All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.joml.PolygonsIntersection Maven / Gradle / Ivy

There is a newer version: 1.10.1
Show newest version
/*
 * The MIT License
 *
 * Copyright (c) 2016-2020 Kai Burjack
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.joml;


import java.util.ArrayList;
import java.util.BitSet;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;

/**
 * Class for polygon/point intersection tests when testing many points against one or many static concave or convex, simple polygons.
 * 

* This is an implementation of the algorithm described in http://alienryderflex.com and augmented with using a * custom interval tree to avoid testing all polygon edges against a point, but only those that intersect the imaginary ray along the same y co-ordinate of the * search point. This algorithm additionally also supports multiple polygons. *

* This class is thread-safe and can be used in a multithreaded environment when testing many points against the same polygon concurrently. *

* Reference: http://alienryderflex.com * * @author Kai Burjack */ public class PolygonsIntersection { static class ByStartComparator implements Comparator { public int compare(Object o1, Object o2) { Interval i1 = (Interval) o1; Interval i2 = (Interval) o2; return Float.compare(i1.start, i2.start); } } static class ByEndComparator implements Comparator { public int compare(Object o1, Object o2) { Interval i1 = (Interval) o1; Interval i2 = (Interval) o2; return Float.compare(i2.end, i1.end); } } static class Interval { float start, end; int i, j, polyIndex; } static class IntervalTreeNode { float center; float childrenMinMax; IntervalTreeNode left; IntervalTreeNode right; List/* */ byBeginning; List/* */ byEnding; static boolean computeEvenOdd(float[] verticesXY, Interval ival, float x, float y, boolean evenOdd, BitSet inPolys) { boolean newEvenOdd = evenOdd; int i = ival.i; int j = ival.j; float yi = verticesXY[2 * i + 1]; float yj = verticesXY[2 * j + 1]; float xi = verticesXY[2 * i + 0]; float xj = verticesXY[2 * j + 0]; if ((yi < y && yj >= y || yj < y && yi >= y) && (xi <= x || xj <= x)) { float xDist = xi + (y - yi) / (yj - yi) * (xj - xi) - x; newEvenOdd ^= xDist < 0.0f; if (newEvenOdd != evenOdd && inPolys != null) { inPolys.flip(ival.polyIndex); } } return newEvenOdd; } boolean traverse(float[] verticesXY, float x, float y, boolean evenOdd, BitSet inPolys) { boolean newEvenOdd = evenOdd; if (y == center && byBeginning != null) { int size = byBeginning.size(); for (int b = 0; b < size; b++) { Interval ival = (Interval) byBeginning.get(b); newEvenOdd = computeEvenOdd(verticesXY, ival, x, y, newEvenOdd, inPolys); } } else if (y < center) { if (left != null && left.childrenMinMax >= y) newEvenOdd = left.traverse(verticesXY, x, y, newEvenOdd, inPolys); if (byBeginning != null) { int size = byBeginning.size(); for (int b = 0; b < size; b++) { Interval ival = (Interval) byBeginning.get(b); if (ival.start > y) break; newEvenOdd = computeEvenOdd(verticesXY, ival, x, y, newEvenOdd, inPolys); } } } else if (y > center) { if (right != null && right.childrenMinMax <= y) newEvenOdd = right.traverse(verticesXY, x, y, newEvenOdd, inPolys); if (byEnding != null) { int size = byEnding.size(); for (int b = 0; b < size; b++) { Interval ival = (Interval) byEnding.get(b); if (ival.end < y) break; newEvenOdd = computeEvenOdd(verticesXY, ival, x, y, newEvenOdd, inPolys); } } } return newEvenOdd; } } private static final ByStartComparator byStartComparator = new ByStartComparator(); private static final ByEndComparator byEndComparator = new ByEndComparator(); protected final float[] verticesXY; private float minX, minY, maxX, maxY; private float centerX, centerY, radiusSquared; private IntervalTreeNode tree; /** * Create a new {@link PolygonsIntersection} object with the given polygon vertices. *

