jogamp.graph.curve.opengl.shader.curverenderer01-pass2-vbaa_polesprop01.glsl Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jogl Show documentation
Show all versions of jogl Show documentation
Java™ Binding for the OpenGL® API (Atomic Jar files)
The newest version!
// Pass-2: AA on Texture
// Note: gcv_FboTexCoord is in center of sample pixels.
float sampleCount = gcu_FboTexSize.z;
vec2 psize = 1.0 / gcu_FboTexSize.xy; // pixel size
// Just poles (NW, SW, ..)
float pixelCount = 2 * sampleCount;
// sampleCount [0, 1, 3, 5, 7] are undefined!
float layerCount = ( sampleCount / 2.0 );
// sum of all integer [layerCount .. 1] -> Gauss
float denom = ( layerCount / 2.0 ) * ( layerCount + 1.0 );
vec2 texCoord = gcv_FboTexCoord.st;
vec4 t;
// Layer-1: SampleCount 2 -> 4x
t = texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-0.5, -0.5))); // NW
t += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-0.5, 0.5))); // SW
t += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 0.5, 0.5))); // SE
t += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 0.5, -0.5))); // NE
t *= (layerCount - 0.0) / ( denom * 4.0 ); // weight layer 1
if( sampleCount > 2.0 ) {
// Layer-2: SampleCount 4 -> +4x = 8p
vec4 tn = vec4(0);
tn = texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-1.5, -1.5))); // NW
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-1.5, 1.5))); // SW
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 1.5, 1.5))); // SE
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 1.5, -1.5))); // NE
t += tn * (layerCount - 1) / ( denom * 4.0 ); // weight layer 2
if( sampleCount > 4.0 ) {
// Layer-3: SampleCount 6 -> +4 = 12p
tn = texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-2.5, -2.5))); // NW
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-2.5, 2.5))); // SW
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 2.5, 2.5))); // SE
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 2.5, -2.5))); // NE
t += tn * (layerCount - 2) / ( denom * 4.0 ); // weight layer 3
if( sampleCount > 6.0 ) {
// Layer-4: SampleCount 8 -> +4 = 16p
tn = texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-3.5, -3.5))); // NW
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2(-3.5, 3.5))); // SW
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 3.5, 3.5))); // SE
tn += texture2D(gcu_FboTexUnit, texCoord + psize*(vec2( 3.5, -3.5))); // NE
t += tn * (layerCount - 3) / ( denom * 4.0 ); // weight layer 4
}
}
}
#if 0
if(t.w == 0.0){
discard; // discard freezes NV tegra2 compiler
}
#endif
mgl_FragColor = t;
© 2015 - 2025 Weber Informatics LLC | Privacy Policy