All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.jooby.WebSocket Maven / Gradle / Ivy

There is a newer version: 0.41.11
Show newest version
/**
 *                                  Apache License
 *                            Version 2.0, January 2004
 *                         http://www.apache.org/licenses/
 *
 *    TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
 *
 *    1. Definitions.
 *
 *       "License" shall mean the terms and conditions for use, reproduction,
 *       and distribution as defined by Sections 1 through 9 of this document.
 *
 *       "Licensor" shall mean the copyright owner or entity authorized by
 *       the copyright owner that is granting the License.
 *
 *       "Legal Entity" shall mean the union of the acting entity and all
 *       other entities that control, are controlled by, or are under common
 *       control with that entity. For the purposes of this definition,
 *       "control" means (i) the power, direct or indirect, to cause the
 *       direction or management of such entity, whether by contract or
 *       otherwise, or (ii) ownership of fifty percent (50%) or more of the
 *       outstanding shares, or (iii) beneficial ownership of such entity.
 *
 *       "You" (or "Your") shall mean an individual or Legal Entity
 *       exercising permissions granted by this License.
 *
 *       "Source" form shall mean the preferred form for making modifications,
 *       including but not limited to software source code, documentation
 *       source, and configuration files.
 *
 *       "Object" form shall mean any form resulting from mechanical
 *       transformation or translation of a Source form, including but
 *       not limited to compiled object code, generated documentation,
 *       and conversions to other media types.
 *
 *       "Work" shall mean the work of authorship, whether in Source or
 *       Object form, made available under the License, as indicated by a
 *       copyright notice that is included in or attached to the work
 *       (an example is provided in the Appendix below).
 *
 *       "Derivative Works" shall mean any work, whether in Source or Object
 *       form, that is based on (or derived from) the Work and for which the
 *       editorial revisions, annotations, elaborations, or other modifications
 *       represent, as a whole, an original work of authorship. For the purposes
 *       of this License, Derivative Works shall not include works that remain
 *       separable from, or merely link (or bind by name) to the interfaces of,
 *       the Work and Derivative Works thereof.
 *
 *       "Contribution" shall mean any work of authorship, including
 *       the original version of the Work and any modifications or additions
 *       to that Work or Derivative Works thereof, that is intentionally
 *       submitted to Licensor for inclusion in the Work by the copyright owner
 *       or by an individual or Legal Entity authorized to submit on behalf of
 *       the copyright owner. For the purposes of this definition, "submitted"
 *       means any form of electronic, verbal, or written communication sent
 *       to the Licensor or its representatives, including but not limited to
 *       communication on electronic mailing lists, source code control systems,
 *       and issue tracking systems that are managed by, or on behalf of, the
 *       Licensor for the purpose of discussing and improving the Work, but
 *       excluding communication that is conspicuously marked or otherwise
 *       designated in writing by the copyright owner as "Not a Contribution."
 *
 *       "Contributor" shall mean Licensor and any individual or Legal Entity
 *       on behalf of whom a Contribution has been received by Licensor and
 *       subsequently incorporated within the Work.
 *
 *    2. Grant of Copyright License. Subject to the terms and conditions of
 *       this License, each Contributor hereby grants to You a perpetual,
 *       worldwide, non-exclusive, no-charge, royalty-free, irrevocable
 *       copyright license to reproduce, prepare Derivative Works of,
 *       publicly display, publicly perform, sublicense, and distribute the
 *       Work and such Derivative Works in Source or Object form.
 *
 *    3. Grant of Patent License. Subject to the terms and conditions of
 *       this License, each Contributor hereby grants to You a perpetual,
 *       worldwide, non-exclusive, no-charge, royalty-free, irrevocable
 *       (except as stated in this section) patent license to make, have made,
 *       use, offer to sell, sell, import, and otherwise transfer the Work,
 *       where such license applies only to those patent claims licensable
 *       by such Contributor that are necessarily infringed by their
 *       Contribution(s) alone or by combination of their Contribution(s)
 *       with the Work to which such Contribution(s) was submitted. If You
 *       institute patent litigation against any entity (including a
 *       cross-claim or counterclaim in a lawsuit) alleging that the Work
 *       or a Contribution incorporated within the Work constitutes direct
 *       or contributory patent infringement, then any patent licenses
 *       granted to You under this License for that Work shall terminate
 *       as of the date such litigation is filed.
 *
 *    4. Redistribution. You may reproduce and distribute copies of the
 *       Work or Derivative Works thereof in any medium, with or without
 *       modifications, and in Source or Object form, provided that You
 *       meet the following conditions:
 *
 *       (a) You must give any other recipients of the Work or
 *           Derivative Works a copy of this License; and
 *
