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/*
 * The MIT License
 *
 * Copyright (c) 2020 JOML
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.joml;

import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.text.DecimalFormat;
import java.text.NumberFormat;

/**
 * Contains the definition of a 2x2 matrix of floats, and associated functions to transform
 * it. The matrix is column-major to match OpenGL's interpretation, and it looks like this:
 * 

* m00 m10
* m01 m11
* * @author Joseph Burton */ public class Matrix2f implements Externalizable, Matrix2fc { private static final long serialVersionUID = 1L; public float m00, m01; public float m10, m11; /** * Create a new {@link Matrix2f} and set it to {@link #identity() identity}. */ public Matrix2f() { m00 = 1.0f; m11 = 1.0f; } /** * Create a new {@link Matrix2f} and make it a copy of the given matrix. * * @param mat * the {@link Matrix2fc} to copy the values from */ public Matrix2f(Matrix2fc mat) { if (mat instanceof Matrix2f) { MemUtil.INSTANCE.copy((Matrix2f) mat, this); } else { setMatrix2fc(mat); } } /** * Create a new {@link Matrix2f} and make it a copy of the upper left 2x2 of the given {@link Matrix3fc}. * * @param mat * the {@link Matrix3fc} to copy the values from */ public Matrix2f(Matrix3fc mat) { if (mat instanceof Matrix3f) { MemUtil.INSTANCE.copy((Matrix3f) mat, this); } else { setMatrix3fc(mat); } } /** * Create a new 2x2 matrix using the supplied float values. The order of the parameter is column-major, * so the first two parameters specify the two elements of the first column. * * @param m00 * the value of m00 * @param m01 * the value of m01 * @param m10 * the value of m10 * @param m11 * the value of m11 */ public Matrix2f(float m00, float m01, float m10, float m11) { this.m00 = m00; this.m01 = m01; this.m10 = m10; this.m11 = m11; } /** * Create a new {@link Matrix2f} by reading its 4 float components from the given {@link FloatBuffer} * at the buffer's current position. *

* That FloatBuffer is expected to hold the values in column-major order. *

* The buffer's position will not be changed by this method. * * @param buffer * the {@link FloatBuffer} to read the matrix values from */ public Matrix2f(FloatBuffer buffer) { MemUtil.INSTANCE.get(this, buffer.position(), buffer); } /** * Create a new {@link Matrix2f} and initialize its two columns using the supplied vectors. * * @param col0 * the first column * @param col1 * the second column */ public Matrix2f(Vector2fc col0, Vector2fc col1) { m00 = col0.x(); m01 = col0.y(); m10 = col1.x(); m11 = col1.y(); } public float m00() { return m00; } public float m01() { return m01; } public float m10() { return m10; } public float m11() { return m11; } /** * Set the value of the matrix element at column 0 and row 0. * * @param m00 * the new value * @return this */ public Matrix2f m00(float m00) { this.m00 = m00; return this; } /** * Set the value of the matrix element at column 0 and row 1. * * @param m01 * the new value * @return this */ public Matrix2f m01(float m01) { this.m01 = m01; return this; } /** * Set the value of the matrix element at column 1 and row 0. * * @param m10 * the new value * @return this */ public Matrix2f m10(float m10) { this.m10 = m10; return this; } /** * Set the value of the matrix element at column 1 and row 1. * * @param m11 * the new value * @return this */ public Matrix2f m11(float m11) { this.m11 = m11; return this; } /** * Set the value of the matrix element at column 0 and row 0. * * @param m00 * the new value * @return this */ Matrix2f _m00(float m00) { this.m00 = m00; return this; } /** * Set the value of the matrix element at column 0 and row 1. * * @param m01 * the new value * @return this */ Matrix2f _m01(float m01) { this.m01 = m01; return this; } /** * Set the value of the matrix element at column 1 and row 0. * * @param m10 * the new value * @return this */ Matrix2f _m10(float m10) { this.m10 = m10; return this; } /** * Set the value of the matrix element at column 1 and row 1. * * @param m11 * the new value * @return this */ Matrix2f _m11(float m11) { this.m11 = m11; return this; } /** * Set the elements of this matrix to the ones in m. * * @param m * the matrix to copy the elements from * @return this */ public Matrix2f set(Matrix2fc m) { if (m instanceof Matrix2f) { MemUtil.INSTANCE.copy((Matrix2f) m, this); } else { setMatrix2fc(m); } return this; } private void setMatrix2fc(Matrix2fc mat) { m00 = mat.m00(); m01 = mat.m01(); m10 = mat.m10(); m11 = mat.m11(); } /** * Set the elements of this matrix to the left 2x2 submatrix of m. * * @param m * the matrix to copy the elements from * @return this */ public Matrix2f set(Matrix3x2fc m) { if (m instanceof Matrix3x2f) { MemUtil.INSTANCE.copy((Matrix3x2f) m, this); } else { setMatrix3x2fc(m); } return this; } private void setMatrix3x2fc(Matrix3x2fc mat) { m00 = mat.m00(); m01 = mat.m01(); m10 = mat.m10(); m11 = mat.m11(); } /** * Set the elements of this matrix to the upper left 2x2 of the given {@link Matrix3fc}. * * @param m * the {@link Matrix3fc} to copy the values from * @return this */ public Matrix2f set(Matrix3fc m) { if (m instanceof Matrix3f) { MemUtil.INSTANCE.copy((Matrix3f) m, this); } else { setMatrix3fc(m); } return this; } private void setMatrix3fc(Matrix3fc mat) { m00 = mat.m00(); m01 = mat.m01(); m10 = mat.m10(); m11 = mat.m11(); } /** * Multiply this matrix by the supplied right matrix. *

