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/*
 * The MIT License
 *
 * Copyright (c) 2023-2024 JOML
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.joml;

//#ifdef __HAS_NIO__
import java.nio.ByteBuffer;
import java.nio.LongBuffer;
//#endif

/**
 * Interface to a read-only view of a 3-dimensional vector of longs.
 * 
 * @author Kai Burjack
 */
public interface Vector3Lc {

    /**
     * @return the value of the x component
     */
    long x();

    /**
     * @return the value of the y component
     */
    long y();

    /**
     * @return the value of the z component
     */
    long z();

//#ifdef __HAS_NIO__
    /**
     * Store this vector into the supplied {@link LongBuffer} at the current
     * buffer {@link LongBuffer#position() position}.
     * 

* This method will not increment the position of the given LongBuffer. *

* In order to specify the offset into the LongBuffer at which the vector is * stored, use {@link #get(int, LongBuffer)}, taking the absolute position as * parameter. * * @see #get(int, LongBuffer) * * @param buffer * will receive the values of this vector in x, y, z order * @return the passed in buffer */ LongBuffer get(LongBuffer buffer); /** * Store this vector into the supplied {@link LongBuffer} starting at the * specified absolute buffer position/index. *

* This method will not increment the position of the given LongBuffer. * * @param index * the absolute position into the LongBuffer * @param * buffer will receive the values of this vector in x, y, z order * @return the passed in buffer */ LongBuffer get(int index, LongBuffer buffer); /** * Store this vector into the supplied {@link ByteBuffer} at the current * buffer {@link ByteBuffer#position() position}. *

* This method will not increment the position of the given ByteBuffer. *

* In order to specify the offset into the ByteBuffer at which the vector is * stored, use {@link #get(int, ByteBuffer)}, taking the absolute position * as parameter. * * @see #get(int, ByteBuffer) * * @param buffer * will receive the values of this vector in x, y, z order * @return the passed in buffer */ ByteBuffer get(ByteBuffer buffer); /** * Store this vector into the supplied {@link ByteBuffer} starting at the * specified absolute buffer position/index. *

* This method will not increment the position of the given ByteBuffer. * * @param index * the absolute position into the ByteBuffer * @param buffer * will receive the values of this vector in x, y, z order * @return the passed in buffer */ ByteBuffer get(int index, ByteBuffer buffer); //#endif //#ifdef __HAS_UNSAFE__ /** * Store this vector at the given off-heap memory address. *

* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`. *

* This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process. * * @param address * the off-heap address where to store this vector * @return this */ Vector3Lc getToAddress(long address); //#endif /** * Subtract the supplied vector from this one and store the result in * dest. * * @param v * the vector to subtract * @param dest * will hold the result * @return dest */ Vector3L sub(Vector3Lc v, Vector3L dest); /** * Decrement the components of this vector by the given values and store the * result in dest. * * @param x * the x component to subtract * @param y * the y component to subtract * @param z * the z component to subtract * @param dest * will hold the result * @return dest */ Vector3L sub(long x, long y, long z, Vector3L dest); /** * Add the supplied vector to this one and store the result in * dest. * * @param v * the vector to add * @param dest * will hold the result * @return dest */ Vector3L add(Vector3Lc v, Vector3L dest); /** * Increment the components of this vector by the given values and store the * result in dest. * * @param x * the x component to add * @param y * the y component to add * @param z * the z component to add * @param dest * will hold the result * @return dest */ Vector3L add(long x, long y, long z, Vector3L dest); /** * Multiply the components of this vector by the given scalar and store the result in dest. * * @param scalar * the value to multiply this vector's components by * @param dest * will hold the result * @return dest */ Vector3L mul(long scalar, Vector3L dest); /** * Multiply the supplied vector by this one and store the result in * dest. * * @param v * the vector to multiply * @param dest * will hold the result * @return dest */ Vector3L mul(Vector3Lc v, Vector3L dest); /** * Multiply the components of this vector by the given values and store the * result in dest. * * @param x * the x component to multiply * @param y * the y component to multiply * @param z * the z component to multiply * @param dest * will hold the result * @return dest */ Vector3L mul(long x, long y, long z, Vector3L dest); /** * Divide all components of this vector by the given scalar value * and store the result in dest. * * @param scalar * the scalar to divide by * @param dest * will hold the result * @return dest */ Vector3L div(float scalar, Vector3L dest); /** * Divide all components of this vector by the given scalar value * and store the result in dest. * * @param scalar * the scalar to divide by * @param dest * will hold the result * @return dest */ Vector3L div(long scalar, Vector3L dest); /** * Return the length squared of this vector. * * @return the length squared */ long lengthSquared(); /** * Return the length of this vector. * * @return the length */ double length(); /** * Return the distance between this Vector and v. * * @param v * the other vector * @return the distance */ double distance(Vector3Lc v); /** * Return the distance between this vector and (x, y, z). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @param z * the z component of the other vector * @return the euclidean distance */ double distance(long x, long y, long z); /** * Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance) * (x, y). * * @param v * the other vector * @return the grid distance */ long gridDistance(Vector3Lc v); /** * Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance) * (x, y). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @param z * the y component of the other vector * @return the grid distance */ long gridDistance(long x, long y, long z); /** * Return the square of the distance between this vector and v. * * @param v * the other vector * @return the squared of the distance */ long distanceSquared(Vector3Lc v); /** * Return the square of the distance between this vector and (x, y, z). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @param z * the z component of the other vector * @return the square of the distance */ long distanceSquared(long x, long y, long z); /** * Negate this vector and store the result in dest. * * @param dest * will hold the result * @return dest */ Vector3L negate(Vector3L dest); /** * Set the components of dest to be the component-wise minimum of this and the other vector. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector3L min(Vector3Lc v, Vector3L dest); /** * Set the components of dest to be the component-wise maximum of this and the other vector. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector3L max(Vector3Lc v, Vector3L dest); /** * Get the value of the specified component of this vector. * * @param component * the component, within [0..2] * @return the value * @throws IllegalArgumentException if component is not within [0..2] */ long get(int component) throws IllegalArgumentException; /** * Determine the component with the biggest absolute value. * * @return the component index, within [0..2] */ int maxComponent(); /** * Determine the component with the smallest (towards zero) absolute value. * * @return the component index, within [0..2] */ int minComponent(); /** * Compute the absolute of each of this vector's components * and store the result into dest. * * @param dest * will hold the result * @return dest */ Vector3L absolute(Vector3L dest); /** * Compare the vector components of this vector with the given (x, y, z) * and return whether all of them are equal. * * @param x * the x component to compare to * @param y * the y component to compare to * @param z * the z component to compare to * @return true if all the vector components are equal */ boolean equals(long x, long y, long z); }





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