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/*
 * The MIT License
 *
 * Copyright (c) 2018-2019 JOML
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.joml;

import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;

/**
 * A stack of many {@link Matrix3d} instances. This resembles the matrix stack known from legacy OpenGL.
 * 

* This {@link Matrix3dStack} class inherits from {@link Matrix3d}, so the current/top matrix is always the * {@link Matrix3dStack}/{@link Matrix3d} itself. This affects all operations in {@link Matrix3d} that take another * {@link Matrix3d} as parameter. If a {@link Matrix3dStack} is used as argument to those methods, the effective * argument will always be the current matrix of the matrix stack. * * @author Kai Burjack */ public class Matrix3dStack extends Matrix3d { private static final long serialVersionUID = 1L; /** * The matrix stack as a non-growable array. The size of the stack must be specified in the {@link #Matrix3dStack(int) constructor}. */ private Matrix3d[] mats; /** * The index of the "current" matrix within {@link #mats}. */ private int curr; /** * Create a new {@link Matrix3dStack} of the given size. *

* Initially the stack pointer is at zero and the current matrix is set to identity. * * @param stackSize * the size of the stack. This must be at least 1, in which case the {@link Matrix3dStack} simply only consists of this * {@link Matrix3d} */ public Matrix3dStack(int stackSize) { if (stackSize < 1) { throw new IllegalArgumentException("stackSize must be >= 1"); //$NON-NLS-1$ } mats = new Matrix3d[stackSize - 1]; // Allocate all matrices up front to keep the promise of being "allocation-free" for (int i = 0; i < mats.length; i++) { mats[i] = new Matrix3d(); } } /** * Do not invoke manually! Only meant for serialization. *

* Invoking this constructor from client code will result in an inconsistent state of the * created {@link Matrix3dStack} instance. */ public Matrix3dStack() { /* Empty! */ } /** * Set the stack pointer to zero and set the current/bottom matrix to {@link #identity() identity}. * * @return this */ public Matrix3dStack clear() { curr = 0; identity(); return this; } /** * Increment the stack pointer by one and set the values of the new current matrix to the one directly below it. * * @return this */ public Matrix3dStack pushMatrix() { if (curr == mats.length) { throw new IllegalStateException("max stack size of " + (curr + 1) + " reached"); //$NON-NLS-1$ //$NON-NLS-2$ } mats[curr++].set(this); return this; } /** * Decrement the stack pointer by one. *

* This will effectively dispose of the current matrix. * * @return this */ public Matrix3dStack popMatrix() { if (curr == 0) { throw new IllegalStateException("already at the buttom of the stack"); //$NON-NLS-1$ } set(mats[--curr]); return this; } public int hashCode() { final int prime = 31; int result = super.hashCode(); result = prime * result + curr; for (int i = 0; i < curr; i++) { result = prime * result + mats[i].hashCode(); } return result; } /* * Contract between Matrix3d and Matrix3dStack: * * - Matrix3d.equals(Matrix3dStack) is true iff all the 9 matrix elements are equal * - Matrix3dStack.equals(Matrix3d) is true iff all the 9 matrix elements are equal * - Matrix3dStack.equals(Matrix3dStack) is true iff all 9 matrix elements are equal AND the matrix arrays as well as the stack pointer are equal * - everything else is inequal * * (non-Javadoc) * @see org.joml.Matrix3d#equals(java.lang.Object) */ public boolean equals(Object obj) { if (this == obj) return true; if (!super.equals(obj)) return false; if (obj instanceof Matrix3dStack) { Matrix3dStack other = (Matrix3dStack) obj; if (curr != other.curr) return false; for (int i = 0; i < curr; i++) { if (!mats[i].equals(other.mats[i])) return false; } } return true; } public void writeExternal(ObjectOutput out) throws IOException { super.writeExternal(out); out.writeInt(curr); for (int i = 0; i < curr; i++) { out.writeObject(mats[i]); } } public void readExternal(ObjectInput in) throws IOException { super.readExternal(in); curr = in.readInt(); mats = new Matrix3dStack[curr]; for (int i = 0; i < curr; i++) { Matrix3d m = new Matrix3d(); m.readExternal(in); mats[i] = m; } } }





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