jogamp.opengl.oculusvr.shader.dist01_plain.vp Maven / Gradle / Ivy
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Java™ Binding for the OpenGL® API (Atomic Jar files)
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//Copyright 2014 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
uniform vec2 ovr_EyeToSourceUVScale;
uniform vec2 ovr_EyeToSourceUVOffset;
attribute vec2 ovr_Position;
attribute vec2 ovr_Params;
attribute vec2 ovr_TexCoordR;
varying vec3 ovv_Fade;
varying vec2 ovv_TexCoordR;
void main(void)
{
gl_Position = vec4(ovr_Position.xy, 0.5, 1.0);
ovv_Fade = vec3(ovr_Params.r); // vignetteFade
// Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion).
// Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye)
ovv_TexCoordR = ovr_TexCoordR * ovr_EyeToSourceUVScale + ovr_EyeToSourceUVOffset;
ovv_TexCoordR.y = 1.0-ovv_TexCoordR.y;
}
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