restart
Alias for: GL_PRIMITIVE_RESTART_INDEX_NV
*/
public static final int GL_PRIMITIVE_RESTART_INDEX = 0x8F9E;
/** Part of GL_KHR_debug
, GL_VERSION_4_3
*/
public static final int GL_PROGRAM_PIPELINE = 0x82E4;
/** Part of GL_ARB_provoking_vertex
, GL_VERSION_3_2
, GL_EXT_provoking_vertex
Alias for: GL_PROVOKING_VERTEX_EXT
*/
public static final int GL_PROVOKING_VERTEX = 0x8E4F;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_PROXY_TEXTURE_1D_EXT
*/
public static final int GL_PROXY_TEXTURE_1D = 0x8063;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_PROXY_TEXTURE_1D_ARRAY_EXT
*/
public static final int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_PROXY_TEXTURE_2D_EXT
*/
public static final int GL_PROXY_TEXTURE_2D = 0x8064;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_PROXY_TEXTURE_2D_ARRAY_EXT
*/
public static final int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B;
/** Part of GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_PROXY_TEXTURE_3D_EXT
*/
public static final int GL_PROXY_TEXTURE_3D = 0x8070;
/** Part of GL_VERSION_1_3
, GL_ARB_texture_cube_map
, GL_EXT_texture_cube_map
Alias for: GL_PROXY_TEXTURE_CUBE_MAP_ARB
, GL_PROXY_TEXTURE_CUBE_MAP_EXT
*/
public static final int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
/** Part of GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
Alias for: GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
*/
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B;
/** Part of GL_VERSION_3_1
, GL_NV_texture_rectangle
, GL_ARB_texture_rectangle
Alias for: GL_PROXY_TEXTURE_RECTANGLE_NV
, GL_PROXY_TEXTURE_RECTANGLE_ARB
*/
public static final int GL_PROXY_TEXTURE_RECTANGLE = 0x84F7;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_QUADS_OES
, GL_QUADS_EXT
*/
public static final int GL_QUADS = 0x0007;
/** Part of GL_ARB_provoking_vertex
, GL_VERSION_3_2
, GL_EXT_provoking_vertex
Alias for: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
*/
public static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C;
/** Part of GL_ARB_texture_rg
, GL_VERSION_3_0
, GL_EXT_texture_norm16
Alias for: GL_R16_EXT
*/
public static final int GL_R16 = 0x822A;
/** Part of GL_VERSION_3_1
, GL_EXT_render_snorm
Alias for: GL_R16_SNORM_EXT
*/
public static final int GL_R16_SNORM = 0x8F98;
/** Part of GL_VERSION_1_1
*/
public static final int GL_R3_G3_B2 = 0x2A10;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_READ_PIXELS = 0x828C;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_READ_PIXELS_FORMAT = 0x828D;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_READ_PIXELS_TYPE = 0x828E;
/** Part of GL_AMD_stencil_operation_extended
*/
public static final int GL_REPLACE_VALUE_AMD = 0x874B;
/** Part of GL_ARB_texture_rg
, GL_VERSION_3_0
, GL_EXT_texture_norm16
Alias for: GL_RG16_EXT
*/
public static final int GL_RG16 = 0x822C;
/** Part of GL_VERSION_3_1
, GL_EXT_render_snorm
Alias for: GL_RG16_SNORM_EXT
*/
public static final int GL_RG16_SNORM = 0x8F99;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_RGB12_EXT
*/
public static final int GL_RGB12 = 0x8053;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
, GL_EXT_texture_norm16
Alias for: GL_RGB16_EXT
*/
public static final int GL_RGB16 = 0x8054;
/** Part of GL_VERSION_3_1
, GL_EXT_texture_norm16
Alias for: GL_RGB16_SNORM_EXT
*/
public static final int GL_RGB16_SNORM = 0x8F9A;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_RGB4_EXT
*/
public static final int GL_RGB4 = 0x804F;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_RGB5_EXT
*/
public static final int GL_RGB5 = 0x8050;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_RGBA12_EXT
*/
public static final int GL_RGBA12 = 0x805A;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
, GL_EXT_texture_norm16
Alias for: GL_RGBA16_EXT
*/
public static final int GL_RGBA16 = 0x805B;
/** Part of GL_VERSION_3_1
, GL_EXT_render_snorm
Alias for: GL_RGBA16_SNORM_EXT
*/
public static final int GL_RGBA16_SNORM = 0x8F9B;
/** Part of GL_VERSION_1_1
, GL_EXT_texture
Alias for: GL_RGBA2_EXT
*/
public static final int GL_RGBA2 = 0x8055;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_RIGHT = 0x0407;
/** Part of GL_VERSION_2_0
, GL_ARB_shader_objects
Alias for: GL_SAMPLER_1D_ARB
*/
public static final int GL_SAMPLER_1D = 0x8B5D;
/** Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_1D_ARRAY_EXT
*/
public static final int GL_SAMPLER_1D_ARRAY = 0x8DC0;
/** Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_1D_ARRAY_SHADOW_EXT
*/
public static final int GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3;
/** Part of GL_VERSION_2_0
, GL_ARB_shader_objects
Alias for: GL_SAMPLER_1D_SHADOW_ARB
*/
public static final int GL_SAMPLER_1D_SHADOW = 0x8B61;
/** Part of GL_VERSION_3_1
, GL_ARB_shader_objects
Alias for: GL_SAMPLER_2D_RECT_ARB
*/
public static final int GL_SAMPLER_2D_RECT = 0x8B63;
/** Part of GL_VERSION_3_1
, GL_ARB_shader_objects
Alias for: GL_SAMPLER_2D_RECT_SHADOW_ARB
*/
public static final int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_SAMPLER_BUFFER_AMD = 0x9001;
/** Part of GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_SAMPLER_CUBE_MAP_ARRAY_EXT
, GL_SAMPLER_CUBE_MAP_ARRAY_OES
*/
public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
/** Part of GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
*/
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
/** Part of GL_VERSION_1_5
, GL_ARB_occlusion_query
Alias for: GL_SAMPLES_PASSED_ARB
*/
public static final int GL_SAMPLES_PASSED = 0x8914;
/** Part of GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
Alias for: GL_SAMPLE_SHADING_OES
, GL_SAMPLE_SHADING_ARB
*/
public static final int GL_SAMPLE_SHADING = 0x8C36;
/** Part of GL_EXT_framebuffer_multisample_blit_scaled
*/
public static final int GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA;
/** Part of GL_EXT_framebuffer_multisample_blit_scaled
*/
public static final int GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31;
/** Part of GL_AMD_stencil_operation_extended
*/
public static final int GL_SET_AMD = 0x874A;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SHADER_IMAGE_ATOMIC = 0x82A6;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SHADER_IMAGE_LOAD = 0x82A4;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SHADER_IMAGE_STORE = 0x82A5;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF;
/** Part of GL_EXT_texture_sRGB_decode
*/
public static final int GL_SKIP_DECODE_EXT = 0x8A4A;
/** Part of GL_VERSION_1_2
*/
public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
/** Part of GL_VERSION_1_2
*/
public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
/** Part of GL_ARB_sparse_buffer
*/
public static final int GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8;
/** Part of GL_ARB_sparse_buffer
*/
public static final int GL_SPARSE_STORAGE_BIT_ARB = 0x0400;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
*/
public static final int GL_SRC1_ALPHA = 0x8589;
/** Part of GL_ARB_internalformat_query2
Alias for: GL_SRGB_DECODE_ARB
*/
public static final int GL_SRGB_DECODE = 0x8299;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SRGB_READ = 0x8297;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_SRGB_WRITE = 0x8298;
/** Part of GL_AMD_stencil_operation_extended
*/
public static final int GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_STENCIL_COMPONENTS = 0x8285;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
Alias for: GL_STENCIL_INDEX16_EXT
*/
public static final int GL_STENCIL_INDEX16 = 0x8D49;
/** Part of GL_AMD_stencil_operation_extended