* The verticesXY array contains the x and y coordinates of all vertices. This array will not be copied so its content must remain constant for * as long as the PolygonPointIntersection is used with it. * * @param verticesXY * contains the x and y coordinates of all vertices * @param polygons * defines the start vertices of a new polygon. The first vertex of the first polygon is always the * vertex with index 0. In order to define a hole simply define a polygon that is completely inside another polygon * @param count * the number of vertices to use from the verticesXY array, staring with index 0 */ public PolygonsIntersection(float[] verticesXY, int[] polygons, int count) { this.verticesXY = verticesXY; // Do all the allocations and initializations during this constructor preprocess(count, polygons); } private IntervalTreeNode buildNode(List intervals, float center) { List left = null; List right = null; List byStart = null; List byEnd = null; float leftMin = 1E38f, leftMax = -1E38f, rightMin = 1E38f, rightMax = -1E38f; float thisMin = 1E38f, thisMax = -1E38f; for (int i = 0; i < intervals.size(); i++) { Interval ival = (Interval) intervals.get(i); if (ival.start < center && ival.end < center) { if (left == null) left = new ArrayList(); left.add(ival); leftMin = leftMin < ival.start ? leftMin : ival.start; leftMax = leftMax > ival.end ? leftMax : ival.end; } else if (ival.start > center && ival.end > center) { if (right == null) right = new ArrayList(); right.add(ival); rightMin = rightMin < ival.start ? rightMin : ival.start; rightMax = rightMax > ival.end ? rightMax : ival.end; } else { if (byStart == null || byEnd == null) { byStart = new ArrayList(); byEnd = new ArrayList(); } thisMin = ival.start < thisMin ? ival.start : thisMin; thisMax = ival.end > thisMax ? ival.end : thisMax; byStart.add(ival); byEnd.add(ival); } } if (byStart != null) { Collections.sort(byStart, byStartComparator); Collections.sort(byEnd, byEndComparator); } IntervalTreeNode tree = new IntervalTreeNode(); tree.byBeginning = byStart; tree.byEnding = byEnd; tree.center = center; if (left != null) { tree.left = buildNode(left, (leftMin + leftMax) / 2.0f); tree.left.childrenMinMax = leftMax; } if (right != null) { tree.right = buildNode(right, (rightMin + rightMax) / 2.0f); tree.right.childrenMinMax = rightMin; } return tree; } private void preprocess(int count, int[] polygons) { int i, j = 0; minX = minY = 1E38f; maxX = maxY = -1E38f; List intervals = new ArrayList(count); int first = 0; int currPoly = 0; for (i = 1; i < count; i++) { if (polygons != null && polygons.length > currPoly && polygons[currPoly] == i) { /* New polygon starts. End the current. */ float prevy = verticesXY[2 * (i - 1) + 1]; float firsty = verticesXY[2 * first + 1]; Interval ival = new Interval(); ival.start = prevy < firsty ? prevy : firsty; ival.end = firsty > prevy ? firsty : prevy; ival.i = i - 1; ival.j = first; ival.polyIndex = currPoly; intervals.add(ival); first = i; currPoly++; i++; j = i - 1; } float yi = verticesXY[2 * i + 1]; float xi = verticesXY[2 * i + 0]; float yj = verticesXY[2 * j + 1]; minX = xi < minX ? xi : minX; minY = yi < minY ? yi : minY; maxX = xi > maxX ? xi : maxX; maxY = yi > maxY ? yi : maxY; Interval ival = new Interval(); ival.start = yi < yj ? yi : yj; ival.end = yj > yi ? yj : yi; ival.i = i; ival.j = j; ival.polyIndex = currPoly; intervals.add(ival); j = i; } // Close current polygon float yi = verticesXY[2 * (i - 1) + 1]; float xi = verticesXY[2 * (i - 1) + 0]; float yj = verticesXY[2 * first + 1]; minX = xi < minX ? xi : minX; minY = yi < minY ? yi : minY; maxX = xi > maxX ? xi : maxX; maxY = yi > maxY ? yi : maxY; Interval ival = new Interval(); ival.start = yi < yj ? yi : yj; ival.end = yj > yi ? yj : yi; ival.i = i - 1; ival.j = first; ival.polyIndex = currPoly; intervals.add(ival); // compute bounding sphere and rectangle centerX = (maxX + minX) * 0.5f; centerY = (maxY + minY) * 0.5f; float dx = maxX - centerX; float dy = maxY - centerY; radiusSquared = dx * dx + dy * dy; // build interval tree tree = buildNode(intervals, centerY); } /** * Test whether the given point (x, y) lies inside any polygon stored in this {@link PolygonsIntersection} object. *

* This method is thread-safe and can be used to test many points concurrently. *

* In order to obtain the index of the polygon the point is inside of, use {@link #testPoint(float, float, BitSet)} * * @see #testPoint(float, float, BitSet) * * @param x * the x coordinate of the point to test * @param y * the y coordinate of the point to test * @return true iff the point lies inside any polygon; false otherwise */ public boolean testPoint(float x, float y) { return testPoint(x, y, null); } /** * Test whether the given point (x, y) lies inside any polygon stored in this {@link PolygonsIntersection} object. *

* This method is thread-safe and can be used to test many points concurrently. * * @param x * the x coordinate of the point to test * @param y * the y coordinate of the point to test * @param inPolys * if not null then the i-th bit is set if the given point is inside the i-th polygon * @return true iff the point lies inside the polygon and not inside a hole; false otherwise */ public boolean testPoint(float x, float y, BitSet inPolys) { // check bounding sphere first float dx = (x - centerX); float dy = (y - centerY); if (inPolys != null) inPolys.clear(); if (dx * dx + dy * dy > radiusSquared) return false; // check bounding box next if (maxX < x || maxY < y || minX > x || minY > y) return false; // ask interval tree for all polygon edges intersecting 'y' and perform // the even/odd/crosscutting/raycast algorithm on them and also return // the polygon index of the polygon the point is in by setting the appropriate // bit in the given BitSet. boolean res = tree.traverse(verticesXY, x, y, false, inPolys); return res; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy