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/*******************************************************************************
 * Copyright (c) 2009-2011 Luaj.org. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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package org.luaj.vm2.lib.jse;

import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaThread;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.compiler.LuaC;
import org.luaj.vm2.lib.Bit32Lib;
import org.luaj.vm2.lib.CoroutineLib;
import org.luaj.vm2.lib.DebugLib;
import org.luaj.vm2.lib.PackageLib;
import org.luaj.vm2.lib.ResourceFinder;
import org.luaj.vm2.lib.StringLib;
import org.luaj.vm2.lib.TableLib;

/** The {@link JsePlatform} class is a convenience class to standardize 
 * how globals tables are initialized for the JSE platform. 
 * 

* It is used to allocate either a set of standard globals using * {@link #standardGlobals()} or debug globals using {@link #debugGlobals()} *

* A simple example of initializing globals and using them from Java is: *

 {@code
 * Globals _G = JsePlatform.standardGlobals();
 * _G.get("print").call(LuaValue.valueOf("hello, world"));
 * } 
*

* Once globals are created, a simple way to load and run a script is: *

 {@code
 * _G.load( new FileInputStream("main.lua"), "main.lua" ).call();
 * } 
*

* although {@code require} could also be used: *

 {@code
 * _G.get("require").call(LuaValue.valueOf("main"));
 * } 
* For this to succeed, the file "main.lua" must be in the current directory or a resource. * See {@link JseBaseLib} for details on finding scripts using {@link ResourceFinder}. *

* The standard globals will contain all standard libraries plus {@code luajava}: *

    *
  • {@link Globals}
  • *
  • {@link JseBaseLib}
  • *
  • {@link PackageLib}
  • *
  • {@link Bit32Lib}
  • *
  • {@link TableLib}
  • *
  • {@link StringLib}
  • *
  • {@link CoroutineLib}
  • *
  • {@link JseMathLib}
  • *
  • {@link JseIoLib}
  • *
  • {@link JseOsLib}
  • *
  • {@link LuajavaLib}
  • *
* In addition, the {@link LuaC} compiler is installed so lua files may be loaded in their source form. *

* The debug globals are simply the standard globals plus the {@code debug} library {@link DebugLib}. *

* The class ensures that initialization is done in the correct order, * and that linkage is made to {@link LuaThread#setGlobals(LuaValue)}. * @see JmePlatform */ public class JsePlatform { /** * Create a standard set of globals for JSE including all the libraries. * * @return Table of globals initialized with the standard JSE libraries * @see #debugGlobals() * @see JsePlatform * @see JmePlatform */ public static Globals standardGlobals() { Globals _G = new Globals(); _G.load(new JseBaseLib()); _G.load(new PackageLib()); _G.load(new Bit32Lib()); _G.load(new TableLib()); _G.load(new StringLib()); _G.load(new CoroutineLib()); _G.load(new JseMathLib()); _G.load(new JseIoLib()); _G.load(new JseOsLib()); _G.load(new LuajavaLib()); LuaC.install(); _G.compiler = LuaC.instance; return _G; } /** Create standard globals including the {@link debug} library. * * @return Table of globals initialized with the standard JSE and debug libraries * @see #standardGlobals() * @see JsePlatform * @see JmePlatform * @see DebugLib */ public static Globals debugGlobals() { Globals _G = standardGlobals(); _G.load(new DebugLib()); return _G; } /** Simple wrapper for invoking a lua function with command line arguments. * The supplied function is first given a new Globals object, * then the program is run with arguments. */ public static void luaMain(LuaValue mainChunk, String[] args) { Globals g = standardGlobals(); int n = args.length; LuaValue[] vargs = new LuaValue[args.length]; for (int i = 0; i < n; ++i) vargs[i] = LuaValue.valueOf(args[i]); LuaValue arg = LuaValue.listOf(vargs); arg.set("n", n); g.set("arg", arg); mainChunk.initupvalue1(g); mainChunk.invoke(LuaValue.varargsOf(vargs)); } }





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