* If M is this matrix and R the right matrix, * then the new matrix will be M * R. So when transforming a * vector v with the new matrix by using M * R * v, the * transformation of the right matrix will be applied first! * * @param right * the right operand of the matrix multiplication * @return this */ public Matrix2f mul(Matrix2fc right) { return mul(right, this); } public Matrix2f mul(Matrix2fc right, Matrix2f dest) { float nm00 = m00 * right.m00() + m10 * right.m01(); float nm01 = m01 * right.m00() + m11 * right.m01(); float nm10 = m00 * right.m10() + m10 * right.m11(); float nm11 = m01 * right.m10() + m11 * right.m11(); dest.m00 = nm00; dest.m01 = nm01; dest.m10 = nm10; dest.m11 = nm11; return dest; } /** * Pre-multiply this matrix by the supplied left matrix and store the result in this. *

* If M is this matrix and L the left matrix, * then the new matrix will be L * M. So when transforming a * vector v with the new matrix by using L * M * v, the * transformation of this matrix will be applied first! * * @param left * the left operand of the matrix multiplication * @return this */ public Matrix2f mulLocal(Matrix2fc left) { return mulLocal(left, this); } public Matrix2f mulLocal(Matrix2fc left, Matrix2f dest) { float nm00 = left.m00() * m00 + left.m10() * m01; float nm01 = left.m01() * m00 + left.m11() * m01; float nm10 = left.m00() * m10 + left.m10() * m11; float nm11 = left.m01() * m10 + left.m11() * m11; dest.m00 = nm00; dest.m01 = nm01; dest.m10 = nm10; dest.m11 = nm11; return dest; } /** * Set the values within this matrix to the supplied float values. The result looks like this: *

* m00, m10
* m01, m11
* * @param m00 * the new value of m00 * @param m01 * the new value of m01 * @param m10 * the new value of m10 * @param m11 * the new value of m11 * @return this */ public Matrix2f set(float m00, float m01, float m10, float m11) { this.m00 = m00; this.m01 = m01; this.m10 = m10; this.m11 = m11; return this; } /** * Set the values in this matrix based on the supplied float array. The result looks like this: *

* 0, 2
* 1, 3
* * This method only uses the first 4 values, all others are ignored. * * @param m * the array to read the matrix values from * @return this */ public Matrix2f set(float m[]) { MemUtil.INSTANCE.copy(m, 0, this); return this; } /** * Set the two columns of this matrix to the supplied vectors, respectively. * * @param col0 * the first column * @param col1 * the second column * @return this */ public Matrix2f set(Vector2fc col0, Vector2fc col1) { m00 = col0.x(); m01 = col0.y(); m10 = col1.x(); m11 = col1.y(); return this; } public float determinant() { return m00 * m11 - m10 * m01; } /** * Invert this matrix. * * @return this */ public Matrix2f invert() { return invert(this); } public Matrix2f invert(Matrix2f dest) { float s = 1.0f / determinant(); float nm00 = m11 * s; float nm01 = -m01 * s; float nm10 = -m10 * s; float nm11 = m00 * s; dest.m00 = nm00; dest.m01 = nm01; dest.m10 = nm10; dest.m11 = nm11; return dest; } /** * Transpose this matrix. * * @return this */ public Matrix2f transpose() { return transpose(this); } public Matrix2f transpose(Matrix2f dest) { dest.set(m00, m10, m01, m11); return dest; } /** * Return a string representation of this matrix. *

