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package org.littleshoot.mina.common;

import java.net.SocketAddress;

/**
 * An {@link IoSession} for broadcast transports. (e.g. UDP broadcast or multicast)
 * 
 * 

Writing Back to the Broadcasting Server

*

* When you implement a client that receives a broadcast message from a server * such as DHCP server, the client might need to send a response message for the * broadcast message the server sent. Because the remote address of the session * is not the address of the server in case of broadcasting, there should be a * way to specify the destination when you write the response message. * This interface provides {@link #write(Object, SocketAddress)} method so you * can specify the destination. *

* * @author The Apache Directory Project ([email protected]) * @version $Rev: 555855 $, $Date: 2007-07-13 12:19:00 +0900 (Fri, 13 Jul 2007) $ */ public interface BroadcastIoSession extends IoSession { /** * Writes the specified message to the specified destination. * This operation is asynchronous; {@link IoHandler#messageSent(IoSession, Object)} * will be invoked when the message is actually sent to remote peer. You can * also wait for the returned {@link WriteFuture} if you want to wait for * the message actually written. * * @param destination null if you want the message sent to the * default remote address */ WriteFuture write(Object message, SocketAddress destination); }




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