org.joml.Planef Maven / Gradle / Ivy
/*
* The MIT License
*
* Copyright (c) 2017-2019 JOML
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.joml;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import org.joml.internal.Options;
import org.joml.internal.Runtime;
/**
* Represents a 3D plane using single-precision floating-point numbers.
*
* @author Kai Burjack
*/
public class Planef implements Externalizable {
/**
* The factor a
in the plane equation a*x + b*y + c*z + d = 0
.
*/
public float a;
/**
* The factor b
in the plane equation a*x + b*y + c*z + d = 0
.
*/
public float b;
/**
* The factor c
in the plane equation a*x + b*y + c*z + d = 0
.
*/
public float c;
/**
* The constant d
in the plane equation a*x + b*y + c*z + d = 0
.
*/
public float d;
/**
* Create a new undefined {@link Planef}.
*/
public Planef() {
}
/**
* Create a new {@link Planef} as a copy of the given source
.
*
* @param source
* the {@link Planef} to copy from
*/
public Planef(Planef source) {
this.a = source.a;
this.b = source.b;
this.c = source.c;
this.d = source.d;
}
/**
* Create a new {@link Planef} from the given point
lying on the plane and the given normal
.
*
* @param point
* any point lying on the plane
* @param normal
* the normal of the plane
*/
public Planef(Vector3fc point, Vector3fc normal) {
this.a = normal.x();
this.b = normal.y();
this.c = normal.z();
this.d = -a * point.x() - b * point.y() - c * point.z();
}
/**
* Create a new {@link Planef} from the given three points lying on the plane.
*
* The resulting plane is not necessarily {@link #normalize() normalized}.
*
* @param pointA
* the first point
* @param pointB
* the second point
* @param pointC
* the third point
*/
public Planef(Vector3fc pointA, Vector3fc pointB, Vector3fc pointC) {
float abX = pointB.x() - pointA.x(), abY = pointB.y() - pointA.y(), abZ = pointB.z() - pointA.z();
float acX = pointC.x() - pointA.x(), acY = pointC.y() - pointA.y(), acZ = pointC.z() - pointA.z();
this.a = abY * acZ - abZ * acY;
this.b = abZ * acX - abX * acZ;
this.c = abX * acY - abY * acX;
this.d = -a * pointA.x() - b * pointA.y() - c * pointA.z();
}
/**
* Create a new {@link Planef} with the plane equation a*x + b*y + c*z + d = 0
.
*
* @param a
* the x factor in the plane equation
* @param b
* the y factor in the plane equation
* @param c
* the z factor in the plane equation
* @param d
* the constant in the plane equation
*/
public Planef(float a, float b, float c, float d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
}
/**
* Set the components of this plane.
*
* @param a
* the x factor in the plane equation
* @param b
* the y factor in the plane equation
* @param c
* the z factor in the plane equation
* @param d
* the constant in the plane equation
* @return this
*/
public Planef set(float a, float b, float c, float d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
return this;
}
/**
* Normalize this plane.
*
* @return this
*/
public Planef normalize() {
return normalize(this);
}
/**
* Normalize this plane and store the result in dest
.
*
* @param dest
* will hold the result
* @return dest
*/
public Planef normalize(Planef dest) {
float invLength = 1.0f / (float) Math.sqrt(a * a + b * b + c * c);
dest.a = a * invLength;
dest.b = b * invLength;
dest.c = c * invLength;
dest.d = d * invLength;
return dest;
}
/**
* Compute the factors a
, b
, c
and d
in the plane equation
* a*x + b*y + c*z + d = 0
from the given three points on the plane, and write the values
* to the x
, y
, z
and w
components, respectively, of the given
* dest
vector.
*
* @param v0
* the first point on the plane
* @param v1
* the second point on the plane
* @param v2
* the third point on the plane
* @param dest
* will hold the result
* @return dest
*/
public static Vector4f equationFromPoints(
Vector3f v0, Vector3f v1, Vector3f v2,
Vector4f dest) {
return equationFromPoints(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, dest);
}
/**
* Compute the factors a
, b
, c
and d
in the plane equation
* a*x + b*y + c*z + d = 0
from the three points (v0X, v0Y, v0Z)
, (v1X, v1Y, v1Z)
and
* (v2X, v2Y, v2Z)
on the plane, and write the values to the x
, y
, z
* and w
components, respectively, of the given dest
vector.
*
* @param v0X
* the x coordinate of the first point on the plane
* @param v0Y
* the y coordinate of the first point on the plane
* @param v0Z
* the z coordinate of the first point on the plane
* @param v1X
* the x coordinate of the second point on the plane
* @param v1Y
* the y coordinate of the second point on the plane
* @param v1Z
* the z coordinate of the second point on the plane
* @param v2X
* the x coordinate of the third point on the plane
* @param v2Y
* the y coordinate of the third point on the plane
* @param v2Z
* the z coordinate of the third point on the plane
* @param dest
* will hold the result
* @return dest
*/
public static Vector4f equationFromPoints(
float v0X, float v0Y, float v0Z, float v1X, float v1Y, float v1Z, float v2X, float v2Y, float v2Z,
Vector4f dest) {
float v1Y0Y = v1Y - v0Y;
float v2Z0Z = v2Z - v0Z;
float v2Y0Y = v2Y - v0Y;
float v1Z0Z = v1Z - v0Z;
float v2X0X = v2X - v0X;
float v1X0X = v1X - v0X;
float a = v1Y0Y * v2Z0Z - v2Y0Y * v1Z0Z;
float b = v1Z0Z * v2X0X - v2Z0Z * v1X0X;
float c = v1X0X * v2Y0Y - v2X0X * v1Y0Y;
float d = -(a * v0X + b * v0Y + c * v0Z);
dest.x = a;
dest.y = b;
dest.z = c;
dest.w = d;
return dest;
}
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + Float.floatToIntBits(a);
result = prime * result + Float.floatToIntBits(b);
result = prime * result + Float.floatToIntBits(c);
result = prime * result + Float.floatToIntBits(d);
return result;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Planef other = (Planef) obj;
if (Float.floatToIntBits(a) != Float.floatToIntBits(other.a))
return false;
if (Float.floatToIntBits(b) != Float.floatToIntBits(other.b))
return false;
if (Float.floatToIntBits(c) != Float.floatToIntBits(other.c))
return false;
if (Float.floatToIntBits(d) != Float.floatToIntBits(other.d))
return false;
return true;
}
/**
* Return a string representation of this plane.
*
* This method creates a new {@link DecimalFormat} on every invocation with the format string "0.000E0;-
".
*
* @return the string representation
*/
public String toString() {
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
}
/**
* Return a string representation of this plane by formatting the components with the given {@link NumberFormat}.
*
* @param formatter
* the {@link NumberFormat} used to format the components with
* @return the string representation
*/
public String toString(NumberFormat formatter) {
return "[" + formatter.format(a) + " " + formatter.format(b) + " " + formatter.format(c) + " " + formatter.format(d) + "]";
}
public void writeExternal(ObjectOutput out) throws IOException {
out.writeFloat(a);
out.writeFloat(b);
out.writeFloat(c);
out.writeFloat(d);
}
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
a = in.readFloat();
b = in.readFloat();
c = in.readFloat();
d = in.readFloat();
}
}