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/*_############################################################################
  _## 
  _##  SNMP4J - CommonTimer.java  
  _## 
  _##  Copyright (C) 2003-2009  Frank Fock and Jochen Katz (SNMP4J.org)
  _##  
  _##  Licensed under the Apache License, Version 2.0 (the "License");
  _##  you may not use this file except in compliance with the License.
  _##  You may obtain a copy of the License at
  _##  
  _##      http://www.apache.org/licenses/LICENSE-2.0
  _##  
  _##  Unless required by applicable law or agreed to in writing, software
  _##  distributed under the License is distributed on an "AS IS" BASIS,
  _##  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  _##  See the License for the specific language governing permissions and
  _##  limitations under the License.
  _##  
  _##########################################################################*/

package org.snmp4j.util;

import java.util.TimerTask;
import java.util.Date;

/**
 * This CommonTimer defines the subset interface used from
 * {@link java.util.Timer} by SNMP4J.
 *
 * @author Frank Fock
 * @version 1.9
 * @since 1.9
 */
public interface CommonTimer {

  /**
   * Schedules the specified task for execution after the specified delay.
   *
   * @param task  task to be scheduled.
   * @param delay delay in milliseconds before task is to be executed.
   * @throws IllegalArgumentException if delay is negative, or
   *         delay + System.currentTimeMillis() is negative.
   * @throws IllegalStateException if task was already scheduled or
   *         cancelled, or timer was cancelled.
   */
  void schedule(TimerTask task, long delay);

  /**
   * Schedules the specified task for repeated fixed-delay execution,
   * beginning at the specified time. Subsequent executions take place at
   * approximately regular intervals, separated by the specified period.
   *
   * 

In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying Object.wait(long) is accurate). * *

Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if time.getTime() is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. */ void schedule(TimerTask task, Date firstTime, long period); /** * Schedules the specified task for repeated fixed-delay execution, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals separated by the specified period. * *

In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying Object.wait(long) is accurate). * *

Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if delay is negative, or * delay + System.currentTimeMillis() is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. */ void schedule(TimerTask task, long delay, long period); /** * Terminates this timer, discarding any currently scheduled tasks. * Does not interfere with a currently executing task (if it exists). * Once a timer has been terminated, its execution thread terminates * gracefully, and no more tasks may be scheduled on it. * *

Note that calling this method from within the run method of a * timer task that was invoked by this timer absolutely guarantees that * the ongoing task execution is the last task execution that will ever * be performed by this timer. * *

This method may be called repeatedly; the second and subsequent * calls have no effect. */ public void cancel(); }





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