* This method creates a new {@link DecimalFormat} on every invocation with the format string "0.000E0;-". * * @return the string representation */ public String toString() { DecimalFormat formatter = new DecimalFormat(" 0.000E0;-"); String str = toString(formatter); StringBuffer res = new StringBuffer(); int eIndex = Integer.MIN_VALUE; for (int i = 0; i < str.length(); i++) { char c = str.charAt(i); if (c == 'E') { eIndex = i; } else if (c == ' ' && eIndex == i - 1) { // workaround Java 1.4 DecimalFormat bug res.append('+'); continue; } else if (Character.isDigit(c) && eIndex == i - 1) { res.append('+'); } res.append(c); } return res.toString(); } /** * Return a string representation of this matrix by formatting the matrix elements with the given {@link NumberFormat}. * * @param formatter * the {@link NumberFormat} used to format the matrix values with * @return the string representation */ public String toString(NumberFormat formatter) { return Runtime.format(m00, formatter) + " " + Runtime.format(m10, formatter) + "\n" + Runtime.format(m01, formatter) + " " + Runtime.format(m11, formatter) + "\n"; } /** * Get the current values of this matrix and store them into * dest. *

* This is the reverse method of {@link #set(Matrix2fc)} and allows to obtain * intermediate calculation results when chaining multiple transformations. * * @see #set(Matrix2fc) * * @param dest * the destination matrix * @return the passed in destination */ public Matrix2f get(Matrix2f dest) { return dest.set(this); } public Matrix3x2f get(Matrix3x2f dest) { return dest.set(this); } public Matrix3f get(Matrix3f dest) { return dest.set(this); } public float getRotation() { return Math.atan2(m01, m11); } public FloatBuffer get(FloatBuffer buffer) { return get(buffer.position(), buffer); } public FloatBuffer get(int index, FloatBuffer buffer) { MemUtil.INSTANCE.put(this, index, buffer); return buffer; } public ByteBuffer get(ByteBuffer buffer) { return get(buffer.position(), buffer); } public ByteBuffer get(int index, ByteBuffer buffer) { MemUtil.INSTANCE.put(this, index, buffer); return buffer; } public FloatBuffer getTransposed(FloatBuffer buffer) { return get(buffer.position(), buffer); } public FloatBuffer getTransposed(int index, FloatBuffer buffer) { MemUtil.INSTANCE.putTransposed(this, index, buffer); return buffer; } public ByteBuffer getTransposed(ByteBuffer buffer) { return get(buffer.position(), buffer); } public ByteBuffer getTransposed(int index, ByteBuffer buffer) { MemUtil.INSTANCE.putTransposed(this, index, buffer); return buffer; } public Matrix2fc getToAddress(long address) { if (Options.NO_UNSAFE) throw new UnsupportedOperationException("Not supported when using joml.nounsafe"); MemUtil.MemUtilUnsafe.put(this, address); return this; } public float[] get(float[] arr, int offset) { MemUtil.INSTANCE.copy(this, arr, offset); return arr; } public float[] get(float[] arr) { return get(arr, 0); } /** * Set the values of this matrix by reading 4 float values from the given {@link FloatBuffer} in column-major order, * starting at its current position. *

* The FloatBuffer is expected to contain the values in column-major order. *

* The position of the FloatBuffer will not be changed by this method. * * @param buffer * the FloatBuffer to read the matrix values from in column-major order * @return this */ public Matrix2f set(FloatBuffer buffer) { MemUtil.INSTANCE.get(this, buffer.position(), buffer); return this; } /** * Set the values of this matrix by reading 4 float values from the given {@link ByteBuffer} in column-major order, * starting at its current position. *

* The ByteBuffer is expected to contain the values in column-major order. *

* The position of the ByteBuffer will not be changed by this method. * * @param buffer * the ByteBuffer to read the matrix values from in column-major order * @return this */ public Matrix2f set(ByteBuffer buffer) { MemUtil.INSTANCE.get(this, buffer.position(), buffer); return this; } /** * Set the values of this matrix by reading 4 float values from off-heap memory in column-major order, * starting at the given address. *

* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`. *

* This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process. * * @param address * the off-heap memory address to read the matrix values from in column-major order * @return this */ public Matrix2f setFromAddress(long address) { if (Options.NO_UNSAFE) throw new UnsupportedOperationException("Not supported when using joml.nounsafe"); MemUtil.MemUtilUnsafe.get(this, address); return this; } /** * Set all values within this matrix to zero. * * @return this */ public Matrix2f zero() { MemUtil.INSTANCE.zero(this); return this; } /** * Set this matrix to the identity. * * @return this */ public Matrix2f identity() { MemUtil.INSTANCE.identity(this); return this; } public Matrix2f scale(Vector2fc xy, Matrix2f dest) { return scale(xy.x(), xy.y(), dest); } /** * Apply scaling to this matrix by scaling the base axes by the given xy.x and * xy.y factors, respectively. *

* If M is this matrix and S the scaling matrix, * then the new matrix will be M * S. So when transforming a * vector v with the new matrix by using M * S * v, the * scaling will be applied first! * * @param xy * the factors of the x and y component, respectively * @return this */ public Matrix2f scale(Vector2fc xy) { return scale(xy.x(), xy.y(), this); } public Matrix2f scale(float x, float y, Matrix2f dest) { // scale matrix elements: // m00 = x, m11 = y // all others = 0 dest.m00 = m00 * x; dest.m01 = m01 * x; dest.m10 = m10 * y; dest.m11 = m11 * y; return dest; } /** * Apply scaling to this matrix by scaling the base axes by the given x and * y factors. *

* If M is this matrix and S the scaling matrix, * then the new matrix will be M * S. So when transforming a * vector v with the new matrix by using M * S * v * , the scaling will be applied first! * * @param x * the factor of the x component * @param y * the factor of the y component * @return this */ public Matrix2f scale(float x, float y) { return scale(x, y, this); } public Matrix2f scale(float xy, Matrix2f dest) { return scale(xy, xy, dest); } /** * Apply scaling to this matrix by uniformly scaling all base axes by the given xy factor. *

* If M is this matrix and S the scaling matrix, * then the new matrix will be M * S. So when transforming a * vector v with the new matrix by using M * S * v * , the scaling will be applied first! * * @see #scale(float, float) * * @param xy * the factor for all components * @return this */ public Matrix2f scale(float xy) { return scale(xy, xy); } public Matrix2f scaleLocal(float x, float y, Matrix2f dest) { dest.m00 = x * m00; dest.m01 = y * m01; dest.m10 = x * m10; dest.m11 = y * m11; return dest; } /** * Pre-multiply scaling to this matrix by scaling the base axes by the given x and * y factors. *

* If M is this matrix and S the scaling matrix, * then the new matrix will be S * M. So when transforming a * vector v with the new matrix by using S * M * v, the * scaling will be applied last! * * @param x * the factor of the x component * @param y * the factor of the y component * @return this */ public Matrix2f scaleLocal(float x, float y) { return scaleLocal(x, y, this); } /** * Set this matrix to be a simple scale matrix, which scales all axes uniformly by the given factor. *

* The resulting matrix can be multiplied against another transformation * matrix to obtain an additional scaling. *

* In order to post-multiply a scaling transformation directly to a * matrix, use {@link #scale(float) scale()} instead. * * @see #scale(float) * * @param factor * the scale factor in x and y * @return this */ public Matrix2f scaling(float factor) { MemUtil.INSTANCE.zero(this); m00 = factor; m11 = factor; return this; } /** * Set this matrix to be a simple scale matrix. * * @param x * the scale in x * @param y * the scale in y * @return this */ public Matrix2f scaling(float x, float y) { MemUtil.INSTANCE.zero(this); m00 = x; m11 = y; return this; } /** * Set this matrix to be a simple scale matrix which scales the base axes by xy.x and xy.y respectively. *

* The resulting matrix can be multiplied against another transformation * matrix to obtain an additional scaling. *

