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Luaj 1.0.5 for the j2me platform
/*******************************************************************************
* Copyright (c) 2007 LuaJ. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm;
abstract
public class LFunction extends LValue {
public String toJavaString() {
return "function: "+hashCode();
}
public boolean isFunction() {
return true;
}
public int luaGetType() {
return Lua.LUA_TFUNCTION;
}
/**
* Set up a Java invocation, and leave the results on the stack
* starting at base. The default implementation for LFunction
* delegates to the VM which provides convenience.
*/
public boolean luaStackCall(LuaState vm) {
vm.invokeJavaFunction( this );
return false;
}
/**
* Called to invoke a JavaFunction.
*
* The implementation should manipulate the stack
* via the VM Java API in the same way that lua_CFunctions
* do so in standard lua.
*
* Arguments to the function will be in position 1-n.
* Return values can be pushed onto the stack, and will be
* copied down to the appropriate location by the calling LuaState.
*
*
* @param lua the LuaState calling this function.
* @return number of results pushed onto the stack.
*/
public int invoke( LuaState lua ) {
return 0;
}
/**
* Process lua tag method __index when it points to a function.
* Default method calls the function using the vm.
*
* @param vm
* @param table
* @param key
* @return
*/
public LValue __index(LuaState vm, LValue table, LValue key) {
return vm.luaV_call_index(this, table, key);
}
/**
* Process lua tag method __newindex when it points to a function
* Default method calls the function using the vm.
*
* @param vm
* @param table
* @param key
* @param val
*/
public void __newindex(LuaState vm, LValue table, LValue key, LValue val) {
vm.luaV_call_newindex(this, table, key, val);
}
}
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