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/*
 * Copyright (c) 2010-2010 LinkedIn, Inc
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package org.linkedin.glu.agent.api

/**
 * This interface is available from any GLU script using stateManager property
 *
 * Each script is backed by a state machine (org.linkedin.glu.util.state.StateMachine).
 *
 * @author [email protected] */
interface StateManager
{
  /**
   * @return the state of the script (from a state machine point of view) (see info
   * org.linkedin.glu.util.state.StateMachine#getState())
   */
  def getState()

  /**
   * @return a map with the following definition: 
   * [
   *   scriptDefinition: [ mountPoint: x,
   *                       parent: x,
   *                       scriptFactory: x,
   *                       initParameters: x ], // all values provided when installing the glu script
   *    scriptState: [
   *                   script: [x:x], // all serializable variables in the glu script
   *                   stateMachine: getState(),
   *                   timers: [[timer: x, repeatFrequency: x], ...]
   *                 ]
   * ]
   * 
*/ def getFullState() /** * This method is used to change the state and should be used carefully. This method cannot * be used when in transition state * * @param currentState the new current state (can be null in which case we keep * the current one) * @param error the new error state */ void forceChangeState(currentState, error) /** * This method waits for the script to be in shutdown state: the script is put in shutdown state * when the agent shutdowns. Note that {@link #getState()} and {@link @getFullState()} still * return their normal value. */ void waitForShutdownState() }




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