* In order to post-multiply a scaling transformation directly to a * matrix use {@link #scale(Vector2fc) scale()} instead. * * @see #scale(Vector2fc) * * @param xy * the scale in x and y respectively * @return this */ public Matrix2f scaling(Vector2fc xy) { return scaling(xy.x(), xy.y()); } /** * Set this matrix to a rotation matrix which rotates the given radians about the origin. *

* The produced rotation will rotate a vector counter-clockwise around the origin. *

* The resulting matrix can be multiplied against another transformation * matrix to obtain an additional rotation. *

* In order to post-multiply a rotation transformation directly to a * matrix, use {@link #rotate(float) rotate()} instead. * * @see #rotate(float) * * @param angle * the angle in radians * @return this */ public Matrix2f rotation(float angle) { float sin = Math.sin(angle); float cos = Math.cosFromSin(sin, angle); m00 = cos; m01 = sin; m10 = -sin; m11 = cos; return this; } public Vector2f transform(Vector2f v) { return v.mul(this); } public Vector2f transform(Vector2fc v, Vector2f dest) { v.mul(this, dest); return dest; } public Vector2f transform(float x, float y, Vector2f dest) { dest.set(m00 * x + m10 * y, m01 * x + m11 * y); return dest; } public Vector2f transformTranspose(Vector2f v) { return v.mulTranspose(this); } public Vector2f transformTranspose(Vector2fc v, Vector2f dest) { v.mulTranspose(this, dest); return dest; } public Vector2f transformTranspose(float x, float y, Vector2f dest) { dest.set(m00 * x + m01 * y, m10 * x + m11 * y); return dest; } public void writeExternal(ObjectOutput out) throws IOException { out.writeFloat(m00); out.writeFloat(m01); out.writeFloat(m10); out.writeFloat(m11); } public void readExternal(ObjectInput in) throws IOException { m00 = in.readFloat(); m01 = in.readFloat(); m10 = in.readFloat(); m11 = in.readFloat(); } /** * Apply rotation about the origin to this matrix by rotating the given amount of radians. *

* The produced rotation will rotate a vector counter-clockwise around the origin. *

* If M is this matrix and R the rotation matrix, * then the new matrix will be M * R. So when transforming a * vector v with the new matrix by using M * R * v * , the rotation will be applied first! *

* Reference: http://en.wikipedia.org * * @param angle * the angle in radians * @return this */ public Matrix2f rotate(float angle) { return rotate(angle, this); } public Matrix2f rotate(float angle, Matrix2f dest) { float s = Math.sin(angle); float c = Math.cosFromSin(s, angle); // rotation matrix elements: // m00 = c, m01 = s, m10 = -s, m11 = c float nm00 = m00 * c + m10 * s; float nm01 = m01 * c + m11 * s; float nm10 = m10 * c - m00 * s; float nm11 = m11 * c - m01 * s; dest.m00 = nm00; dest.m01 = nm01; dest.m10 = nm10; dest.m11 = nm11; return dest; } /** * Pre-multiply a rotation to this matrix by rotating the given amount of radians about the origin. *

* The produced rotation will rotate a vector counter-clockwise around the origin. *

* If M is this matrix and R the rotation matrix, * then the new matrix will be R * M. So when transforming a * vector v with the new matrix by using R * M * v, the * rotation will be applied last! *

* In order to set the matrix to a rotation matrix without pre-multiplying the rotation * transformation, use {@link #rotation(float) rotation()}. *

* Reference: http://en.wikipedia.org * * @see #rotation(float) * * @param angle * the angle in radians to rotate about the X axis * @return this */ public Matrix2f rotateLocal(float angle) { return rotateLocal(angle, this); } public Matrix2f rotateLocal(float angle, Matrix2f dest) { float s = Math.sin(angle); float c = Math.cosFromSin(s, angle); // rotation matrix elements: // m00 = c, m01 = s, m10 = -s, m11 = c float nm00 = c * m00 - s * m01; float nm01 = s * m00 + c * m01; float nm10 = c * m10 - s * m11; float nm11 = s * m10 + c * m11; dest.m00 = nm00; dest.m01 = nm01; dest.m10 = nm10; dest.m11 = nm11; return dest; } public Vector2f getRow(int row, Vector2f dest) throws IndexOutOfBoundsException { switch (row) { case 0: dest.x = m00; dest.y = m10; break; case 1: dest.x = m01; dest.y = m11; break; default: throw new IndexOutOfBoundsException(); } return dest; } /** * Set the row at the given row index, starting with 0. * * @param row * the row index in [0..1] * @param src * the row components to set * @return this * @throws IndexOutOfBoundsException if row is not in [0..1] */ public Matrix2f setRow(int row, Vector2fc src) throws IndexOutOfBoundsException { return setRow(row, src.x(), src.y()); } /** * Set the row at the given row index, starting with 0. * * @param row * the row index in [0..1] * @param x * the first element in the row * @param y * the second element in the row * @return this * @throws IndexOutOfBoundsException if row is not in [0..1] */ public Matrix2f setRow(int row, float x, float y) throws IndexOutOfBoundsException { switch (row) { case 0: this.m00 = x; this.m10 = y; break; case 1: this.m01 = x; this.m11 = y; break; default: throw new IndexOutOfBoundsException(); } return this; } public Vector2f getColumn(int column, Vector2f dest) throws IndexOutOfBoundsException { switch (column) { case 0: dest.x = m00; dest.y = m01; break; case 1: dest.x = m10; dest.y = m11; break; default: throw new IndexOutOfBoundsException(); } return dest; } /** * Set the column at the given column index, starting with 0. * * @param column * the column index in [0..1] * @param src * the column components to set * @return this * @throws IndexOutOfBoundsException if column is not in [0..1] */ public Matrix2f setColumn(int column, Vector2fc src) throws IndexOutOfBoundsException { return setColumn(column, src.x(), src.y()); } /** * Set the column at the given column index, starting with 0. * * @param column * the column index in [0..1] * @param x * the first element in the column * @param y * the second element in the column * @return this * @throws IndexOutOfBoundsException if column is not in [0..1] */ public Matrix2f setColumn(int column, float x, float y) throws IndexOutOfBoundsException { switch (column) { case 0: this.m00 = x; this.m01 = y; break; case 1: this.m10 = x; this.m11 = y; break; default: throw new IndexOutOfBoundsException(); } return this; } public float get(int column, int row) { switch (column) { case 0: switch (row) { case 0: return m00; case 1: return m01; default: break; } break; case 1: switch (row) { case 0: return m10; case 1: return m11; default: break; } break; default: break; } throw new IndexOutOfBoundsException(); } /** * Set the matrix element at the given column and row to the specified value. * * @param column * the colum index in [0..1] * @param row * the row index in [0..1] * @param value * the value * @return this */ public Matrix2f set(int column, int row, float value) { switch (column) { case 0: switch (row) { case 0: this.m00 = value; return this; case 1: this.m01 = value; return this; default: break; } break; case 1: switch (row) { case 0: this.m10 = value; return this; case 1: this.m11 = value; return this; default: break; } break; default: break; } throw new IndexOutOfBoundsException(); } /** * Set this matrix to its own normal matrix. *

* Please note that, if this is an orthogonal matrix or a matrix whose columns are orthogonal vectors, * then this method need not be invoked, since in that case this itself is its normal matrix. * In this case, use {@link #set(Matrix2fc)} to set a given Matrix2f to this matrix. * * @see #set(Matrix2fc) * * @return this */ public Matrix2f normal() { return normal(this); } /** * Compute a normal matrix from this matrix and store it into dest. *

