org.jsl.collider.Session Maven / Gradle / Ivy
/*
* Copyright (C) 2013 Sergey Zubarev, [email protected]
*
* This file is a part of JS-Collider framework.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package org.jsl.collider;
import java.net.SocketAddress;
import java.nio.ByteBuffer;
public interface Session
{
public interface Listener
{
/**
* Called by framework when some data is available.
* Executed serially in a one thread, but not necessary always the same.
* Position in the byte buffer can be greater than 0,
* limit can be less than capacity.
*/
public abstract void onDataReceived( RetainableByteBuffer data );
/**
* Called by framework when underlying socket channel
* is closed and all income data is processed.
*/
public abstract void onConnectionClosed();
}
/**
* Returns Collider instance the session is linked with.
*/
public Collider getCollider();
/**
* Returns local socket address of the session.
*/
public SocketAddress getLocalAddress();
/**
* Returns remote socket address of the session.
*/
public SocketAddress getRemoteAddress();
/**
* Schedules data to be sent to the underlying socket channel.
* Retains the data buffer, but buffer remains unchanged
* (even it's attributes like a position, limit etc)
* so the buffer can be reused to send the same data
* to the different sessions.
* @return >=0 - byte buffer is retained by the framework, will be sent as soon as possible
* -1 - the session is closed
*/
public int sendData( ByteBuffer data );
public int sendData( RetainableByteBuffer data );
/**
* Method makes an attempt to write data synchronously to the underlying socket channel.
* It can happen if it is the single thread calling the sendData or sendDataSync.
* Otherwise data will sent as sendData would be called.
* @return 0 - data written to socket, byte buffer can be reused
* >0 - byte buffer is retained by the framework, will be sent as soon as possible
* -1 - the session is closed
*/
public int sendDataSync( ByteBuffer data );
/**
* Method to be used to close the session.
* Works asynchronously so connection will not be closed immediately
* after function return. Outgoing data scheduled but not sent yet
* will be sent. Any data already read from the socket at the moment
* but not processed yet will be processed. onConnectionClosed
* will be called after all received data will be processed.
* All further sendData, sendDataAsync and
* closeConnection calls will return -1.
* @return >0 - amount of data waiting to be sent
* <0 - session already closed and has no data to be sent
*/
public int closeConnection();
/**
* Replaces the current session listener with a new one.
* Supposed to be called only from the onDataReceived() callback.
* Calling it not from the onDataReceived callback will result
* in undefined behaviour.
*/
public Listener replaceListener( Listener newListener );
public int accelerate( ShMem shMem, ByteBuffer message );
}
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