*/
public static final int GL_STENCIL_OP_VALUE_AMD = 0x874C;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_STENCIL_RENDERABLE = 0x8288;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_STEREO = 0x0C33;
/** Part of GL_AMD_sample_positions
*/
public static final int GL_SUBSAMPLE_DISTANCE_AMD = 0x883F;
/** Part of GL_EXT_x11_sync_object
*/
public static final int GL_SYNC_X11_FENCE_EXT = 0x90E1;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_TESSELLATION_FACTOR_AMD = 0x9005;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_TESSELLATION_MODE_AMD = 0x9004;
/** Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_TESS_CONTROL_SHADER_BIT_OES
, GL_TESS_CONTROL_SHADER_BIT_EXT
*/
public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TESS_CONTROL_TEXTURE = 0x829C;
/** Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_TESS_EVALUATION_SHADER_BIT_EXT
, GL_TESS_EVALUATION_SHADER_BIT_OES
*/
public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TESS_EVALUATION_TEXTURE = 0x829D;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_TEXTURE_1D = 0x0DE0;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_1D_ARRAY_EXT
*/
public static final int GL_TEXTURE_1D_ARRAY = 0x8C18;
/** Part of GL_VERSION_1_1
*/
public static final int GL_TEXTURE_BINDING_1D = 0x8068;
/** Part of GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_BINDING_1D_ARRAY_EXT
*/
public static final int GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C;
/** Part of GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BINDING_BUFFER_ARB
, GL_TEXTURE_BINDING_BUFFER_EXT
, GL_TEXTURE_BINDING_BUFFER_OES
*/
public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C;
/** Part of GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
Alias for: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
*/
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
/** Part of GL_VERSION_3_1
, GL_ARB_texture_rectangle
, GL_NV_texture_rectangle
Alias for: GL_TEXTURE_BINDING_RECTANGLE_ARB
, GL_TEXTURE_BINDING_RECTANGLE_NV
*/
public static final int GL_TEXTURE_BINDING_RECTANGLE = 0x84F6;
/** Part of GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BUFFER_ARB
, GL_TEXTURE_BUFFER_EXT
, GL_TEXTURE_BUFFER_OES
*/
public static final int GL_TEXTURE_BUFFER = 0x8C2A;
/** Part of GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
*/
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D;
/** Part of GL_NV_texture_multisample
*/
public static final int GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1;
/** Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
*/
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
/** Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: GL_TEXTURE_COMPRESSION_HINT_ARB
*/
public static final int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F;
/** Part of GL_NV_texture_multisample
*/
public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045;
/** Part of GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
Alias for: GL_TEXTURE_CUBE_MAP_ARRAY_OES
, GL_TEXTURE_CUBE_MAP_ARRAY_ARB
, GL_TEXTURE_CUBE_MAP_ARRAY_EXT
*/
public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
/** Part of GL_ARB_seamless_cube_map
, GL_VERSION_3_2
*/
public static final int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_GATHER = 0x82A2;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_GATHER_SHADOW = 0x82A3;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_IMAGE_FORMAT = 0x828F;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_IMAGE_TYPE = 0x8290;
/** Part of GL_VERSION_1_4
, GL_EXT_texture_lod_bias
Alias for: GL_TEXTURE_LOD_BIAS_EXT
*/
public static final int GL_TEXTURE_LOD_BIAS = 0x8501;
/** Part of GL_VERSION_3_1
, GL_ARB_texture_rectangle
, GL_NV_texture_rectangle
Alias for: GL_TEXTURE_RECTANGLE_ARB
, GL_TEXTURE_RECTANGLE_NV
*/
public static final int GL_TEXTURE_RECTANGLE = 0x84F5;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_SHADOW = 0x82A1;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_TEXTURE_SPARSE_ARB = 0x91A6;
/** Part of GL_EXT_texture_sRGB_decode
*/
public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48;
/** Part of GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_RGBA_EXT
*/
public static final int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_TEXTURE_VIEW = 0x82B5;
/** Part of GL_ARB_transform_feedback2
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24;
/** Part of GL_ARB_transform_feedback2
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23;
/** Part of GL_ARB_transform_feedback_overflow_query
*/
public static final int GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC;
/** Part of GL_ARB_transform_feedback_overflow_query
*/
public static final int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED;
/** Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA;
/** Part of GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
*/
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A;
/** Part of GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
*/
public static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_UNPACK_LSB_FIRST = 0x0CF1;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
*/
public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0;
/** Part of GL_VERSION_1_2
*/
public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
/** Part of GL_VERSION_1_2
, GL_EXT_packed_pixels
Alias for: GL_UNSIGNED_BYTE_3_3_2_EXT
*/
public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
/** Part of GL_VERSION_1_2
, GL_EXT_packed_pixels
Alias for: GL_UNSIGNED_INT_8_8_8_8_EXT
*/
public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
/** Part of GL_VERSION_1_2
*/
public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_1D_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_1D = 0x9062;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C;
/** Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
*/
public static final int GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065;
/** Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_1D_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1;
/** Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6;
/** Part of GL_VERSION_3_1
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5;
/** Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003;
/** Part of GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
*/
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
/** Part of GL_VERSION_1_2
, GL_EXT_read_format_bgra
Alias for: GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
*/
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
/** Part of GL_VERSION_1_2
, GL_EXT_read_format_bgra
, GL_IMG_read_format
Alias for: GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
, GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
*/
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
/** Part of GL_VERSION_1_2
*/
public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
/** Part of GL_VERSION_2_0
*/
public static final int GL_UPPER_LEFT = 0x8CA2;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A;
/** Part of GL_NV_vertex_buffer_unified_memory
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E;
/** Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, GL_VERTEX_PROGRAM_POINT_SIZE_NV
*/
public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VERTEX_TEXTURE = 0x829B;
/** Part of GL_ARB_pipeline_statistics_query
*/
