org.joml.Vector4i Maven / Gradle / Ivy
/*
* The MIT License
*
* Copyright (c) 2015-2020 Richard Greenlees
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.joml;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.text.DecimalFormat;
import java.text.NumberFormat;
/**
* Contains the definition of a Vector comprising 4 ints and associated
* transformations.
*
* @author Richard Greenlees
* @author Kai Burjack
* @author Hans Uhlig
*/
public class Vector4i implements Externalizable, Vector4ic {
private static final long serialVersionUID = 1L;
/**
* The x component of the vector.
*/
public int x;
/**
* The y component of the vector.
*/
public int y;
/**
* The z component of the vector.
*/
public int z;
/**
* The w component of the vector.
*/
public int w;
/**
* Create a new {@link Vector4i} of (0, 0, 0, 1)
.
*/
public Vector4i() {
this.w = 1;
}
/**
* Create a new {@link Vector4i} with the same values as v
.
*
* @param v
* the {@link Vector4ic} to copy the values from
*/
public Vector4i(Vector4ic v) {
this.x = v.x();
this.y = v.y();
this.z = v.z();
this.w = v.w();
}
/**
* Create a new {@link Vector4i} with the first three components from the
* given v
and the given w
.
*
* @param v
* the {@link Vector3ic}
* @param w
* the w component
*/
public Vector4i(Vector3ic v, int w) {
this.x = v.x();
this.y = v.y();
this.z = v.z();
this.w = w;
}
/**
* Create a new {@link Vector4i} with the first two components from the
* given v
and the given z
, and w
.
*
* @param v
* the {@link Vector2ic}
* @param z
* the z component
* @param w
* the w component
*/
public Vector4i(Vector2ic v, int z, int w) {
this.x = v.x();
this.y = v.y();
this.z = z;
this.w = w;
}
/**
* Create a new {@link Vector4i} with the first three components from the
* given v
and the given w
and round using the given {@link RoundingMode}.
*
* @param v
* the {@link Vector3fc} to copy the values from
* @param w
* the w component
* @param mode
* the {@link RoundingMode} to use
*/
public Vector4i(Vector3fc v, float w, int mode) {
x = Math.roundUsing(v.x(), mode);
y = Math.roundUsing(v.y(), mode);
z = Math.roundUsing(v.z(), mode);
w = Math.roundUsing(w, mode);
}
/**
* Create a new {@link Vector4i} and initialize its components to the rounded value of
* the given vector.
*
* @param v
* the {@link Vector4fc} to round and copy the values from
* @param mode
* the {@link RoundingMode} to use
*/
public Vector4i(Vector4fc v, int mode) {
x = Math.roundUsing(v.x(), mode);
y = Math.roundUsing(v.y(), mode);
z = Math.roundUsing(v.z(), mode);
w = Math.roundUsing(v.w(), mode);
}
/**
* Create a new {@link Vector4i} and initialize its components to the rounded value of
* the given vector.
*
* @param v
* the {@link Vector4dc} to round and copy the values from
* @param mode
* the {@link RoundingMode} to use
*/
public Vector4i(Vector4dc v, int mode) {
x = Math.roundUsing(v.x(), mode);
y = Math.roundUsing(v.y(), mode);
z = Math.roundUsing(v.z(), mode);
w = Math.roundUsing(v.w(), mode);
}
/**
* Create a new {@link Vector4i} and initialize all four components with the
* given value.
*
* @param s
* scalar value of all four components
*/
public Vector4i(int s) {
this.x = s;
this.y = s;
this.z = s;
this.w = s;
}
/**
* Create a new {@link Vector4i} with the given component values.
*
* @param x
* the x component
* @param y
* the y component
* @param z
* the z component
* @param w
* the w component
*/
public Vector4i(int x, int y, int z, int w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Create a new {@link Vector4i} and initialize its four components from the first
* four elements of the given array.
*
* @param xyzw
* the array containing at least four elements
*/
public Vector4i(int[] xyzw) {
this.x = xyzw[0];
this.y = xyzw[1];
this.z = xyzw[2];
this.w = xyzw[3];
}
/**
* Create a new {@link Vector4i} and read this vector from the supplied
* {@link ByteBuffer} at the current buffer
* {@link ByteBuffer#position() position}.
*
* This method will not increment the position of the given ByteBuffer.
