org.joml.Vector4ic Maven / Gradle / Ivy
/*
* The MIT License
*
* Copyright (c) 2016-2020 JOML
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.joml;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
/**
* Interface to a read-only view of a 4-dimensional vector of integers.
*
* @author Kai Burjack
*/
public interface Vector4ic {
/**
* @return the value of the x component
*/
int x();
/**
* @return the value of the y component
*/
int y();
/**
* @return the value of the z component
*/
int z();
/**
* @return the value of the w component
*/
int w();
/**
* Store this vector into the supplied {@link IntBuffer} at the current
* buffer {@link IntBuffer#position() position}.
*
* This method will not increment the position of the given IntBuffer.
*
* In order to specify the offset into the IntBuffer at which the vector is
* stored, use {@link #get(int, IntBuffer)}, taking the absolute position as
* parameter.
*
* @see #get(int, IntBuffer)
*
* @param buffer
* will receive the values of this vector in x, y, z, w
order
* @return the passed in buffer
*/
IntBuffer get(IntBuffer buffer);
/**
* Store this vector into the supplied {@link IntBuffer} starting at the
* specified absolute buffer position/index.
*
* This method will not increment the position of the given IntBuffer.
*
* @param index
* the absolute position into the IntBuffer
* @param buffer
* will receive the values of this vector in x, y, z, w
order
* @return the passed in buffer
*/
IntBuffer get(int index, IntBuffer buffer);
/**
* Store this vector into the supplied {@link ByteBuffer} at the current
* buffer {@link ByteBuffer#position() position}.
*
* This method will not increment the position of the given ByteBuffer.
*
* In order to specify the offset into the ByteBuffer at which the vector is
* stored, use {@link #get(int, ByteBuffer)}, taking the absolute position
* as parameter.
*
* @see #get(int, ByteBuffer)
*
* @param buffer
* will receive the values of this vector in x, y, z, w
order
* @return the passed in buffer
*/
ByteBuffer get(ByteBuffer buffer);
/**
* Store this vector into the supplied {@link ByteBuffer} starting at the
* specified absolute buffer position/index.
*
* This method will not increment the position of the given ByteBuffer.
*
* @param index
* the absolute position into the ByteBuffer
* @param buffer
* will receive the values of this vector in x, y, z, w
order
* @return the passed in buffer
*/
ByteBuffer get(int index, ByteBuffer buffer);
/**
* Subtract the supplied vector from this one and store the result in
* dest
.
*
* @param v
* the vector to subtract from this
* @param dest
* will hold the result
* @return dest
*/
Vector4i sub(Vector4ic v, Vector4i dest);
/**
* Subtract (x, y, z, w)
from this and store the result in
* dest
.
*
* @param x
* the x component to subtract
* @param y
* the y component to subtract
* @param z
* the z component to subtract
* @param w
* the w component to subtract
* @param dest
* will hold the result
* @return dest
*/
Vector4i sub(int x, int y, int z, int w, Vector4i dest);
/**
* Add the supplied vector to this one and store the result in
* dest
.
*
* @param v
* the vector to add
* @param dest
* will hold the result
* @return dest
*/
Vector4i add(Vector4ic v, Vector4i dest);
/**
* Increment the components of this vector by the given values and store the
* result in dest
.
*
* @param x
* the x component to add
* @param y
* the y component to add
* @param z
* the z component to add
* @param w
* the w component to add
* @param dest
* will hold the result
* @return dest
*/
Vector4i add(int x, int y, int z, int w, Vector4i dest);
/**
* Multiply this Vector4i component-wise by another Vector4ic and store the
* result in dest
.
*
* @param v
* the other vector
* @param dest
* will hold the result
* @return dest
*/
Vector4i mul(Vector4ic v, Vector4i dest);
/**
* Divide this Vector4i component-wise by another Vector4ic and store the
* result in dest
.
*
* @param v
* the vector to divide by
* @param dest
* will hold the result
* @return dest
*/
Vector4i div(Vector4ic v, Vector4i dest);
/**
* Multiply all components of this {@link Vector4i} by the given scalar
* value and store the result in dest
.
*
* @param scalar
* the scalar to multiply by
* @param dest
* will hold the result
* @return dest
*/
Vector4i mul(int scalar, Vector4i dest);
/**
* Divide all components of this {@link Vector4i} by the given scalar value
* and store the result in dest
.
*
* @param scalar
* the scalar to divide by
* @param dest
* will hold the result
* @return dest
*/
Vector4i div(float scalar, Vector4i dest);
/**
* Divide all components of this {@link Vector4i} by the given scalar value
* and store the result in dest
.
*
* @param scalar
* the scalar to divide by
* @param dest
* will hold the result
* @return dest
*/
Vector4i div(int scalar, Vector4i dest);
/**
* Return the length squared of this vector.
*
* @return the length squared
*/
long lengthSquared();
/**
* Return the length of this vector.
*
* @return the length
*/
double length();
/**
* Return the distance between this Vector and v
.
*
* @param v
* the other vector
* @return the distance
*/
double distance(Vector4ic v);
/**
* Return the distance between this
vector and (x, y, z, w)
.
*
* @param x
* the x component of the other vector
* @param y
* the y component of the other vector
* @param z
* the z component of the other vector
* @param w
* the w component of the other vector
* @return the euclidean distance
*/
double distance(int x, int y, int z, int w);
/**
* Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance)
* (x, y)
.
*
* @param v
* the other vector
* @return the grid distance
*/
long gridDistance(Vector4ic v);
/**
* Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance)
* (x, y)
.
*
* @param x
* the x component of the other vector
* @param y
* the y component of the other vector
* @param z
* the z component of the other vector
* @param w
* the w component of the other vector
* @return the grid distance
*/
long gridDistance(int x, int y, int z, int w);
/**
* Return the square of the distance between this vector and v
.
*
* @param v
* the other vector
* @return the squared of the distance
*/
int distanceSquared(Vector4ic v);
/**
* Return the square of the distance between this
vector and
* (x, y, z, w)
.
*
* @param x
* the x component of the other vector
* @param y
* the y component of the other vector
* @param z
* the z component of the other vector
* @param w
* the w component of the other vector
* @return the square of the distance
*/
int distanceSquared(int x, int y, int z, int w);
/**
* Compute the dot product (inner product) of this vector and v
.
*
* @param v
* the other vector
* @return the dot product
*/
int dot(Vector4ic v);
/**
* Negate this vector and store the result in dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector4i negate(Vector4i dest);
/**
* Set the components of dest
to be the component-wise minimum of this and the other vector.
*
* @param v
* the other vector
* @param dest
* will hold the result
* @return dest
*/
Vector4i min(Vector4ic v, Vector4i dest);
/**
* Set the components of dest
to be the component-wise maximum of this and the other vector.
*
* @param v
* the other vector
* @param dest
* will hold the result
* @return dest
*/
Vector4i max(Vector4ic v, Vector4i dest);
/**
* Get the value of the specified component of this vector.
*
* @param component
* the component, within [0..3]
* @return the value
* @throws IllegalArgumentException if component
is not within [0..3]
*/
int get(int component) throws IllegalArgumentException;
/**
* Determine the component with the biggest absolute value.
*
* @return the component index, within [0..3]
*/
int maxComponent();
/**
* Determine the component with the smallest (towards zero) absolute value.
*
* @return the component index, within [0..3]
*/
int minComponent();
/**
* Compute the absolute of each of this vector's components
* and store the result into dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector4i absolute(Vector4i dest);
/**
* Compare the vector components of this
vector with the given (x, y, z, w)
* and return whether all of them are equal.
*
* @param x
* the x component to compare to
* @param y
* the y component to compare to
* @param z
* the z component to compare to
* @param w
* the w component to compare to
* @return true
if all the vector components are equal
*/
boolean equals(int x, int y, int z, int w);
}