
commonMain.people_body._allPeopleBody.kt Maven / Gradle / Ivy
package org.kodein.emoji.people_body
import org.kodein.emoji.Emoji
import org.kodein.emoji.EmojiFinder
import org.kodein.emoji.people_body.hand_fingers_open.*
import org.kodein.emoji.people_body.hand_fingers_partial.*
import org.kodein.emoji.people_body.hand_single_finger.*
import org.kodein.emoji.people_body.hand_fingers_closed.*
import org.kodein.emoji.people_body.hands.*
import org.kodein.emoji.people_body.hand_prop.*
import org.kodein.emoji.people_body.body_parts.*
import org.kodein.emoji.people_body.person.*
import org.kodein.emoji.people_body.person_gesture.*
import org.kodein.emoji.people_body.person_role.*
import org.kodein.emoji.people_body.person_fantasy.*
import org.kodein.emoji.people_body.person_activity.*
import org.kodein.emoji.people_body.person_sport.*
import org.kodein.emoji.people_body.person_resting.*
import org.kodein.emoji.people_body.family.*
import org.kodein.emoji.people_body.person_symbol.*
internal fun EmojiFinder.addAllPeopleBody() {
addAllHandFingersOpen()
addAllHandFingersPartial()
addAllHandSingleFinger()
addAllHandFingersClosed()
addAllHands()
addAllHandProp()
addAllBodyParts()
addAllPerson()
addAllPersonGesture()
addAllPersonRole()
addAllPersonFantasy()
addAllPersonActivity()
addAllPersonSport()
addAllPersonResting()
addAllFamily()
addAllPersonSymbol()
}
internal suspend fun SequenceScope.yieldAllPeopleBody() {
yieldAllHandFingersOpen()
yieldAllHandFingersPartial()
yieldAllHandSingleFinger()
yieldAllHandFingersClosed()
yieldAllHands()
yieldAllHandProp()
yieldAllBodyParts()
yieldAllPerson()
yieldAllPersonGesture()
yieldAllPersonRole()
yieldAllPersonFantasy()
yieldAllPersonActivity()
yieldAllPersonSport()
yieldAllPersonResting()
yieldAllFamily()
yieldAllPersonSymbol()
}
internal val countPeopleBody = 385
/**
* All Emoji of the People & Body group.
*/
public fun Emoji.Companion.sequencePeopleBody(): Sequence =
sequence { yieldAllPeopleBody() }
/**
* All Emoji of the People & Body group.
*
* WARNING: This can be quite heavy to construct.
* This method should be called in background and its result should be cached.
*/
public fun Emoji.Companion.allPeopleBody(): List =
ArrayList(countPeopleBody).also { list -> sequencePeopleBody().forEach { list.add(it) } }
internal fun allPeopleBodySubgroups(): Map List> =
mapOf(
"hand_fingers_open" to { Emoji.listHandFingersOpen() },
"hand_fingers_partial" to { Emoji.listHandFingersPartial() },
"hand_single_finger" to { Emoji.listHandSingleFinger() },
"hand_fingers_closed" to { Emoji.listHandFingersClosed() },
"hands" to { Emoji.listHands() },
"hand_prop" to { Emoji.listHandProp() },
"body_parts" to { Emoji.listBodyParts() },
"person" to { Emoji.listPerson() },
"person_gesture" to { Emoji.listPersonGesture() },
"person_role" to { Emoji.listPersonRole() },
"person_fantasy" to { Emoji.listPersonFantasy() },
"person_activity" to { Emoji.listPersonActivity() },
"person_sport" to { Emoji.listPersonSport() },
"person_resting" to { Emoji.listPersonResting() },
"family" to { Emoji.listFamily() },
"person_symbol" to { Emoji.listPersonSymbol() },
)
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