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/**
* Copyright (c) 2012, University of Konstanz, Distributed Systems Group All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
* following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or other materials provided with the
* distribution. * Neither the name of the University of Konstanz nor the names of its contributors may be used to
* endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jscsi.state;
/**
* This enumeration represents the order in which states can be called. If a state has a following state you can use
* nextState(), to see what that state is. The pattern is build according to
*
* @author Andreas Rain
*
*/
public enum StatePattern {
/** Login request state */
LoginRequestState,
/** Login response state */
LoginResponseState,
/** Capacity request state */
CapacityRequestState,
/** Capacity response state */
CapacityResponseState,
/** Read request state */
ReadRequestState,
/** Read request state */
ReadResponseState,
/** Write request state */
WriteRequestState,
/** Write first burst state */
WriteFirstBurstState,
/** Write second response state */
WriteSecondResponseState,
/** Write second burst state */
WriteSecondBurstState,
/** Logout request state */
LogoutRequestState,
/** Logout response state */
LogoutResponseState,
/** Waiting for work state */
WaitingForWorkState,
/** Connection closed state */
ConnectionClosedState;
/** This state is the initial state in the process */
public static final StatePattern intial = LoginRequestState;
/**
* This method returns the following state(s) Multiple states mean that there is more than one state possible for
* the follow up.
*
* @param StatePattern s
* @return StatePattern[]
*/
public static StatePattern[] nextState (StatePattern s) {
switch (s) {
case LoginRequestState :
return new StatePattern[] { LoginResponseState };
case LoginResponseState :
return new StatePattern[] { CapacityRequestState };
case CapacityRequestState :
return new StatePattern[] { CapacityResponseState };
case CapacityResponseState :
return new StatePattern[] { WaitingForWorkState };
case WaitingForWorkState :
return new StatePattern[] { ReadRequestState, WriteRequestState, LogoutRequestState };
case ReadRequestState :
return new StatePattern[] { ReadResponseState };
case ReadResponseState :
return new StatePattern[] { WaitingForWorkState };
case WriteRequestState :
return new StatePattern[] { WriteFirstBurstState, WriteSecondResponseState };
case WriteFirstBurstState :
return new StatePattern[] { WriteSecondResponseState };
case WriteSecondBurstState :
return new StatePattern[] { WriteSecondResponseState };
case WriteSecondResponseState :
return new StatePattern[] { WriteSecondBurstState, WaitingForWorkState };
case LogoutRequestState :
return new StatePattern[] { LogoutResponseState };
case LogoutResponseState :
return new StatePattern[] { ConnectionClosedState };
default :
break;
}
return null;
}
}
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