org.joml.Rayf Maven / Gradle / Ivy
/*
* The MIT License
*
* Copyright (c) 2017-2019 JOML
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.joml;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import org.joml.internal.Options;
import org.joml.internal.Runtime;
/**
* Represents a ray with a given origin and direction using single-precision floating-point numbers.
*
* @author Kai Burjack
*/
public class Rayf implements Externalizable {
/**
* The x coordinate of the ray's origin.
*/
public float oX;
/**
* The y coordinate of the ray's origin.
*/
public float oY;
/**
* The z coordinate of the ray's origin.
*/
public float oZ;
/**
* The x coordinate of the ray's direction.
*/
public float dX;
/**
* The y coordinate of the ray's direction.
*/
public float dY;
/**
* The z coordinate of the ray's direction.
*/
public float dZ;
/**
* Create a new {@link Rayf} with origin (0, 0, 0)
and no direction.
*/
public Rayf() {
}
/**
* Create a new {@link Rayf} as a copy of the given source
.
*
* @param source
* the {@link Rayf} to copy from
*/
public Rayf(Rayf source) {
this.oX = source.oX;
this.oY = source.oY;
this.oZ = source.oZ;
this.dX = source.dX;
this.dY = source.dY;
this.dZ = source.dZ;
}
/**
* Create a new {@link Rayf} with the given origin
and direction
.
*
* @param origin
* the origin of the ray
* @param direction
* the direction of the ray
*/
public Rayf(Vector3fc origin, Vector3fc direction) {
this.oX = origin.x();
this.oY = origin.y();
this.oZ = origin.z();
this.dX = direction.x();
this.dY = direction.y();
this.dZ = direction.z();
}
/**
* Create a new {@link Rayf} with the given origin and direction.
*
* @param oX
* the x coordinate of the ray's origin
* @param oY
* the y coordinate of the ray's origin
* @param oZ
* the z coordinate of the ray's origin
* @param dX
* the x coordinate of the ray's direction
* @param dY
* the y coordinate of the ray's direction
* @param dZ
* the z coordinate of the ray's direction
*/
public Rayf(float oX, float oY, float oZ, float dX, float dY, float dZ) {
this.oX = oX;
this.oY = oY;
this.oZ = oZ;
this.dX = dX;
this.dY = dY;
this.dZ = dZ;
}
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + Float.floatToIntBits(dX);
result = prime * result + Float.floatToIntBits(dY);
result = prime * result + Float.floatToIntBits(dZ);
result = prime * result + Float.floatToIntBits(oX);
result = prime * result + Float.floatToIntBits(oY);
result = prime * result + Float.floatToIntBits(oZ);
return result;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Rayf other = (Rayf) obj;
if (Float.floatToIntBits(dX) != Float.floatToIntBits(other.dX))
return false;
if (Float.floatToIntBits(dY) != Float.floatToIntBits(other.dY))
return false;
if (Float.floatToIntBits(dZ) != Float.floatToIntBits(other.dZ))
return false;
if (Float.floatToIntBits(oX) != Float.floatToIntBits(other.oX))
return false;
if (Float.floatToIntBits(oY) != Float.floatToIntBits(other.oY))
return false;
if (Float.floatToIntBits(oZ) != Float.floatToIntBits(other.oZ))
return false;
return true;
}
/**
* Return a string representation of this ray.
*
* This method creates a new {@link DecimalFormat} on every invocation with the format string "0.000E0;-
".
*
* @return the string representation
*/
public String toString() {
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
}
/**
* Return a string representation of this ray by formatting the vector components with the given {@link NumberFormat}.
*
* @param formatter
* the {@link NumberFormat} used to format the vector components with
* @return the string representation
*/
public String toString(NumberFormat formatter) {
return "(" + formatter.format(oX) + " " + formatter.format(oY) + " " + formatter.format(oZ) + ") -> "
+ "(" + formatter.format(dX) + " " + formatter.format(dY) + " " + formatter.format(dZ) + ")";
}
public void writeExternal(ObjectOutput out) throws IOException {
out.writeFloat(oX);
out.writeFloat(oY);
out.writeFloat(oZ);
out.writeFloat(dX);
out.writeFloat(dY);
out.writeFloat(dZ);
}
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
oX = in.readFloat();
oY = in.readFloat();
oZ = in.readFloat();
dX = in.readFloat();
dY = in.readFloat();
dZ = in.readFloat();
}
}