public static final int GL_VERTICES_SUBMITTED_ARB = 0x82EE;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_128_BITS = 0x82C4;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_16_BITS = 0x82CA;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_24_BITS = 0x82C9;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_32_BITS = 0x82C8;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_48_BITS = 0x82C7;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_64_BITS = 0x82C6;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_8_BITS = 0x82CB;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_96_BITS = 0x82C5;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_BPTC_UNORM = 0x82D2;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_RGTC1_RED = 0x82D0;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_RGTC2_RG = 0x82D1;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF;
/** Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public static final int GL_VIEW_COMPATIBILITY_CLASS = 0x82B6;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196;
/** Part of GL_ARB_sparse_texture
*/
public static final int GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197;
/** Entry point to C language function: void {@native glBeginQueryIndexed}(GLenum target, GLuint index, GLuint id)
Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
*/
public void glBeginQueryIndexed(int target, int index, int id);
/** Entry point to C language function: void {@native glBindFragDataLocation}(GLuint program, GLuint color, const GLchar * name)
Part of GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glBindFragDataLocationEXT
*/
public void glBindFragDataLocation(int program, int color, String name);
/** Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_VERSION_4_0
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
Alias for: glBlendEquationSeparateiARB
, glBlendEquationSeparateiEXT
, glBlendEquationSeparateiOES
*/
public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha);
/** Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode)
Part of GL_VERSION_4_0
, GL_OES_draw_buffers_indexed
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
Alias for: glBlendEquationiOES
, glBlendEquationiARB
, glBlendEquationiEXT
*/
public void glBlendEquationi(int buf, int mode);
/** Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_VERSION_4_0
, GL_OES_draw_buffers_indexed
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
Alias for: glBlendFuncSeparateiOES
, glBlendFuncSeparateiARB
, glBlendFuncSeparateiEXT
*/
public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/** Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src, GLenum dst)
Part of GL_VERSION_4_0
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
Alias for: glBlendFunciARB
, glBlendFunciEXT
, glBlendFunciOES
*/
public void glBlendFunci(int buf, int src, int dst);
/** Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glBufferAddressRangeNV(int pname, int index, long address, long length);
/** Entry point to C language function: void {@native glBufferPageCommitmentARB}(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit)
Part of GL_ARB_sparse_buffer
*/
public void glBufferPageCommitmentARB(int target, long offset, long size, boolean commit);
/** Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp)
Part of GL_VERSION_3_0
, GL_ARB_color_buffer_float
Alias for: glClampColorARB
*/
public void glClampColor(int target, int clamp);
/** Entry point to C language function: void {@native glClearBufferData}(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data)
Part of GL_VERSION_4_3
, GL_ARB_clear_buffer_object
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glClearBufferData(int target, int internalformat, int format, int type, Buffer data);
/** Entry point to C language function: void {@native glClearBufferSubData}(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data)
Part of GL_VERSION_4_3
, GL_ARB_clear_buffer_object
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data);
/** Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glColorFormatNV(int size, int type, int stride);
/** Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_VERSION_3_0
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
Alias for: glColorMaskiEXT
, glColorMaskiOES
*/
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a);
/** Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data)
Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: glCompressedTexImage1DARB
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data);
/** Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data)
Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: glCompressedTexImage1DARB
*/
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset);
/** Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data)
Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: glCompressedTexSubImage1DARB
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data);
/** Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data)
Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: glCompressedTexSubImage1DARB
*/
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset);
/** Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
Part of GL_VERSION_1_1
, GL_EXT_copy_texture
Alias for: glCopyTexImage1DEXT
*/
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border);
/** Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
Part of GL_VERSION_1_1
, GL_EXT_copy_texture
Alias for: glCopyTexSubImage1DEXT
*/
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
/** Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
Part of GL_AMD_debug_output
@param ids a direct or array-backed {@link java.nio.IntBuffer} */
public void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled);
/** Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
Part of GL_AMD_debug_output
*/
public void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled);
/** Entry point to C language function: void {@native glDebugMessageInsertAMD}(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf)
Part of GL_AMD_debug_output
*/
public void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf);
/** Entry point to C language function: void {@native glDisableClientState}(GLenum cap)
Part of GL_NV_vertex_buffer_unified_memory
, GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
*/
public void glDisableClientState(int cap);
/** Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index)
Part of GL_VERSION_3_0
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
, GL_EXT_draw_buffers_indexed
Alias for: glDisableiOES
, glDisableiNV
, glDisableiEXT
*/
public void glDisablei(int target, int index);
/** Entry point to C language function: void {@native glDrawBuffer}(GLenum mode)
Part of GL_VERSION_1_0
*/
public void glDrawBuffer(int mode);
/** Entry point to C language function: void {@native glDrawTransformFeedback}(GLenum mode, GLuint id)
Part of GL_ARB_transform_feedback2
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glDrawTransformFeedbackNV
*/
public void glDrawTransformFeedback(int mode, int id);
/** Entry point to C language function: void {@native glDrawTransformFeedbackStream}(GLenum mode, GLuint id, GLuint stream)
Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
*/
public void glDrawTransformFeedbackStream(int mode, int id, int stream);
/** Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glEdgeFlagFormatNV(int stride);
/** Entry point to C language function: void {@native glEnableClientState}(GLenum cap)
Part of GL_NV_vertex_buffer_unified_memory
, GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
*/
public void glEnableClientState(int cap);
/** Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index)