 *       (b) You must cause any modified files to carry prominent notices
 *           stating that You changed the files; and
 *
 *       (c) You must retain, in the Source form of any Derivative Works
 *           that You distribute, all copyright, patent, trademark, and
 *           attribution notices from the Source form of the Work,
 *           excluding those notices that do not pertain to any part of
 *           the Derivative Works; and
 *
 *       (d) If the Work includes a "NOTICE" text file as part of its
 *           distribution, then any Derivative Works that You distribute must
 *           include a readable copy of the attribution notices contained
 *           within such NOTICE file, excluding those notices that do not
 *           pertain to any part of the Derivative Works, in at least one
 *           of the following places: within a NOTICE text file distributed
 *           as part of the Derivative Works; within the Source form or
 *           documentation, if provided along with the Derivative Works; or,
 *           within a display generated by the Derivative Works, if and
 *           wherever such third-party notices normally appear. The contents
 *           of the NOTICE file are for informational purposes only and
 *           do not modify the License. You may add Your own attribution
 *           notices within Derivative Works that You distribute, alongside
 *           or as an addendum to the NOTICE text from the Work, provided
 *           that such additional attribution notices cannot be construed
 *           as modifying the License.
 *
 *       You may add Your own copyright statement to Your modifications and
 *       may provide additional or different license terms and conditions
 *       for use, reproduction, or distribution of Your modifications, or
 *       for any such Derivative Works as a whole, provided Your use,
 *       reproduction, and distribution of the Work otherwise complies with
 *       the conditions stated in this License.
 *
 *    5. Submission of Contributions. Unless You explicitly state otherwise,
 *       any Contribution intentionally submitted for inclusion in the Work
 *       by You to the Licensor shall be under the terms and conditions of
 *       this License, without any additional terms or conditions.
 *       Notwithstanding the above, nothing herein shall supersede or modify
 *       the terms of any separate license agreement you may have executed
 *       with Licensor regarding such Contributions.
 *
 *    6. Trademarks. This License does not grant permission to use the trade
 *       names, trademarks, service marks, or product names of the Licensor,
 *       except as required for reasonable and customary use in describing the
 *       origin of the Work and reproducing the content of the NOTICE file.
 *
 *    7. Disclaimer of Warranty. Unless required by applicable law or
 *       agreed to in writing, Licensor provides the Work (and each
 *       Contributor provides its Contributions) on an "AS IS" BASIS,
 *       WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
 *       implied, including, without limitation, any warranties or conditions
 *       of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
 *       PARTICULAR PURPOSE. You are solely responsible for determining the
 *       appropriateness of using or redistributing the Work and assume any
 *       risks associated with Your exercise of permissions under this License.
 *
 *    8. Limitation of Liability. In no event and under no legal theory,
 *       whether in tort (including negligence), contract, or otherwise,
 *       unless required by applicable law (such as deliberate and grossly
 *       negligent acts) or agreed to in writing, shall any Contributor be
 *       liable to You for damages, including any direct, indirect, special,
 *       incidental, or consequential damages of any character arising as a
 *       result of this License or out of the use or inability to use the
 *       Work (including but not limited to damages for loss of goodwill,
 *       work stoppage, computer failure or malfunction, or any and all
 *       other commercial damages or losses), even if such Contributor
 *       has been advised of the possibility of such damages.
 *
 *    9. Accepting Warranty or Additional Liability. While redistributing
 *       the Work or Derivative Works thereof, You may choose to offer,
 *       and charge a fee for, acceptance of support, warranty, indemnity,
 *       or other liability obligations and/or rights consistent with this
 *       License. However, in accepting such obligations, You may act only
 *       on Your own behalf and on Your sole responsibility, not on behalf
 *       of any other Contributor, and only if You agree to indemnify,
 *       defend, and hold each Contributor harmless for any liability
 *       incurred by, or claims asserted against, such Contributor by reason
 *       of your accepting any such warranty or additional liability.
 *
 *    END OF TERMS AND CONDITIONS
 *
 *    APPENDIX: How to apply the Apache License to your work.
 *
 *       To apply the Apache License to your work, attach the following
 *       boilerplate notice, with the fields enclosed by brackets "{}"
 *       replaced with your own identifying information. (Don't include
 *       the brackets!)  The text should be enclosed in the appropriate
 *       comment syntax for the file format. We also recommend that a
 *       file or class name and description of purpose be included on the
 *       same "printed page" as the copyright notice for easier
 *       identification within third-party archives.
 *
 *    Copyright 2014 Edgar Espina
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */
package org.jooby;