* Please note that, if this is an orthogonal matrix or a matrix whose columns are orthogonal vectors, * then this method need not be invoked, since in that case this itself is its normal matrix. * In this case, use {@link #set(Matrix2fc)} to set a given Matrix2f to this matrix. * * @see #set(Matrix2fc) * * @param dest * will hold the result * @return dest */ public Matrix2f normal(Matrix2f dest) { float det = m00 * m11 - m10 * m01; float s = 1.0f / det; /* Invert and transpose in one go */ float nm00 = m11 * s; float nm01 = -m10 * s; float nm10 = -m01 * s; float nm11 = m00 * s; dest.m00 = nm00; dest.m01 = nm01; dest.m10 = nm10; dest.m11 = nm11; return dest; } public Vector2f getScale(Vector2f dest) { dest.x = Math.sqrt(m00 * m00 + m01 * m01); dest.y = Math.sqrt(m10 * m10 + m11 * m11); return dest; } public Vector2f positiveX(Vector2f dir) { if (m00 * m11 < m01 * m10) { // negative determinant? dir.x = -m11; dir.y = m01; } else { dir.x = m11; dir.y = -m01; } return dir.normalize(dir); } public Vector2f normalizedPositiveX(Vector2f dir) { if (m00 * m11 < m01 * m10) { // negative determinant? dir.x = -m11; dir.y = m01; } else { dir.x = m11; dir.y = -m01; } return dir; } public Vector2f positiveY(Vector2f dir) { if (m00 * m11 < m01 * m10) { // negative determinant? dir.x = m10; dir.y = -m00; } else { dir.x = -m10; dir.y = m00; } return dir.normalize(dir); } public Vector2f normalizedPositiveY(Vector2f dir) { if (m00 * m11 < m01 * m10) { // negative determinant? dir.x = m10; dir.y = -m00; } else { dir.x = -m10; dir.y = m00; } return dir; } public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Float.floatToIntBits(m00); result = prime * result + Float.floatToIntBits(m01); result = prime * result + Float.floatToIntBits(m10); result = prime * result + Float.floatToIntBits(m11); return result; } public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Matrix2f other = (Matrix2f) obj; if (Float.floatToIntBits(m00) != Float.floatToIntBits(other.m00)) return false; if (Float.floatToIntBits(m01) != Float.floatToIntBits(other.m01)) return false; if (Float.floatToIntBits(m10) != Float.floatToIntBits(other.m10)) return false; if (Float.floatToIntBits(m11) != Float.floatToIntBits(other.m11)) return false; return true; } public boolean equals(Matrix2fc m, float delta) { if (this == m) return true; if (m == null) return false; if (!(m instanceof Matrix2f)) return false; if (!Runtime.equals(m00, m.m00(), delta)) return false; if (!Runtime.equals(m01, m.m01(), delta)) return false; if (!Runtime.equals(m10, m.m10(), delta)) return false; if (!Runtime.equals(m11, m.m11(), delta)) return false; return true; } /** * Exchange the values of this matrix with the given other matrix. * * @param other * the other matrix to exchange the values with * @return this */ public Matrix2f swap(Matrix2f other) { MemUtil.INSTANCE.swap(this, other); return this; } /** * Component-wise add this and other. * * @param other * the other addend * @return this */ public Matrix2f add(Matrix2fc other) { return add(other, this); } public Matrix2f add(Matrix2fc other, Matrix2f dest) { dest.m00 = m00 + other.m00(); dest.m01 = m01 + other.m01(); dest.m10 = m10 + other.m10(); dest.m11 = m11 + other.m11(); return dest; } /** * Component-wise subtract subtrahend from this. * * @param subtrahend * the subtrahend * @return this */ public Matrix2f sub(Matrix2fc subtrahend) { return sub(subtrahend, this); } public Matrix2f sub(Matrix2fc other, Matrix2f dest) { dest.m00 = m00 - other.m00(); dest.m01 = m01 - other.m01(); dest.m10 = m10 - other.m10(); dest.m11 = m11 - other.m11(); return dest; } /** * Component-wise multiply this by other. * * @param other * the other matrix * @return this */ public Matrix2f mulComponentWise(Matrix2fc other) { return sub(other, this); } public Matrix2f mulComponentWise(Matrix2fc other, Matrix2f dest) { dest.m00 = m00 * other.m00(); dest.m01 = m01 * other.m01(); dest.m10 = m10 * other.m10(); dest.m11 = m11 * other.m11(); return dest; } /** * Linearly interpolate this and other using the given interpolation factor t * and store the result in this. *

* If t is 0.0 then the result is this. If the interpolation factor is 1.0 * then the result is other. * * @param other * the other matrix * @param t * the interpolation factor between 0.0 and 1.0 * @return this */ public Matrix2f lerp(Matrix2fc other, float t) { return lerp(other, t, this); } public Matrix2f lerp(Matrix2fc other, float t, Matrix2f dest) { dest.m00 = Math.fma(other.m00() - m00, t, m00); dest.m01 = Math.fma(other.m01() - m01, t, m01); dest.m10 = Math.fma(other.m10() - m10, t, m10); dest.m11 = Math.fma(other.m11() - m11, t, m11); return dest; } public boolean isFinite() { return Math.isFinite(m00) && Math.isFinite(m01) && Math.isFinite(m10) && Math.isFinite(m11); } }





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