Part of GL_VERSION_3_0
, GL_NV_viewport_array
, GL_OES_draw_buffers_indexed
, GL_EXT_draw_buffers_indexed
Alias for: glEnableiNV
, glEnableiOES
, glEnableiEXT
*/
public void glEnablei(int target, int index);
/** Entry point to C language function: void {@native glEndQueryIndexed}(GLenum target, GLuint index)
Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
*/
public void glEndQueryIndexed(int target, int index);
/** Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glFogCoordFormatNV(int type, int stride);
/** Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
Alias for: glFramebufferTexture1DEXT
*/
public void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level);
/** Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
Part of GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
*/
public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
Part of GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param uniformName a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName);
/** Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
Part of GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
*/
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset);
/** Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load
@param params a direct or array-backed {@link java.nio.LongBuffer} */
public void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params);
/** Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load
*/
public void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset);
/** Entry point to C language function: void {@native glGetBufferSubData}(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
Part of GL_VERSION_1_5
, GL_ARB_vertex_buffer_object
Alias for: glGetBufferSubDataARB
@param data a direct only {@link java.nio.Buffer} */
public void glGetBufferSubData(int target, long offset, long size, Buffer data);
/** Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target, GLint level, void * img)
Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: glGetCompressedTexImageARB
@param img a direct or array-backed {@link java.nio.Buffer} */
public void glGetCompressedTexImage(int target, int level, Buffer img);
/** Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target, GLint level, void * img)
Part of GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: glGetCompressedTexImageARB
*/
public void glGetCompressedTexImage(int target, int level, long img_buffer_offset);
/** Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
Part of GL_AMD_debug_output
@param categories a direct or array-backed {@link java.nio.IntBuffer}
@param severities a direct or array-backed {@link java.nio.IntBuffer}
@param ids a direct or array-backed {@link java.nio.IntBuffer}
@param lengths a direct or array-backed {@link java.nio.IntBuffer}
@param message a direct or array-backed {@link java.nio.ByteBuffer} */
public int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message);
/** Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
Part of GL_AMD_debug_output
*/
public int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset);
/** Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params)
Part of GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glGetDoublev(int pname, DoubleBuffer params);
/** Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params)
Part of GL_VERSION_1_0
*/
public void glGetDoublev(int pname, double[] params, int params_offset);
/** Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value, GLuint index, GLuint64EXT * result)
Part of GL_NV_vertex_buffer_unified_memory
@param result a direct or array-backed {@link java.nio.LongBuffer} */
public void glGetIntegerui64i_vNV(int value, int index, LongBuffer result);
/** Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value, GLuint index, GLuint64EXT * result)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset);
/** Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value, GLuint64EXT * result)
Part of GL_NV_shader_buffer_load
@param result a direct or array-backed {@link java.nio.LongBuffer} */
public void glGetIntegerui64vNV(int value, LongBuffer result);
/** Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value, GLuint64EXT * result)
Part of GL_NV_shader_buffer_load
*/
public void glGetIntegerui64vNV(int value, long[] result, int result_offset);
/** Entry point to C language function: void {@native glGetInternalformati64v}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
@param params a direct or array-backed {@link java.nio.LongBuffer} */
public void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params);
/** Entry point to C language function: void {@native glGetInternalformati64v}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
Part of GL_ARB_internalformat_query2
, GL_VERSION_4_3
*/
public void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params, int params_offset);
/** Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load
@param params a direct or array-backed {@link java.nio.LongBuffer} */
public void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params);
/** Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer, GLenum pname, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load
*/
public void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset);
/** Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target, GLuint index, GLenum pname, GLint * params)
Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target, GLuint index, GLenum pname, GLint * params)
Part of GL_ARB_transform_feedback3
, GL_VERSION_4_0
*/
public void glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
Part of GL_VERSION_1_0
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glGetTexImage(int target, int level, int format, int type, Buffer pixels);
/** Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
Part of GL_VERSION_1_0
*/
public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset);
/** Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program, GLint location, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load
, GL_AMD_gpu_shader_int64
@param params a direct or array-backed {@link java.nio.LongBuffer} */
public void glGetUniformui64vNV(int program, int location, LongBuffer params);
/** Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program, GLint location, GLuint64EXT * params)
Part of GL_NV_shader_buffer_load
, GL_AMD_gpu_shader_int64
*/
public void glGetUniformui64vNV(int program, int location, long[] params, int params_offset);
/** Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index, GLenum pname, GLdouble * params)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glGetVertexAttribLdvEXT
@param params a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params);
/** Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index, GLenum pname, GLdouble * params)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glGetVertexAttribLdvEXT
*/
public void glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset);
/** Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble * params)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glGetVertexAttribdvARB
, glGetVertexAttribdvNV
@param params a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glGetVertexAttribdv(int index, int pname, DoubleBuffer params);
/** Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble * params)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glGetVertexAttribdvARB
, glGetVertexAttribdvNV
*/
public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset);
