All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.luaj.vm2.lib.jse.JseMathLib Maven / Gradle / Ivy

There is a newer version: 3.0.1
Show newest version
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.lib.jse;

import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.LibFunction;
import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.TwoArgFunction;

/** 
 * Subclass of {@link LibFunction} which implements the lua standard {@code math} 
 * library. 
 * 

* It contains all lua math functions, including those not available on the JME platform. * See {@link org.luaj.lib.MathLib} for the exception list. *

* Typically, this library is included as part of a call to * {@link JsePlatform#standardGlobals()} *

* To instantiate and use it directly, * link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as: *

 {@code
 * LuaTable _G = new LuaTable();
 * LuaThread.setGlobals(_G);
 * _G.load(new JseBaseLib());
 * _G.load(new PackageLib());
 * _G.load(new JseMathLib());
 * System.out.println( _G.get("math").get("sqrt").call( LuaValue.valueOf(2) ) );
 * } 
* Doing so will ensure the library is properly initialized * and loaded into the globals table. *

* This has been implemented to match as closely as possible the behavior in the corresponding library in C. * @see LibFunction * @see JsePlatform * @see JmePlatform * @see JseMathLib * @see http://www.lua.org/manual/5.1/manual.html#5.6 */ public class JseMathLib extends org.luaj.vm2.lib.MathLib { public JseMathLib() {} public LuaValue call(LuaValue arg) { LuaValue t = super.call(arg); bind( t, JseMathLib1.class, new String[] { "acos", "asin", "atan", "cosh", "exp", "log", "log10", "sinh", "tanh" } ); bind( t, JseMathLib2.class, new String[] { "atan2", "pow", } ); return t; } public static final class JseMathLib1 extends OneArgFunction { public LuaValue call(LuaValue arg) { switch ( opcode ) { case 0: return valueOf(Math.acos(arg.checkdouble())); case 1: return valueOf(Math.asin(arg.checkdouble())); case 2: return valueOf(Math.atan(arg.checkdouble())); case 3: return valueOf(Math.cosh(arg.checkdouble())); case 4: return valueOf(Math.exp(arg.checkdouble())); case 5: return valueOf(Math.log(arg.checkdouble())); case 6: return valueOf(Math.log10(arg.checkdouble())); case 7: return valueOf(Math.sinh(arg.checkdouble())); case 8: return valueOf(Math.tanh(arg.checkdouble())); } return NIL; } } public static final class JseMathLib2 extends TwoArgFunction { public LuaValue call(LuaValue arg1, LuaValue arg2) { switch ( opcode ) { case 0: return valueOf(Math.atan2(arg1.checkdouble(), arg2.checkdouble())); case 1: return valueOf(Math.pow(arg1.checkdouble(), arg2.checkdouble())); } return NIL; } } /** Faster, better version of pow() used by arithmetic operator ^ */ public double dpow_lib(double a, double b) { return Math.pow(a, b); } }





© 2015 - 2025 Weber Informatics LLC | Privacy Policy