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*
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package org.luaj.vm2.lib;

import java.io.InputStream;

import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaString;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs;

/** 
 * Subclass of {@link LibFunction} which implements the lua standard package and module 
 * library functions. 
 * 
 * 

Lua Environment Variables

* The following variables are available to lua scrips when this library has been loaded: *
    *
  • "package.loaded" Lua table of loaded modules. *
  • "package.path" Search path for lua scripts. *
  • "package.preload" Lua table of uninitialized preload functions. *
  • "package.searchers" Lua table of functions that search for object to load. *
* *

Java Environment Variables

* These Java environment variables affect the library behavior: *
    *
  • "luaj.package.path" Initial value for "package.path". Default value is "?.lua" *
* *

Loading

* Typically, this library is included as part of a call to either * {@link JsePlatform#standardGlobals()} or {@link JmePlatform#standardGlobals()} *
 {@code
 * Globals globals = JsePlatform.standardGlobals();
 * System.out.println( globals.get("require").call"foo") );
 * } 
*

* To instantiate and use it directly, * link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as: *

 {@code
 * Globals globals = new Globals();
 * globals.load(new JseBaseLib());
 * globals.load(new PackageLib());
 * System.out.println( globals.get("require").call("foo") );
 * } 
*

Limitations

* This library has been implemented to match as closely as possible the behavior in the corresponding library in C. * However, the default filesystem search semantics are different and delegated to the bas library * as outlined in the {@link BaseLib} and {@link JseBaseLib} documentation. *

* @see LibFunction * @see BaseLib * @see JseBaseLib * @see JsePlatform * @see JmePlatform * @see Lua 5.2 Package Lib Reference */ public class PackageLib extends TwoArgFunction { /** The default value to use for package.path. This can be set with the system property * "luaj.package.path", and is "?.lua" by default. */ public static String DEFAULT_LUA_PATH = System.getProperty("luaj.package.path"); static { if (DEFAULT_LUA_PATH == null) DEFAULT_LUA_PATH = "?.lua"; } private static final LuaString _LOADED = valueOf("loaded"); private static final LuaString _LOADLIB = valueOf("loadlib"); private static final LuaString _PRELOAD = valueOf("preload"); private static final LuaString _PATH = valueOf("path"); private static final LuaString _SEARCHPATH = valueOf("searchpath"); private static final LuaString _SEARCHERS = valueOf("searchers"); /** The globals that were used to load this library. */ Globals globals; /** The table for this package. */ LuaTable package_; /** Loader that loads from {@link preload} table if found there */ public preload_searcher preload_searcher; /** Loader that loads as a lua script using the lua path currently in {@link path} */ public lua_searcher lua_searcher; /** Loader that loads as a Java class. Class must have public constructor and be a LuaValue. */ public java_searcher java_searcher; private static final LuaString _SENTINEL = valueOf("\u0001"); private static final String FILE_SEP = System.getProperty("file.separator"); public PackageLib() {} public LuaValue call(LuaValue modname, LuaValue env) { globals = env.checkglobals(); globals.set("require", new require()); package_ = new LuaTable(); package_.set(_LOADED, new LuaTable()); package_.set(_PRELOAD, new LuaTable()); package_.set(_PATH, LuaValue.valueOf(DEFAULT_LUA_PATH)); package_.set(_LOADLIB, new loadlib()); package_.set(_SEARCHPATH, new searchpath()); LuaTable searchers = new LuaTable(); searchers.set(1, preload_searcher = new preload_searcher()); searchers.set(2, lua_searcher = new lua_searcher()); searchers.set(3, java_searcher = new java_searcher()); package_.set(_SEARCHERS, searchers); package_.get(_LOADED).set("package", package_); env.set("package", package_); globals.package_ = this; return env; } /** Allow packages to mark themselves as loaded */ public void setIsLoaded(String name, LuaTable value) { package_.get(_LOADED).set(name, value); } /** Set the lua path used by this library instance to a new value. * Merely sets the value of {@link path} to be used in subsequent searches. */ public void setLuaPath( String newLuaPath ) { package_.set(_PATH, LuaValue.valueOf(newLuaPath)); } public String tojstring() { return "package"; } // ======================== Package loading ============================= /** * require (modname) * * Loads the given module. The function starts by looking into the package.loaded table * to determine whether modname is already loaded. If it is, then require returns the value * stored at package.loaded[modname]. Otherwise, it tries to find a loader for the module. * * To find a loader, require is guided by the package.searchers sequence. * By changing this sequence, we can change how require looks for a module. * The following explanation is based on the default configuration for package.searchers. * * First require queries package.preload[modname]. If it has a value, this value * (which should be a function) is the loader. Otherwise require searches for a Lua loader using * the path stored in package.path. If that also fails, it searches for a Java loader using * the classpath, using the public default constructor, and casting the instance to LuaFunction. * * Once a loader is found, require calls the loader with two arguments: modname and an extra value * dependent on how it got the loader. If the loader came from a file, this extra value is the file name. * If the loader is a Java instance of LuaFunction, this extra value is the environment. * If the loader returns any non-nil value, require assigns the returned value to package.loaded[modname]. * If the loader does not return a non-nil value and has not assigned any value to package.loaded[modname], * then require assigns true to this entry. * In any case, require returns the final value of package.loaded[modname]. * * If there is any error loading or running the module, or if it cannot find any loader for the module, * then require raises an error. */ public class require extends OneArgFunction { public LuaValue call( LuaValue arg ) { LuaString name = arg.checkstring(); LuaValue loaded = package_.get(_LOADED); LuaValue result = loaded.get(name); if ( result.toboolean() ) { if ( result == _SENTINEL ) error("loop or previous error loading module '"+name+"'"); return result; } /* else must load it; iterate over available loaders */ LuaTable tbl = package_.get(_SEARCHERS).checktable(); StringBuffer sb = new StringBuffer(); Varargs loader = null; for ( int i=1; true; i++ ) { LuaValue searcher = tbl.get(i); if ( searcher.isnil() ) { error( "module '"+name+"' not found: "+name+sb ); } /* call loader with module name as argument */ loader = searcher.invoke(name); if ( loader.isfunction(1) ) break; if ( loader.isstring(1) ) sb.append( loader.tojstring(1) ); } // load the module using the loader loaded.set(name, _SENTINEL); result = loader.arg1().call(name, loader.arg(2)); if ( ! result.isnil() ) loaded.set( name, result ); else if ( (result = loaded.get(name)) == _SENTINEL ) loaded.set( name, result = LuaValue.TRUE ); return result; } } public static class loadlib extends VarArgFunction { public Varargs loadlib( Varargs args ) { args.checkstring(1); return varargsOf(NIL, valueOf("dynamic libraries not enabled"), valueOf("absent")); } } public class preload_searcher extends VarArgFunction { public Varargs invoke(Varargs args) { LuaString name = args.checkstring(1); LuaValue val = package_.get(_PRELOAD).get(name); return val.isnil()? valueOf("\n\tno field package.preload['"+name+"']"): val; } } public class lua_searcher extends VarArgFunction { public Varargs invoke(Varargs args) { LuaString name = args.checkstring(1); InputStream is = null; // get package path LuaValue path = package_.get(_PATH); if ( ! path.isstring() ) return valueOf("package.path is not a string"); // get the searchpath function. Varargs v = package_.get(_SEARCHPATH).invoke(varargsOf(name, path)); // Did we get a result? if (!v.isstring(1)) return v.arg(2).tostring(); LuaString filename = v.arg1().strvalue(); // Try to load the file. v = globals.loadfile(filename.tojstring()); if ( v.arg1().isfunction() ) return LuaValue.varargsOf(v.arg1(), filename); // report error return varargsOf(NIL, valueOf("'"+filename+"': "+v.arg(2).tojstring())); } } public class searchpath extends VarArgFunction { public Varargs invoke(Varargs args) { String name = args.checkjstring(1); String path = args.checkjstring(2); String sep = args.optjstring(3, "."); String rep = args.optjstring(4, FILE_SEP); // check the path elements int e = -1; int n = path.length(); StringBuffer sb = null; name = name.replace(sep.charAt(0), rep.charAt(0)); while ( e < n ) { // find next template int b = e+1; e = path.indexOf(';',b); if ( e < 0 ) e = path.length(); String template = path.substring(b,e); // create filename int q = template.indexOf('?'); String filename = template; if ( q >= 0 ) { filename = template.substring(0,q) + name + template.substring(q+1); } // try opening the file InputStream is = globals.FINDER.findResource(filename); if (is != null) { try { is.close(); } catch ( java.io.IOException ioe ) {} return valueOf(filename); } // report error if ( sb == null ) sb = new StringBuffer(); sb.append( "\n\t"+filename ); } return varargsOf(NIL, valueOf(sb.toString())); } } public class java_searcher extends VarArgFunction { public Varargs invoke(Varargs args) { String name = args.checkjstring(1); String classname = toClassname( name ); Class c = null; LuaValue v = null; try { c = Class.forName(classname); v = (LuaValue) c.newInstance(); if (v.isfunction()) ((LuaFunction)v).initupvalue1(globals); return varargsOf(v, globals); } catch ( ClassNotFoundException cnfe ) { return valueOf("\n\tno class '"+classname+"'" ); } catch ( Exception e ) { return valueOf("\n\tjava load failed on '"+classname+"', "+e ); } } } /** Convert lua filename to valid class name */ public static final String toClassname( String filename ) { int n=filename.length(); int j=n; if ( filename.endsWith(".lua") ) j -= 4; for ( int k=0; k='a'&&c<='z') || (c>='A'&&c<='Z') || (c>='0'&&c<='9') ) return true; switch ( c ) { case '.': case '$': case '_': return true; default: return false; } } }





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