/** Entry point to C language function: void {@native glGetnCompressedTexImage}(GLenum target, GLint lod, GLsizei bufSize, void * pixels)
Part of GL_VERSION_4_5
, GL_ARB_robustness
Alias for: glGetnCompressedTexImageARB
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels);
/** Entry point to C language function: void {@native glGetnTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
Part of GL_VERSION_4_5
, GL_ARB_robustness
Alias for: glGetnTexImageARB
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels);
/** Entry point to C language function: void {@native glGetnUniformdv}(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
Part of GL_VERSION_4_5
, GL_ARB_robustness
Alias for: glGetnUniformdvARB
@param params a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params);
/** Entry point to C language function: void {@native glGetnUniformdv}(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
Part of GL_VERSION_4_5
, GL_ARB_robustness
Alias for: glGetnUniformdvARB
*/
public void glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset);
/** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5
, GL_KHR_robustness
, GL_ARB_robustness
Alias for: glGetnUniformuivKHR
, glGetnUniformuivARB
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params);
/** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5
, GL_KHR_robustness
, GL_ARB_robustness
Alias for: glGetnUniformuivKHR
, glGetnUniformuivARB
*/
public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset);
/** Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
Part of GL_EXT_x11_sync_object
*/
public long glImportSyncEXT(int external_sync_type, long external_sync, int flags);
/** Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glIndexFormatNV(int type, int stride);
/** Entry point to C language function: void {@native glInvalidateBufferData}(GLuint buffer)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
*/
public void glInvalidateBufferData(int buffer);
/** Entry point to C language function: void {@native glInvalidateBufferSubData}(GLuint buffer, GLintptr offset, GLsizeiptr length)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
*/
public void glInvalidateBufferSubData(int buffer, long offset, long length);
/** Entry point to C language function: void {@native glInvalidateTexImage}(GLuint texture, GLint level)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
*/
public void glInvalidateTexImage(int texture, int level);
/** Entry point to C language function: void {@native glInvalidateTexSubImage}(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
*/
public void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
/** Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target)
Part of GL_NV_shader_buffer_load
*/
public boolean glIsBufferResidentNV(int target);
/** Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target, GLuint index)
Part of GL_VERSION_3_0
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
, GL_EXT_draw_buffers_indexed
Alias for: glIsEnablediOES
, glIsEnablediNV
, glIsEnablediEXT
*/
public boolean glIsEnabledi(int target, int index);
/** Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer)
Part of GL_NV_shader_buffer_load
*/
public boolean glIsNamedBufferResidentNV(int buffer);
/** Entry point to C language function: void {@native glLogicOp}(GLenum opcode)
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
*/
public void glLogicOp(int opcode);
/** Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target)
Part of GL_NV_shader_buffer_load
*/
public void glMakeBufferNonResidentNV(int target);
/** Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target, GLenum access)
Part of GL_NV_shader_buffer_load
*/
public void glMakeBufferResidentNV(int target, int access);
/** Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer)
Part of GL_NV_shader_buffer_load
*/
public void glMakeNamedBufferNonResidentNV(int buffer);
/** Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer, GLenum access)
Part of GL_NV_shader_buffer_load
*/
public void glMakeNamedBufferResidentNV(int buffer, int access);
/** Entry point to C language function: void {@native glMinSampleShading}(GLfloat value)
Part of GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
Alias for: glMinSampleShadingOES
, glMinSampleShadingARB
*/
public void glMinSampleShading(float value);
/** Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
Part of GL_VERSION_1_4
, GL_EXT_multi_draw_arrays
Alias for: glMultiDrawArraysEXT
@param first a direct or array-backed {@link java.nio.IntBuffer}
@param count a direct or array-backed {@link java.nio.IntBuffer} */
public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount);
/** Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
Part of GL_VERSION_1_4
, GL_EXT_multi_draw_arrays
Alias for: glMultiDrawArraysEXT
*/
public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount);
/** Entry point to C language function: void {@native glMultiDrawArraysIndirectAMD}(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride)
Part of GL_AMD_multi_draw_indirect
@param indirect a direct or array-backed {@link java.nio.Buffer} */
public void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride);
/** Entry point to C language function: void {@native glMultiDrawElements}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount)
Part of GL_VERSION_1_4
, GL_EXT_multi_draw_arrays
Alias for: glMultiDrawElementsEXT
@param count a direct only {@link java.nio.IntBuffer}
@param indices a direct only {@link com.jogamp.common.nio.PointerBuffer} */
public void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount);
/** Entry point to C language function: void {@native glMultiDrawElementsIndirectAMD}(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride)
Part of GL_AMD_multi_draw_indirect
@param indirect a direct or array-backed {@link java.nio.Buffer} */
public void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride);
/** Entry point to C language function: void {@native glNamedBufferPageCommitmentARB}(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
Part of GL_ARB_sparse_buffer
*/
public void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit);
/** Entry point to C language function: void {@native glNamedBufferPageCommitmentEXT}(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
Part of GL_ARB_sparse_buffer
*/
public void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit);
/** Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glNormalFormatNV(int type, int stride);
/** Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param)
Part of GL_VERSION_1_0
*/
public void glPixelStoref(int pname, float param);
/** Entry point to C language function: void {@native glPointParameterf}(GLenum pname, GLfloat param)
Part of GL_VERSION_ES_CM
, GL_VERSION_1_4
, GL_EXT_point_parameters
, GL_ARB_point_parameters
, GL_SGIS_point_parameters
Alias for: glPointParameterfEXT
, glPointParameterfARB
, glPointParameterfSGIS
*/
public void glPointParameterf(int pname, float param);
/** Entry point to C language function: void {@native glPointParameterfv}(GLenum pname, const GLfloat * params)
Part of GL_VERSION_ES_CM
, GL_VERSION_1_4
, GL_SGIS_point_parameters
, GL_EXT_point_parameters
, GL_ARB_point_parameters
Alias for: glPointParameterfvSGIS
, glPointParameterfvEXT
, glPointParameterfvARB
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glPointParameterfv(int pname, FloatBuffer params);
/** Entry point to C language function: void {@native glPointParameterfv}(GLenum pname, const GLfloat * params)
Part of GL_VERSION_ES_CM
, GL_VERSION_1_4
, GL_SGIS_point_parameters
