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/*
 * The MIT License
 *
 * Copyright (c) 2016-2020 JOML
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.joml;

import java.nio.ByteBuffer;
import java.nio.IntBuffer;

/**
 * Interface to a read-only view of a 4-dimensional vector of integers.
 * 
 * @author Kai Burjack
 */
public interface Vector4ic {

    /**
     * @return the value of the x component
     */
    int x();

    /**
     * @return the value of the y component
     */
    int y();

    /**
     * @return the value of the z component
     */
    int z();

    /**
     * @return the value of the w component
     */
    int w();

    /**
     * Store this vector into the supplied {@link IntBuffer} at the current
     * buffer {@link IntBuffer#position() position}.
     * 

* This method will not increment the position of the given IntBuffer. *

* In order to specify the offset into the IntBuffer at which the vector is * stored, use {@link #get(int, IntBuffer)}, taking the absolute position as * parameter. * * @see #get(int, IntBuffer) * * @param buffer * will receive the values of this vector in x, y, z, w order * @return the passed in buffer */ IntBuffer get(IntBuffer buffer); /** * Store this vector into the supplied {@link IntBuffer} starting at the * specified absolute buffer position/index. *

* This method will not increment the position of the given IntBuffer. * * @param index * the absolute position into the IntBuffer * @param buffer * will receive the values of this vector in x, y, z, w order * @return the passed in buffer */ IntBuffer get(int index, IntBuffer buffer); /** * Store this vector into the supplied {@link ByteBuffer} at the current * buffer {@link ByteBuffer#position() position}. *

* This method will not increment the position of the given ByteBuffer. *

* In order to specify the offset into the ByteBuffer at which the vector is * stored, use {@link #get(int, ByteBuffer)}, taking the absolute position * as parameter. * * @see #get(int, ByteBuffer) * * @param buffer * will receive the values of this vector in x, y, z, w order * @return the passed in buffer */ ByteBuffer get(ByteBuffer buffer); /** * Store this vector into the supplied {@link ByteBuffer} starting at the * specified absolute buffer position/index. *

* This method will not increment the position of the given ByteBuffer. * * @param index * the absolute position into the ByteBuffer * @param buffer * will receive the values of this vector in x, y, z, w order * @return the passed in buffer */ ByteBuffer get(int index, ByteBuffer buffer); /** * Subtract the supplied vector from this one and store the result in * dest. * * @param v * the vector to subtract from this * @param dest * will hold the result * @return dest */ Vector4i sub(Vector4ic v, Vector4i dest); /** * Subtract (x, y, z, w) from this and store the result in * dest. * * @param x * the x component to subtract * @param y * the y component to subtract * @param z * the z component to subtract * @param w * the w component to subtract * @param dest * will hold the result * @return dest */ Vector4i sub(int x, int y, int z, int w, Vector4i dest); /** * Add the supplied vector to this one and store the result in * dest. * * @param v * the vector to add * @param dest * will hold the result * @return dest */ Vector4i add(Vector4ic v, Vector4i dest); /** * Increment the components of this vector by the given values and store the * result in dest. * * @param x * the x component to add * @param y * the y component to add * @param z * the z component to add * @param w * the w component to add * @param dest * will hold the result * @return dest */ Vector4i add(int x, int y, int z, int w, Vector4i dest); /** * Multiply this Vector4i component-wise by another Vector4ic and store the * result in dest. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector4i mul(Vector4ic v, Vector4i dest); /** * Divide this Vector4i component-wise by another Vector4ic and store the * result in dest. * * @param v * the vector to divide by * @param dest * will hold the result * @return dest */ Vector4i div(Vector4ic v, Vector4i dest); /** * Multiply all components of this {@link Vector4i} by the given scalar * value and store the result in dest. * * @param scalar * the scalar to multiply by * @param dest * will hold the result * @return dest */ Vector4i mul(int scalar, Vector4i dest); /** * Divide all components of this {@link Vector4i} by the given scalar value * and store the result in dest. * * @param scalar * the scalar to divide by * @param dest * will hold the result * @return dest */ Vector4i div(float scalar, Vector4i dest); /** * Divide all components of this {@link Vector4i} by the given scalar value * and store the result in dest. * * @param scalar * the scalar to divide by * @param dest * will hold the result * @return dest */ Vector4i div(int scalar, Vector4i dest); /** * Return the length squared of this vector. * * @return the length squared */ long lengthSquared(); /** * Return the length of this vector. * * @return the length */ double length(); /** * Return the distance between this Vector and v. * * @param v * the other vector * @return the distance */ double distance(Vector4ic v); /** * Return the distance between this vector and (x, y, z, w). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @param z * the z component of the other vector * @param w * the w component of the other vector * @return the euclidean distance */ double distance(int x, int y, int z, int w); /** * Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance) * (x, y). * * @param v * the other vector * @return the grid distance */ long gridDistance(Vector4ic v); /** * Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance) * (x, y). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @param z * the z component of the other vector * @param w * the w component of the other vector * @return the grid distance */ long gridDistance(int x, int y, int z, int w); /** * Return the square of the distance between this vector and v. * * @param v * the other vector * @return the squared of the distance */ int distanceSquared(Vector4ic v); /** * Return the square of the distance between this vector and * (x, y, z, w). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @param z * the z component of the other vector * @param w * the w component of the other vector * @return the square of the distance */ int distanceSquared(int x, int y, int z, int w); /** * Compute the dot product (inner product) of this vector and v. * * @param v * the other vector * @return the dot product */ int dot(Vector4ic v); /** * Negate this vector and store the result in dest. * * @param dest * will hold the result * @return dest */ Vector4i negate(Vector4i dest); /** * Set the components of dest to be the component-wise minimum of this and the other vector. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector4i min(Vector4ic v, Vector4i dest); /** * Set the components of dest to be the component-wise maximum of this and the other vector. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector4i max(Vector4ic v, Vector4i dest); /** * Get the value of the specified component of this vector. * * @param component * the component, within [0..3] * @return the value * @throws IllegalArgumentException if component is not within [0..3] */ int get(int component) throws IllegalArgumentException; /** * Determine the component with the biggest absolute value. * * @return the component index, within [0..3] */ int maxComponent(); /** * Determine the component with the smallest (towards zero) absolute value. * * @return the component index, within [0..3] */ int minComponent(); /** * Compute the absolute of each of this vector's components * and store the result into dest. * * @param dest * will hold the result * @return dest */ Vector4i absolute(Vector4i dest); /** * Compare the vector components of this vector with the given (x, y, z, w) * and return whether all of them are equal. * * @param x * the x component to compare to * @param y * the y component to compare to * @param z * the z component to compare to * @param w * the w component to compare to * @return true if all the vector components are equal */ boolean equals(int x, int y, int z, int w); }





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