import com.google.common.base.Preconditions;
import com.google.inject.Key;
import com.google.inject.TypeLiteral;
import static java.util.Objects.requireNonNull;
import org.jooby.internal.RouteMatcher;
import org.jooby.internal.RoutePattern;
import org.jooby.internal.WebSocketImpl;
import org.slf4j.LoggerFactory;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.io.Closeable;
import java.util.Map;
import java.util.Optional;
import java.util.Set;

/**
 * 

WebSockets

*

* Creating web sockets is pretty straightforward: *

* *
 *  {
 *    ws("/", (ws) {@literal ->} {
 *      // connected
 *      ws.onMessage(message {@literal ->} {
 *        System.out.println(message.value());
 *        ws.send("Message Received");
 *      });
 *      ws.send("Connected");
 *    });
 *  }
 * 
* * First thing you need to do is to register a new web socket in your App using the * {@link Jooby#ws(String, WebSocket.OnOpen1)} method. * You can specify a path to listen for web socket connection. The path can be a static path or * a path pattern (like routes). * * On new connections the {@link WebSocket.OnOpen1#onOpen(WebSocket)} will be executed from there * you can listen using the {@link #onMessage(OnMessage)}, {@link #onClose(OnClose)} or * {@link #onError(OnError)} events. * * Inside a handler you can send text or binary message. * *

mvc

*

* Starting from 1.1.0 is it possible to use a class as web socket listener (in * addition to the script web sockets supported). Your class must implement * {@link WebSocket#onMessage(OnMessage)}, like: *

* *
{@code
 * @Path("/ws")
 * class MyHandler implements WebSocket.OnMessage {
 *
 *   private WebSocket ws;
 *
 *   @Inject
 *   public MyHandler(WebSocket ws) {
 *     this.ws = ws;
 *   }
 *
 *   @Override
 *   public void onMessage(String message) {
 *    ws.send("Got it!");
 *   }
 * }
 *
 * {
 *   ws(MyHandler.class);
 * }
 *
 * }
* *

* Optionally, your listener might implements the * {@link WebSocket.OnClose}, * {@link WebSocket.OnError} or {@link WebSocket.OnOpen} callbacks. Or if you want to * implement all them, then just {@link WebSocket.Handler} *

* *

data types

*

* If your web socket is suppose to send/received a specific data type, like: * json it is nice to define a consume and produce types: *

* *
 *   ws("/", (ws) {@literal ->} {
 *     ws.onMessage(message {@literal ->} {
 *       // read as json
 *       MyObject object = message.to(MyObject.class);
 *     });
 *
 *     MyObject object = new MyObject();
 *     ws.send(object); // convert to text message using a json converter
 *   })
 *   .consumes(MediaType.json)
 *   .produces(MediaType.json);
 * 
* *

* Or via annotations for mvc listeners: *

* *
{@code
 *
 * @Consumes("json")
 * @Produces("json")
 * @Path("/ws")
 * class MyHandler implements WebSocket.OnMessage {
 *
 *   public void onMessage(MyObject message) {
 *     // ...
 *     ws.send(new ResponseObject());
 *   }
 *
 * }
 * }
* *

* The message MyObject will be processed by a json parser and the * response object will be renderered as json too. *

* * @author edgar * @since 0.1.0 */ public interface WebSocket extends Closeable, Registry { /** Websocket key. */ Key> KEY = Key.get(new TypeLiteral>() { }); /** * A web socket connect handler. Executed every time a new client connect to the socket. * * @author edgar * @since 0.1.0 */ interface OnOpen { /** * Inside a connect event, you can listen for {@link WebSocket#onMessage(OnMessage)}, * {@link WebSocket#onClose(OnClose)} or {@link WebSocket#onError(OnError)} events. * * Also, you can send text and binary message. * * @param req Current request. * @param ws A web socket. * @throws Exception If something goes wrong while connecting. */ void onOpen(Request req, WebSocket ws) throws Exception; } /** * A web socket connect handler. Executed every time a new client connect to the socket. * * @author edgar * @since 0.1.0 */ interface OnOpen1 extends OnOpen { @Override default void onOpen(final Request req, final WebSocket ws) throws Exception { onOpen(ws); } /** * Inside a connect event, you can listen for {@link WebSocket#onMessage(OnMessage)}, * {@link WebSocket#onClose(OnClose)} or {@link WebSocket#onError(OnError)} events. * * Also, you can send text and binary message. * * @param ws A web socket. * @throws Exception If something goes wrong while connecting. */ void onOpen(WebSocket ws) throws Exception; } /** * Hold a status code and optionally a reason message for {@link WebSocket#close()} operations. * * @author edgar * @since 0.1.0 */ class CloseStatus { /** A status code. */ private final int code; /** A close reason. */ private final String reason; /** * Create a new {@link CloseStatus} instance. * * @param code the status code */ private CloseStatus(final int code) { this(code, null); } /** * Create a new {@link CloseStatus} instance. * * @param code the status code * @param reason the reason */ private CloseStatus(final int code, final String reason) { Preconditions.checkArgument((code >= 1000 && code < 5000), "Invalid code: %s", code); this.code = code; this.reason = reason == null || reason.isEmpty() ? null : reason; } /** * Creates a new {@link CloseStatus}. * * @param code A status code. * @return A new close status. */ public static CloseStatus of(final int code) { return new CloseStatus(code); } /** * Creates a new {@link CloseStatus}. * * @param code A status code. * @param reason A close reason. * @return A new close status. */ public static CloseStatus of(final int code, final String reason) { requireNonNull(reason, "A reason is required."); return new CloseStatus(code, reason); } /** * @return the status code. */ public int code() { return this.code; } /** * @return the reason or {@code null}. */ public String reason() { return this.reason; } @Override public String toString() { if (reason == null) { return code + ""; } return code + " (" + reason + ")"; } } /** * Web socket message callback. * * @author edgar * @since 0.1.0 * @param Param type. */ interface OnMessage { /** * Invoked from a web socket. * * @param message Client message. * @throws Exception If something goes wrong. */ void onMessage(T message) throws Exception; } interface OnClose { void onClose(CloseStatus status) throws Exception; } /** * Web socket success callback. * * @author edgar * @since 0.1.0 */ interface SuccessCallback { /** * Invoked from a web socket. * * @throws Exception If something goes wrong. */ void invoke() throws Exception; } /** * Web socket err callback. * * @author edgar * @since 0.1.0 */ interface OnError { /** * Invoked if something goes wrong. * * @param err Err cause. */ void onError(Throwable err); } /** * Configure a web socket. * * @author edgar * @since 0.1.0 */ class Definition { /** * A route compiled pattern. */ private RoutePattern routePattern; /** * Defines the media types that the methods of a resource class or can consumes. Default is: * {@literal *}/{@literal *}. */ private MediaType consumes = MediaType.plain; /** * Defines the media types that the methods of a resource class or can produces. Default is: * {@literal *}/{@literal *}. */ private MediaType produces = MediaType.plain; /** A path pattern. */ private String pattern; /** A ws handler. */ private OnOpen handler; /** * Creates a new {@link Definition}. * * @param pattern A path pattern. * @param handler A ws handler. */ public Definition(final String pattern, final OnOpen handler) { requireNonNull(pattern, "A route path is required."); requireNonNull(handler, "A handler is required."); this.routePattern = new RoutePattern("WS", pattern); // normalized pattern this.pattern = routePattern.pattern(); this.handler = handler; } /** * @return A route pattern. */ public String pattern() { return pattern; } /** * Test if the given path matches this web socket. * * @param path A path pattern. * @return A web socket or empty optional. */ public Optional matches(final String path) { RouteMatcher matcher = routePattern.matcher("WS" + path); if (matcher.matches()) { return Optional.of(asWebSocket(matcher)); } return Optional.empty(); } /** * Set the media types the route can consume. * * @param type The media types to test for. * @return This route definition. */ public Definition consumes(final String type) { return consumes(MediaType.valueOf(type)); } /** * Set the media types the route can consume. * * @param type The media types to test for. * @return This route definition. */ public Definition consumes(final MediaType type) { this.consumes = requireNonNull(type, "A type is required."); return this; } /** * Set the media types the route can produces. * * @param type The media types to test for. * @return This route definition. */ public Definition produces(final String type) { return produces(MediaType.valueOf(type)); } /** * Set the media types the route can produces. * * @param type The media types to test for. * @return This route definition. */ public Definition produces(final MediaType type) { this.produces = requireNonNull(type, "A type is required."); return this; } /** * @return All the types this route can consumes. */ public MediaType consumes() { return this.consumes; } /** * @return All the types this route can produces. */ public MediaType produces() { return this.produces; } @Override public boolean equals(final Object obj) { if (obj instanceof Definition) { Definition def = (Definition) obj; return this.pattern.equals(def.pattern); } return false; } @Override public int hashCode() { return pattern.hashCode(); } @Override public String toString() { StringBuilder buffer = new StringBuilder(); buffer.append("WS ").append(pattern()).append("\n"); buffer.append(" consume: ").append(consumes()).append("\n"); buffer.append(" produces: ").append(produces()).append("\n"); return buffer.toString(); } /** * Creates a new web socket. * * @param matcher A route matcher. * @return A new web socket. */ private WebSocket asWebSocket(final RouteMatcher matcher) { return new WebSocketImpl(handler, matcher.path(), pattern, matcher.vars(), consumes, produces); } } interface Handler extends OnClose, OnMessage, OnError, OnOpen { } /** Default success callback. */ SuccessCallback SUCCESS = () -> { }; /** Default err callback. */ OnError ERR = (ex) -> { LoggerFactory.getLogger(WebSocket.class).error("error while sending data", ex); }; /** * "1000 indicates a normal closure, meaning that the purpose for which the connection * was established has been fulfilled." */ CloseStatus NORMAL = new CloseStatus(1000, "Normal"); /** * "1001 indicates that an endpoint is "going away", such as a server going down or a * browser having navigated away from a page." */ CloseStatus GOING_AWAY = new CloseStatus(1001, "Going away"); /** * "1002 indicates that an endpoint is terminating the connection due to a protocol * error." */ CloseStatus PROTOCOL_ERROR = new CloseStatus(1002, "Protocol error"); /** * "1003 indicates that an endpoint is terminating the connection because it has * received a type of data it cannot accept (e.g., an endpoint that understands only * text data MAY send this if it receives a binary message)." */ CloseStatus NOT_ACCEPTABLE = new CloseStatus(1003, "Not acceptable"); /** * "1007 indicates that an endpoint is terminating the connection because it has * received data within a message that was not consistent with the type of the message * (e.g., non-UTF-8 [RFC3629] data within a text message)." */ CloseStatus BAD_DATA = new CloseStatus(1007, "Bad data"); /** * "1008 indicates that an endpoint is terminating the connection because it has * received a message that violates its policy. This is a generic status code that can * be returned when there is no other more suitable status code (e.g., 1003 or 1009) * or if there is a need to hide specific details about the policy." */ CloseStatus POLICY_VIOLATION = new CloseStatus(1008, "Policy violation"); /** * "1009 indicates that an endpoint is terminating the connection because it has * received a message that is too big for it to process." */ CloseStatus TOO_BIG_TO_PROCESS = new CloseStatus(1009, "Too big to process"); /** * "1010 indicates that an endpoint (client) is terminating the connection because it * has expected the server to negotiate one or more extension, but the server didn't * return them in the response message of the WebSocket handshake. The list of * extensions that are needed SHOULD appear in the /reason/ part of the Close frame. * Note that this status code is not used by the server, because it can fail the * WebSocket handshake instead." */ CloseStatus REQUIRED_EXTENSION = new CloseStatus(1010, "Required extension"); /** * "1011 indicates that a server is terminating the connection because it encountered * an unexpected condition that prevented it from fulfilling the request." */ CloseStatus SERVER_ERROR = new CloseStatus(1011, "Server error"); /** * "1012 indicates that the service is restarted. A client may reconnect, and if it * chooses to do, should reconnect using a randomized delay of 5 - 30s." */ CloseStatus SERVICE_RESTARTED = new CloseStatus(1012, "Service restarted"); /** * "1013 indicates that the service is experiencing overload. A client should only * connect to a different IP (when there are multiple for the target) or reconnect to * the same IP upon user action." */ CloseStatus SERVICE_OVERLOAD = new CloseStatus(1013, "Service overload"); /** * @return