, GL_EXT_point_parameters
, GL_ARB_point_parameters
Alias for: glPointParameterfvSGIS
, glPointParameterfvEXT
, glPointParameterfvARB
*/
public void glPointParameterfv(int pname, float[] params, int params_offset);
/** Entry point to C language function: void {@native glPointParameteri}(GLenum pname, GLint param)
Part of GL_VERSION_1_4
, GL_NV_point_sprite
Alias for: glPointParameteriNV
*/
public void glPointParameteri(int pname, int param);
/** Entry point to C language function: void {@native glPointParameteriv}(GLenum pname, const GLint * params)
Part of GL_VERSION_1_4
, GL_NV_point_sprite
Alias for: glPointParameterivNV
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glPointParameteriv(int pname, IntBuffer params);
/** Entry point to C language function: void {@native glPointParameteriv}(GLenum pname, const GLint * params)
Part of GL_VERSION_1_4
, GL_NV_point_sprite
Alias for: glPointParameterivNV
*/
public void glPointParameteriv(int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glPointSize}(GLfloat size)
Part of GL_VERSION_ES_CM
, GL_VERSION_1_0
*/
public void glPointSize(float size);
/** Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode)
Part of GL_VERSION_1_0
*/
public void glPolygonMode(int face, int mode);
/** Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index)
Part of GL_VERSION_3_1
, GL_NV_primitive_restart
Alias for: glPrimitiveRestartIndexNV
*/
public void glPrimitiveRestartIndex(int index);
/** Entry point to C language function: void {@native glProgramUniform1d}(GLuint program, GLint location, GLdouble v0)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform1dEXT
*/
public void glProgramUniform1d(int program, int location, double v0);
/** Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform1dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform1dvEXT
*/
public void glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniform2d}(GLuint program, GLint location, GLdouble v0, GLdouble v1)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform2dEXT
*/
public void glProgramUniform2d(int program, int location, double v0, double v1);
/** Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform2dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform2dvEXT
*/
public void glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniform3d}(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform3dEXT
*/
public void glProgramUniform3d(int program, int location, double v0, double v1, double v2);
/** Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform3dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform3dvEXT
*/
public void glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniform4d}(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform4dEXT
*/
public void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3);
/** Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform4dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniform4dvEXT
*/
public void glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix2dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix2dvEXT
*/
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix2x3dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix2x3dvEXT
*/
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix2x4dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix2x4dvEXT
*/
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix3dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix3dvEXT
*/
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix3x2dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix3x2dvEXT
*/
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix3x4dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix3x4dvEXT
*/
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix4dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix4dvEXT
*/
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix4x2dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix4x2dvEXT
*/
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix4x3dvEXT
@param value a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value);
/** Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part of GL_ARB_separate_shader_objects
, GL_VERSION_4_1
, GL_EXT_direct_state_access
Alias for: glProgramUniformMatrix4x3dvEXT
*/
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset);
/** Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program, GLint location, GLuint64EXT value)
Part of GL_NV_shader_buffer_load
*/
public void glProgramUniformui64NV(int program, int location, long value);
/** Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load
@param value a direct or array-backed {@link java.nio.LongBuffer} */
public void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value);
/** Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load
*/
public void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset);
/** Entry point to C language function: void {@native glProvokingVertex}(GLenum mode)
Part of GL_ARB_provoking_vertex
, GL_VERSION_3_2
, GL_EXT_provoking_vertex
Alias for: glProvokingVertexEXT
*/
public void glProvokingVertex(int mode);
/** Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glSecondaryColorFormatNV(int size, int type, int stride);
/** Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname, GLuint index, const GLfloat * val)
Part of GL_AMD_sample_positions
@param val a direct or array-backed {@link java.nio.FloatBuffer} */
public void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val);
/** Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname, GLuint index, const GLfloat * val)
Part of GL_AMD_sample_positions
*/
public void glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset);
/** Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face, GLuint value)
Part of GL_AMD_stencil_operation_extended
*/
public void glStencilOpValueAMD(int face, int value);
/** Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor)
Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public void glTessellationFactorAMD(float factor);
/** Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode)
Part of GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
*/
public void glTessellationModeAMD(int mode);
/** Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_VERSION_3_1
, GL_OES_texture_buffer
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
Alias for: glTexBufferOES
, glTexBufferARB
, glTexBufferEXT
*/
public void glTexBuffer(int target, int internalformat, int buffer);
/** Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glTexCoordFormatNV(int size, int type, int stride);
/** Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_0
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels);
/** Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_0
*/
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset);
/** Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample
*/
public void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations);
/** Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample
*/
public void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations);
/** Entry point to C language function: void {@native glTexPageCommitmentARB}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident)
Part of GL_ARB_sparse_texture
*/
public void glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean resident);
/** Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample
, GL_VERSION_4_3
, GL_OES_texture_storage_multisample_2d_array
Alias for: glTexStorage3DMultisampleOES
*/
public void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations);
/** Entry point to C language function: void {@native glTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_1
, GL_EXT_subtexture
Alias for: glTexSubImage1DEXT
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels);
/** Entry point to C language function: void {@native glTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
Part of GL_VERSION_1_1
, GL_EXT_subtexture
Alias for: glTexSubImage1DEXT
*/
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset);
/** Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample
*/
public void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations);
/** Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample
*/
public void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations);
/** Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample
*/
public void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations);
/** Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Part of GL_NV_texture_multisample
*/
public void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations);
/** Entry point to C language function: void {@native glUniformui64NV}(GLint location, GLuint64EXT value)
Part of GL_NV_shader_buffer_load
*/
public void glUniformui64NV(int location, long value);
/** Entry point to C language function: void {@native glUniformui64vNV}(GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load
@param value a direct or array-backed {@link java.nio.LongBuffer} */
public void glUniformui64vNV(int location, int count, LongBuffer value);
/** Entry point to C language function: void {@native glUniformui64vNV}(GLint location, GLsizei count, const GLuint64EXT * value)
Part of GL_NV_shader_buffer_load
*/
public void glUniformui64vNV(int location, int count, long[] value, int value_offset);
/** Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index, GLdouble x)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib1dNV
, glVertexAttrib1dARB
*/
public void glVertexAttrib1d(int index, double x);
/** Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib1dvARB
, glVertexAttrib1dvNV
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttrib1dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib1dvARB
, glVertexAttrib1dvNV
*/
public void glVertexAttrib1dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index, GLshort x)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib1sNV
, glVertexAttrib1sARB
*/
public void glVertexAttrib1s(int index, short x);
/** Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib1svARB
, glVertexAttrib1svNV
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib1sv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib1svARB
, glVertexAttrib1svNV
*/
public void glVertexAttrib1sv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index, GLdouble x, GLdouble y)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib2dARB
, glVertexAttrib2dNV
*/
public void glVertexAttrib2d(int index, double x, double y);
/** Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib2dvNV
, glVertexAttrib2dvARB
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttrib2dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib2dvNV
, glVertexAttrib2dvARB
*/
public void glVertexAttrib2dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index, GLshort x, GLshort y)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib2sNV
, glVertexAttrib2sARB
*/
public void glVertexAttrib2s(int index, short x, short y);
/** Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib2svARB
, glVertexAttrib2svNV
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib2sv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib2svARB
, glVertexAttrib2svNV
*/
public void glVertexAttrib2sv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index, GLdouble x, GLdouble y, GLdouble z)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib3dARB
, glVertexAttrib3dNV
*/
public void glVertexAttrib3d(int index, double x, double y, double z);
/** Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib3dvNV
, glVertexAttrib3dvARB
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttrib3dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib3dvNV
, glVertexAttrib3dvARB
*/
public void glVertexAttrib3dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index, GLshort x, GLshort y, GLshort z)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib3sNV
, glVertexAttrib3sARB
*/
public void glVertexAttrib3s(int index, short x, short y, short z);
/** Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib3svARB
, glVertexAttrib3svNV
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib3sv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
Alias for: glVertexAttrib3svARB
, glVertexAttrib3svNV
*/
public void glVertexAttrib3sv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NbvARB
@param v a direct or array-backed {@link java.nio.ByteBuffer} */
public void glVertexAttrib4Nbv(int index, ByteBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NbvARB
*/
public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NivARB
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttrib4Niv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NivARB
*/
public void glVertexAttrib4Niv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NsvARB
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib4Nsv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NsvARB
*/
public void glVertexAttrib4Nsv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NubARB
*/
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w);
/** Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NubvARB
@param v a direct or array-backed {@link java.nio.ByteBuffer} */
public void glVertexAttrib4Nubv(int index, ByteBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NubvARB
*/
public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NuivARB
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttrib4Nuiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NuivARB
*/
public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NusvARB
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib4Nusv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4NusvARB
*/
public void glVertexAttrib4Nusv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4bvARB
@param v a direct or array-backed {@link java.nio.ByteBuffer} */
public void glVertexAttrib4bv(int index, ByteBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4bvARB
*/
public void glVertexAttrib4bv(int index, byte[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4dNV
, glVertexAttrib4dARB
*/
public void glVertexAttrib4d(int index, double x, double y, double z, double w);
/** Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4dvNV
, glVertexAttrib4dvARB
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttrib4dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index, const GLdouble * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4dvNV
, glVertexAttrib4dvARB
*/
public void glVertexAttrib4dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4ivARB
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttrib4iv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index, const GLint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4ivARB
*/
public void glVertexAttrib4iv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4sNV
, glVertexAttrib4sARB
*/
public void glVertexAttrib4s(int index, short x, short y, short z, short w);
/** Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4svNV
, glVertexAttrib4svARB
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib4sv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4svNV
, glVertexAttrib4svARB
*/
public void glVertexAttrib4sv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4ubvNV
, glVertexAttrib4ubvARB
@param v a direct or array-backed {@link java.nio.ByteBuffer} */
public void glVertexAttrib4ubv(int index, ByteBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
Alias for: glVertexAttrib4ubvNV
, glVertexAttrib4ubvARB
*/
public void glVertexAttrib4ubv(int index, byte[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4uivARB
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttrib4uiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4uivARB
*/
public void glVertexAttrib4uiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4usvARB
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttrib4usv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_2_0
, GL_ARB_vertex_program
Alias for: glVertexAttrib4usvARB
*/
public void glVertexAttrib4usv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride);
/** Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index, GLint x)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI1iEXT
*/
public void glVertexAttribI1i(int index, int x);
/** Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI1ivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI1iv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI1ivEXT
*/
public void glVertexAttribI1iv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index, GLuint x)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI1uiEXT
*/
public void glVertexAttribI1ui(int index, int x);
/** Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI1uivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI1uiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI1uivEXT
*/
public void glVertexAttribI1uiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index, GLint x, GLint y)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI2iEXT
*/
public void glVertexAttribI2i(int index, int x, int y);
/** Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI2ivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI2iv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI2ivEXT
*/
public void glVertexAttribI2iv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index, GLuint x, GLuint y)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI2uiEXT
*/
public void glVertexAttribI2ui(int index, int x, int y);
/** Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI2uivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI2uiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI2uivEXT
*/
public void glVertexAttribI2uiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index, GLint x, GLint y, GLint z)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI3iEXT
*/
public void glVertexAttribI3i(int index, int x, int y, int z);
/** Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI3ivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI3iv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index, const GLint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI3ivEXT
*/
public void glVertexAttribI3iv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index, GLuint x, GLuint y, GLuint z)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI3uiEXT
*/
public void glVertexAttribI3ui(int index, int x, int y, int z);
/** Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI3uivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI3uiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index, const GLuint * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI3uivEXT
*/
public void glVertexAttribI3uiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4bvEXT
@param v a direct or array-backed {@link java.nio.ByteBuffer} */
public void glVertexAttribI4bv(int index, ByteBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index, const GLbyte * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4bvEXT
*/
public void glVertexAttribI4bv(int index, byte[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4svEXT
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttribI4sv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index, const GLshort * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4svEXT
*/
public void glVertexAttribI4sv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4ubvEXT
@param v a direct or array-backed {@link java.nio.ByteBuffer} */
public void glVertexAttribI4ubv(int index, ByteBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index, const GLubyte * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4ubvEXT
*/
public void glVertexAttribI4ubv(int index, byte[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4usvEXT
@param v a direct or array-backed {@link java.nio.ShortBuffer} */
public void glVertexAttribI4usv(int index, ShortBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index, const GLushort * v)
Part of GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4usvEXT
*/
public void glVertexAttribI4usv(int index, short[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index, GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glVertexAttribIFormatNV(int index, int size, int type, int stride);
/** Entry point to C language function: void {@native glVertexAttribL1d}(GLuint index, GLdouble x)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL1dEXT
*/
public void glVertexAttribL1d(int index, double x);
/** Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL1dvEXT
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttribL1dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL1dvEXT
*/
public void glVertexAttribL1dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribL2d}(GLuint index, GLdouble x, GLdouble y)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL2dEXT
*/
public void glVertexAttribL2d(int index, double x, double y);
/** Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL2dvEXT
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttribL2dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL2dvEXT
*/
public void glVertexAttribL2dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribL3d}(GLuint index, GLdouble x, GLdouble y, GLdouble z)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL3dEXT
*/
public void glVertexAttribL3d(int index, double x, double y, double z);
/** Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL3dvEXT
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttribL3dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL3dvEXT
*/
public void glVertexAttribL3dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribL4d}(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL4dEXT
*/
public void glVertexAttribL4d(int index, double x, double y, double z, double w);
/** Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL4dvEXT
@param v a direct or array-backed {@link java.nio.DoubleBuffer} */
public void glVertexAttribL4dv(int index, DoubleBuffer v);
/** Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index, const GLdouble * v)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribL4dvEXT
*/
public void glVertexAttribL4dv(int index, double[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
Part of GL_ARB_vertex_attrib_64bit
, GL_VERSION_4_1
, GL_EXT_vertex_attrib_64bit
Alias for: glVertexAttribLPointerEXT
*/
public void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset);
/** Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type, GLsizei stride)
Part of GL_NV_vertex_buffer_unified_memory
*/
public void glVertexFormatNV(int size, int type, int stride);
} // end of class GL2GL3