*
* In order to specify the offset into the ByteBuffer at which the vector is
* read, use {@link #Vector4i(int, ByteBuffer)}, taking the absolute
* position as parameter.
*
* @see #Vector4i(int, ByteBuffer)
*
* @param buffer
* values will be read in x, y, z, w
order
*/
public Vector4i(ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
}
/**
* Create a new {@link Vector4i} and read this vector from the supplied
* {@link ByteBuffer} starting at the specified absolute buffer
* position/index.
*
* This method will not increment the position of the given ByteBuffer.
*
* @param index
* the absolute position into the ByteBuffer
* @param buffer
* values will be read in x, y, z, w
order
*/
public Vector4i(int index, ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
}
/**
* Create a new {@link Vector4i} and read this vector from the supplied
* {@link IntBuffer} at the current buffer
* {@link IntBuffer#position() position}.
*
* This method will not increment the position of the given IntBuffer.
*
* In order to specify the offset into the IntBuffer at which the vector is
* read, use {@link #Vector4i(int, IntBuffer)}, taking the absolute position
* as parameter.
*
* @see #Vector4i(int, IntBuffer)
*
* @param buffer
* values will be read in x, y, z, w
order
*/
public Vector4i(IntBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
}
/**
* Create a new {@link Vector4i} and read this vector from the supplied
* {@link IntBuffer} starting at the specified absolute buffer
* position/index.
*
* This method will not increment the position of the given IntBuffer.
*
* @param index
* the absolute position into the IntBuffer
* @param buffer
* values will be read in x, y, z, w
order
*/
public Vector4i(int index, IntBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
}
public int x() {
return this.x;
}
public int y() {
return this.y;
}
public int z() {
return this.z;
}
public int w() {
return this.w;
}
/**
* Set this {@link Vector4i} to the values of the given v
.
*
* @param v
* the vector whose values will be copied into this
* @return this
*/
public Vector4i set(Vector4ic v) {
this.x = v.x();
this.y = v.y();
this.z = v.z();
this.w = v.w();
return this;
}
/**
* Set this {@link Vector4i} to the values of v using {@link RoundingMode#TRUNCATE} rounding.
*
* Note that due to the given vector v
storing the components
* in double-precision, there is the possibility to lose precision.
*
* @param v
* the vector to copy from
* @return this
*/
public Vector4i set(Vector4dc v) {
this.x = (int) v.x();
this.y = (int) v.y();
this.z = (int) v.z();
this.w = (int) v.w();
return this;
}
/**
* Set this {@link Vector4i} to the values of v using the given {@link RoundingMode}.
*
* Note that due to the given vector v
storing the components
* in double-precision, there is the possibility to lose precision.
*
* @param v
* the vector to copy from
* @param mode
* the {@link RoundingMode} to use
* @return this
*/
public Vector4i set(Vector4dc v, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(v.z(), mode);
this.w = Math.roundUsing(v.w(), mode);
return this;
}
/**
* Set this {@link Vector4i} to the values of v using the given {@link RoundingMode}.
*
* Note that due to the given vector v
storing the components
* in double-precision, there is the possibility to lose precision.
*
* @param v
* the vector to copy from
* @param mode
* the {@link RoundingMode} to use
* @return this
*/
public Vector4i set(Vector4fc v, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(v.z(), mode);
this.w = Math.roundUsing(v.w(), mode);
return this;
}
/**
* Set the first three components of this to the components of
* v
and the last component to w
.
*
* @param v
* the {@link Vector3ic} to copy
* @param w
* the w component
* @return this
*/
public Vector4i set(Vector3ic v, int w) {
this.x = v.x();
this.y = v.y();
this.z = v.z();
this.w = w;
return this;
}
/**
* Sets the first two components of this to the components of given
* v
and last two components to the given z
, and
* w
.
*
* @param v
* the {@link Vector2ic}
* @param z
* the z component
* @param w
* the w component
* @return this
*/
public Vector4i set(Vector2ic v, int z, int w) {
this.x = v.x();
this.y = v.y();
this.z = z;
this.w = w;
return this;
}
/**
* Set the x, y, z, and w components to the supplied value.
*
* @param s
* the value of all four components
* @return this
*/
public Vector4i set(int s) {
this.x = s;
this.y = s;
this.z = s;
this.w = s;
return this;
}
/**
* Set the x, y, z, and w components to the supplied values.
*
* @param x
* the x component
* @param y
* the y component
* @param z
* the z component
* @param w
* the w component
* @return this
*/
public Vector4i set(int x, int y, int z, int w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
}
/**
* Set the four components of this vector to the first four elements of the given array.
*
* @param xyzw
* the array containing at least four elements
* @return this
*/
public Vector4i set(int[] xyzw) {
this.x = xyzw[0];
this.y = xyzw[1];
this.z = xyzw[2];
this.w = xyzw[2];
return this;
}
/**
* Read this vector from the supplied {@link ByteBuffer} at the current
* buffer {@link ByteBuffer#position() position}.
*
* This method will not increment the position of the given ByteBuffer.
*
* In order to specify the offset into the ByteBuffer at which the vector is
* read, use {@link #set(int, ByteBuffer)}, taking the absolute position as
* parameter.
*
* @see #set(int, ByteBuffer)
*
* @param buffer
* values will be read in x, y, z, w
order
* @return this
*/
public Vector4i set(ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
return this;
}
/**
* Read this vector from the supplied {@link ByteBuffer} starting at the
* specified absolute buffer position/index.
*
* This method will not increment the position of the given ByteBuffer.
*
* @param index
* the absolute position into the ByteBuffer
* @param buffer
* values will be read in x, y, z, w
order
* @return this
*/
public Vector4i set(int index, ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
return this;
}
/**
* Read this vector from the supplied {@link IntBuffer} at the current
* buffer {@link IntBuffer#position() position}.
*
* This method will not increment the position of the given IntBuffer.
*
* In order to specify the offset into the IntBuffer at which the vector is
* read, use {@link #set(int, IntBuffer)}, taking the absolute position as
* parameter.
*
* @see #set(int, IntBuffer)
*
* @param buffer
* values will be read in x, y, z, w
order
* @return this
*/
public Vector4i set(IntBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
return this;
}
/**
* Read this vector from the supplied {@link IntBuffer} starting at the
* specified absolute buffer position/index.
*
* This method will not increment the position of the given IntBuffer.
*
* @param index
* the absolute position into the IntBuffer
* @param buffer
* values will be read in x, y, z, w
order
* @return this
*/
public Vector4i set(int index, IntBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
return this;
}
/**
* Set the values of this vector by reading 4 integer values from off-heap memory,
* starting at the given address.
*
* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`.
*
* This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
*
* @param address
* the off-heap memory address to read the vector values from
* @return this
*/
public Vector4i setFromAddress(long address) {
if (Options.NO_UNSAFE)
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
MemUtil.MemUtilUnsafe.get(this, address);
return this;
}
public int get(int component) throws IllegalArgumentException {
switch (component) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
return w;
default:
throw new IllegalArgumentException();
}
}
public int maxComponent() {
int absX = Math.abs(x);
int absY = Math.abs(y);
int absZ = Math.abs(z);
int absW = Math.abs(w);
if (absX >= absY && absX >= absZ && absX >= absW) {
return 0;
} else if (absY >= absZ && absY >= absW) {
return 1;
} else if (absZ >= absW) {
return 2;
}
return 3;
}
public int minComponent() {
int absX = Math.abs(x);
int absY = Math.abs(y);
int absZ = Math.abs(z);
int absW = Math.abs(w);
if (absX < absY && absX < absZ && absX < absW) {
return 0;
} else if (absY < absZ && absY < absW) {
return 1;
} else if (absZ < absW) {
return 2;
}
return 3;
}
/**
* Set the value of the specified component of this vector.
*
* @param component
* the component whose value to set, within [0..3]
* @param value
* the value to set
* @return this
* @throws IllegalArgumentException if component
is not within [0..3]
*/
public Vector4i setComponent(int component, int value) throws IllegalArgumentException {
switch (component) {
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
case 3:
w = value;
break;
default:
throw new IllegalArgumentException();
}
return this;
}
public IntBuffer get(IntBuffer buffer) {
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
return buffer;
}
public IntBuffer get(int index, IntBuffer buffer) {
MemUtil.INSTANCE.put(this, index, buffer);
return buffer;
}
public ByteBuffer get(ByteBuffer buffer) {
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
return buffer;
}
public ByteBuffer get(int index, ByteBuffer buffer) {
MemUtil.INSTANCE.put(this, index, buffer);
return buffer;
}
public Vector4ic getToAddress(long address) {
if (Options.NO_UNSAFE)
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
MemUtil.MemUtilUnsafe.put(this, address);
return this;
}
/**
* Subtract the supplied vector from this one.
*
* @param v
* the vector to subtract
* @return this
*/
public Vector4i sub(Vector4ic v) {
this.x = this.x - v.x();
this.y = this.y - v.y();
this.z = this.z - v.z();
this.w = this.w - v.w();
return this;
}
/**
* Subtract (x, y, z, w)
from this.
*
* @param x
* the x component to subtract
* @param y
* the y component to subtract
* @param z
* the z component to subtract
* @param w
* the w component to subtract
* @return this
*/
public Vector4i sub(int x, int y, int z, int w) {
this.x = this.x - x;
this.y = this.y - y;
this.z = this.z - z;
this.w = this.w - w;
return this;
}
public Vector4i sub(Vector4ic v, Vector4i dest) {
dest.x = this.x - v.x();
dest.y = this.y - v.y();
dest.z = this.z - v.z();
dest.w = this.w - v.w();
return dest;
}
public Vector4i sub(int x, int y, int z, int w, Vector4i dest) {
dest.x = this.x - x;
dest.y = this.y - y;
dest.z = this.z - z;
dest.w = this.w - w;
return dest;
}
/**
* Add the supplied vector to this one.
*
* @param v
* the vector to add
* @return this
*/
public Vector4i add(Vector4ic v) {
this.x = this.x + v.x();
this.y = this.y + v.y();
this.z = this.z + v.z();
this.w = this.w + v.w();
return this;
}
public Vector4i add(Vector4ic v, Vector4i dest) {
dest.x = this.x + v.x();
dest.y = this.y + v.y();
dest.z = this.z + v.z();
dest.w = this.w + v.w();
return dest;
}
/**
* Increment the components of this vector by the given values.
*
* @param x
* the x component to add
* @param y
* the y component to add
* @param z
* the z component to add
* @param w
* the w component to add
* @return this
*/
public Vector4i add(int x, int y, int z, int w) {
this.x = this.x + x;
this.y = this.y + y;
this.z = this.z + z;
this.w = this.w + w;
return this;
}
public Vector4i add(int x, int y, int z, int w, Vector4i dest) {
dest.x = this.x + x;
dest.y = this.y + y;
dest.z = this.z + z;
dest.w = this.w + w;
return dest;
}
/**
* Multiply this Vector4i component-wise by another Vector4i.
*
* @param v
* the other vector
* @return this
*/
public Vector4i mul(Vector4ic v) {
this.x = x * v.x();
this.y = y * v.y();
this.z = z * v.z();
this.w = w * v.w();
return this;
}
public Vector4i mul(Vector4ic v, Vector4i dest) {
dest.x = x * v.x();
dest.y = y * v.y();
dest.z = z * v.z();
dest.w = w * v.w();
return dest;
}
/**
* Divide this Vector4i component-wise by another Vector4i.
*
* @param v
* the vector to divide by
* @return this
*/
public Vector4i div(Vector4ic v) {
this.x = x / v.x();
this.y = y / v.y();
this.z = z / v.z();
this.w = w / v.w();
return this;
}
public Vector4i div(Vector4ic v, Vector4i dest) {
dest.x = x / v.x();
dest.y = y / v.y();
dest.z = z / v.z();
dest.w = w / v.w();
return dest;
}
/**
* Multiply all components of this {@link Vector4i} by the given scalar
* value.
*
* @param scalar
* the scalar to multiply by
* @return this
*/
public Vector4i mul(int scalar) {
this.x = x * scalar;
this.y = y * scalar;
this.z = z * scalar;
this.w = w * scalar;
return this;
}
public Vector4i mul(int scalar, Vector4i dest) {
dest.x = x * scalar;
dest.y = y * scalar;
dest.z = z * scalar;
dest.w = w * scalar;
return dest;
}
/**
* Divide all components of this {@link Vector3i} by the given scalar value.
*
* @param scalar
* the scalar to divide by
* @return this
*/
public Vector4i div(float scalar) {
float invscalar = 1.0f / scalar;
this.x = (int) (x * invscalar);
this.y = (int) (y * invscalar);
this.z = (int) (z * invscalar);
this.w = (int) (w * invscalar);
return this;
}
public Vector4i div(float scalar, Vector4i dest) {
float invscalar = 1.0f / scalar;
dest.x = (int) (x * invscalar);
dest.y = (int) (y * invscalar);
dest.z = (int) (z * invscalar);
dest.w = (int) (w * invscalar);
return dest;
}
/**
* Divide all components of this {@link Vector4i} by the given scalar value.
*
* @param scalar
* the scalar to divide by
* @return this
*/
public Vector4i div(int scalar) {
this.x = x / scalar;
this.y = y / scalar;
this.z = z / scalar;
this.w = w / scalar;
return this;
}
public Vector4i div(int scalar, Vector4i dest) {
dest.x = x / scalar;
dest.y = y / scalar;
dest.z = z / scalar;
dest.w = w / scalar;
return dest;
}
public long lengthSquared() {
return x * x + y * y + z * z + w * w;
}
/**
* Get the length squared of a 4-dimensional single-precision vector.
*
* @param x The vector's x component
* @param y The vector's y component
* @param z The vector's z component
* @param w The vector's w component
*
* @return the length squared of the given vector
*/
public static long lengthSquared(int x, int y, int z, int w) {
return x * x + y * y + z * z + w * w;
}
public double length() {
return Math.sqrt(x * x + y * y + z * z + w * w);
}
/**
* Get the length of a 4-dimensional single-precision vector.
*
* @param x The vector's x component
* @param y The vector's y component
* @param z The vector's z component
* @param w The vector's w component
*
* @return the length squared of the given vector
*/
public static double length(int x, int y, int z, int w) {
return Math.sqrt(x * x + y * y + z * z + w * w);
}
public double distance(Vector4ic v) {
int dx = this.x - v.x();
int dy = this.y - v.y();
int dz = this.z - v.z();
int dw = this.w - v.w();
return Math.sqrt(Math.fma(dx, dx, Math.fma(dy, dy, Math.fma(dz, dz, dw * dw))));
}
public double distance(int x, int y, int z, int w) {
int dx = this.x - x;
int dy = this.y - y;
int dz = this.z - z;
int dw = this.w - w;
return Math.sqrt(Math.fma(dx, dx, Math.fma(dy, dy, Math.fma(dz, dz, dw * dw))));
}
public long gridDistance(Vector4ic v) {
return Math.abs(v.x() - x()) + Math.abs(v.y() - y()) + Math.abs(v.z() - z()) + Math.abs(v.w() - w());
}
public long gridDistance(int x, int y, int z, int w) {
return Math.abs(x - x()) + Math.abs(y - y()) + Math.abs(z - z()) + Math.abs(w - w());
}
public int distanceSquared(Vector4ic v) {
int dx = this.x - v.x();
int dy = this.y - v.y();
int dz = this.z - v.z();
int dw = this.w - v.w();
return dx * dx + dy * dy + dz * dz + dw * dw;
}
public int distanceSquared(int x, int y, int z, int w) {
int dx = this.x - x;
int dy = this.y - y;
int dz = this.z - z;
int dw = this.w - w;
return dx * dx + dy * dy + dz * dz + dw * dw;
}
/**
* Return the distance between (x1, y1, z1, w1)
and (x2, y2, z2, w2)
.
*
* @param x1
* the x component of the first vector
* @param y1
* the y component of the first vector
* @param z1
* the z component of the first vector
* @param w1
* the w component of the first vector
* @param x2
* the x component of the second vector
* @param y2
* the y component of the second vector
* @param z2
* the z component of the second vector
* @param w2
* the 2 component of the second vector
* @return the euclidean distance
*/
public static double distance(int x1, int y1, int z1, int w1, int x2, int y2, int z2, int w2) {
int dx = x1 - x2;
int dy = y1 - y2;
int dz = z1 - z2;
int dw = w1 - w2;
return Math.sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
}
/**
* Return the squared distance between (x1, y1, z1, w1)
and (x2, y2, z2, w2)
.
*
* @param x1
* the x component of the first vector
* @param y1
* the y component of the first vector
* @param z1
* the z component of the first vector
* @param w1
* the w component of the first vector
* @param x2
* the x component of the second vector
* @param y2
* the y component of the second vector
* @param z2
* the z component of the second vector
* @param w2
* the w component of the second vector
* @return the euclidean distance squared
*/
public static long distanceSquared(int x1, int y1, int z1, int w1, int x2, int y2, int z2, int w2) {
int dx = x1 - x2;
int dy = y1 - y2;
int dz = z1 - z2;
int dw = w1 - w2;
return dx * dx + dy * dy + dz * dz + dw * dw;
}
public int dot(Vector4ic v) {
return x * v.x() + y * v.y() + z * v.z() + w * v.w();
}
/**
* Set all components to zero.
*
* @return this
*/
public Vector4i zero() {
x = 0;
y = 0;
z = 0;
w = 0;
return this;
}
/**
* Negate this vector.
*
* @return this
*/
public Vector4i negate() {
this.x = -x;
this.y = -y;
this.z = -z;
this.w = -w;
return this;
}
public Vector4i negate(Vector4i dest) {
dest.x = -x;
dest.y = -y;
dest.z = -z;
dest.w = -w;
return dest;
}
/**
* Return a string representation of this vector.
*
* This method creates a new {@link DecimalFormat} on every invocation with the format string "0.000E0;-
".
*
* @return the string representation
*/
public String toString() {
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
}
/**
* Return a string representation of this vector by formatting the vector components with the given {@link NumberFormat}.
*
* @param formatter
* the {@link NumberFormat} used to format the vector components with
* @return the string representation
*/
public String toString(NumberFormat formatter) {
return "(" + formatter.format(x) + " " + formatter.format(y) + " " + formatter.format(z) + " " + formatter.format(w) + ")";
}
public void writeExternal(ObjectOutput out) throws IOException {
out.writeInt(x);
out.writeInt(y);
out.writeInt(z);
out.writeInt(w);
}
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
x = in.readInt();
y = in.readInt();
z = in.readInt();
w = in.readInt();
}
/**
* Set the components of this vector to be the component-wise minimum of this and the other vector.
*
* @param v
* the other vector
* @return this
*/
public Vector4i min(Vector4ic v) {
this.x = x < v.x() ? x : v.x();
this.y = y < v.y() ? y : v.y();
this.z = z < v.z() ? z : v.z();
this.w = w < v.w() ? w : v.w();
return this;
}
public Vector4i min(Vector4ic v, Vector4i dest) {
dest.x = x < v.x() ? x : v.x();
dest.y = y < v.y() ? y : v.y();
dest.z = z < v.z() ? z : v.z();
dest.w = w < v.w() ? w : v.w();
return dest;
}
/**
* Set the components of this vector to be the component-wise maximum of this and the other vector.
*
* @param v
* the other vector
* @return this
*/
public Vector4i max(Vector4ic v) {
this.x = x > v.x() ? x : v.x();
this.y = y > v.y() ? y : v.y();
this.z = z > v.z() ? z : v.z();
this.w = w > v.w() ? w : v.w();
return this;
}
public Vector4i max(Vector4ic v, Vector4i dest) {
dest.x = x > v.x() ? x : v.x();
dest.y = y > v.y() ? y : v.y();
dest.z = z > v.z() ? z : v.z();
dest.w = w > v.w() ? w : v.w();
return dest;
}
/**
* Compute the absolute of each of this vector's components.
*
* @return this
*/
public Vector4i absolute() {
this.x = Math.abs(x);
this.y = Math.abs(y);
this.z = Math.abs(z);
this.w = Math.abs(w);
return this;
}
public Vector4i absolute(Vector4i dest) {
dest.x = Math.abs(x);
dest.y = Math.abs(y);
dest.z = Math.abs(z);
dest.w = Math.abs(w);
return dest;
}
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + x;
result = prime * result + y;
result = prime * result + z;
result = prime * result + w;
return result;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
Vector4i other = (Vector4i) obj;
if (x != other.x) {
return false;
}
if (y != other.y) {
return false;
}
if (z != other.z) {
return false;
}
if (w != other.w) {
return false;
}
return true;
}
public boolean equals(int x, int y, int z, int w) {
if (this.x != x)
return false;
if (this.y != y)
return false;
if (this.z != z)
return false;
if (this.w != w)
return false;
return true;
}
}