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/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.lib.jse;
import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaThread;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.compiler.LuaC;
import org.luaj.vm2.lib.Bit32Lib;
import org.luaj.vm2.lib.CoroutineLib;
import org.luaj.vm2.lib.DebugLib;
import org.luaj.vm2.lib.PackageLib;
import org.luaj.vm2.lib.ResourceFinder;
import org.luaj.vm2.lib.StringLib;
import org.luaj.vm2.lib.TableLib;
/** The {@link JsePlatform} class is a convenience class to standardize
* how globals tables are initialized for the JSE platform.
*
* It is used to allocate either a set of standard globals using
* {@link #standardGlobals()} or debug globals using {@link #debugGlobals()}
*
* A simple example of initializing globals and using them from Java is:
*
{@code
* Globals _G = JsePlatform.standardGlobals();
* _G.get("print").call(LuaValue.valueOf("hello, world"));
* }
*
* Once globals are created, a simple way to load and run a script is:
*
{@code
* _G.load( new FileInputStream("main.lua"), "main.lua" ).call();
* }
*
* although {@code require} could also be used:
*
{@code
* _G.get("require").call(LuaValue.valueOf("main"));
* }
* For this to succeed, the file "main.lua" must be in the current directory or a resource.
* See {@link JseBaseLib} for details on finding scripts using {@link ResourceFinder}.
*
* The standard globals will contain all standard libraries plus {@code luajava}:
*
* - {@link Globals}
* - {@link JseBaseLib}
* - {@link PackageLib}
* - {@link Bit32Lib}
* - {@link TableLib}
* - {@link StringLib}
* - {@link CoroutineLib}
* - {@link JseMathLib}
* - {@link JseIoLib}
* - {@link JseOsLib}
* - {@link LuajavaLib}
*
* In addition, the {@link LuaC} compiler is installed so lua files may be loaded in their source form.
*
* The debug globals are simply the standard globals plus the {@code debug} library {@link DebugLib}.
*
* The class ensures that initialization is done in the correct order,
* and that linkage is made to {@link LuaThread#setGlobals(LuaValue)}.
* @see JmePlatform
*/
public class JsePlatform {
/**
* Create a standard set of globals for JSE including all the libraries.
*
* @return Table of globals initialized with the standard JSE libraries
* @see #debugGlobals()
* @see JsePlatform
* @see JmePlatform
*/
public static Globals standardGlobals() {
Globals _G = new Globals();
_G.load(new JseBaseLib());
_G.load(new PackageLib());
_G.load(new Bit32Lib());
_G.load(new TableLib());
_G.load(new StringLib());
_G.load(new CoroutineLib());
_G.load(new JseMathLib());
_G.load(new JseIoLib());
_G.load(new JseOsLib());
_G.load(new LuajavaLib());
LuaC.install();
_G.compiler = LuaC.instance;
return _G;
}
/** Create standard globals including the {@link debug} library.
*
* @return Table of globals initialized with the standard JSE and debug libraries
* @see #standardGlobals()
* @see JsePlatform
* @see JmePlatform
* @see DebugLib
*/
public static Globals debugGlobals() {
Globals _G = standardGlobals();
_G.load(new DebugLib());
return _G;
}
/** Simple wrapper for invoking a lua function with command line arguments.
* The supplied function is first given a new Globals object,
* then the program is run with arguments.
*/
public static void luaMain(LuaValue mainChunk, String[] args) {
Globals g = standardGlobals();
int n = args.length;
LuaValue[] vargs = new LuaValue[args.length];
for (int i = 0; i < n; ++i)
vargs[i] = LuaValue.valueOf(args[i]);
LuaValue arg = LuaValue.listOf(vargs);
arg.set("n", n);
g.set("arg", arg);
mainChunk.initupvalue1(g);
mainChunk.invoke(LuaValue.varargsOf(vargs));
}
}