Current request path. */ @Nonnull String path(); /** * @return The currently matched pattern. */ @Nonnull String pattern(); /** * @return The currently matched path variables (if any). */ @Nonnull Map vars(); /** * @return The type this route can consumes, defaults is: {@code * / *}. */ @Nonnull MediaType consumes(); /** * @return The type this route can produces, defaults is: {@code * / *}. */ @Nonnull MediaType produces(); /** * Register a callback to execute when a new message arrive. * * @param callback A callback * @throws Exception If something goes wrong. */ void onMessage(OnMessage callback) throws Exception; /** * Register an error callback to execute when an error is found. * * @param callback A callback */ void onError(OnError callback); /** * Register an close callback to execute when client close the web socket. * * @param callback A callback * @throws Exception If something goes wrong. */ void onClose(OnClose callback) throws Exception; /** * Gracefully closes the connection, after sending a description message * * @param code Close status code. * @param reason Close reason. */ default void close(final int code, final String reason) { close(CloseStatus.of(code, reason)); } /** * Gracefully closes the connection, after sending a description message * * @param code Close status code. */ default void close(final int code) { close(CloseStatus.of(code)); } /** * Gracefully closes the connection, after sending a description message */ @Override default void close() { close(NORMAL); } /** * True if the websocket is still open. * * @return True if the websocket is still open. */ boolean isOpen(); /** * Gracefully closes the connection, after sending a description message * * @param status Close status code. */ void close(CloseStatus status); /** * Resume the client stream. */ void resume(); /** * Pause the client stream. */ void pause(); /** * Immediately shuts down the connection. * * @throws Exception If something goes wrong. */ void terminate() throws Exception; /** * Send data through the connection. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @throws Exception If something goes wrong. */ default void send(final Object data) throws Exception { send(data, SUCCESS, ERR); } /** * Send data through the connection. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @param success A success callback. * @throws Exception If something goes wrong. */ default void send(final Object data, final SuccessCallback success) throws Exception { send(data, success, ERR); } /** * Send data through the connection. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @param err An err callback. * @throws Exception If something goes wrong. */ default void send(final Object data, final OnError err) throws Exception { send(data, SUCCESS, err); } /** * Send data through the connection. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @param success A success callback. * @param err An err callback. * @throws Exception If something goes wrong. */ void send(Object data, SuccessCallback success, OnError err) throws Exception; /** * Send data to all connected sessions. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @throws Exception If something goes wrong. */ default void broadcast(final Object data) throws Exception { broadcast(data, SUCCESS, ERR); } /** * Send data to all connected sessions. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @param success A success callback. * @throws Exception If something goes wrong. */ default void broadcast(final Object data, final SuccessCallback success) throws Exception { broadcast(data, success, ERR); } /** * Send data to all connected sessions. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @param err An err callback. * @throws Exception If something goes wrong. */ default void broadcast(final Object data, final OnError err) throws Exception { broadcast(data, SUCCESS, err); } /** * Send data to all connected sessions. * * If the web socket is closed this method throw an {@link Err} with {@link #NORMAL} close status. * * @param data Data to send. * @param success A success callback. * @param err An err callback. * @throws Exception If something goes wrong. */ void broadcast(Object data, SuccessCallback success, OnError err) throws Exception; /** * Set a web socket attribute. * * @param name Attribute name. * @param value Attribute value. * @return This socket. */ @Nullable WebSocket set(String name, Object value); /** * Get a web socket attribute. * * @param name Attribute name. * @return Attribute value. */ T get(String name); /** * Get a web socket attribute or empty value. * * @param name Attribute name. * @param Attribute type. * @return Attribute value or empty value. */ Optional ifGet(String name); /** * Clear/remove a web socket attribute. * * @param name Attribute name. * @param Attribute type. * @return Attribute value (if any). */ Optional unset(String name); /** * Clear/reset all the web socket attributes. * * @return This socket. */ WebSocket unset(); /** * Web socket attributes. * * @return Web socket attributes. */ Map attributes(); }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy