org.luaj.vm2.compiler.LuaC Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of luaj-jse Show documentation
Show all versions of luaj-jse Show documentation
Luaj 3.0-beta1 for the jse platform
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.compiler;
import java.io.IOException;
import java.io.InputStream;
import java.util.Hashtable;
import org.luaj.vm2.Globals;
import org.luaj.vm2.LocVars;
import org.luaj.vm2.Lua;
import org.luaj.vm2.LuaClosure;
import org.luaj.vm2.LuaError;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaString;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Prototype;
import org.luaj.vm2.Upvaldesc;
import org.luaj.vm2.lib.BaseLib;
/**
* Compiler for Lua.
*
*
* Compiles lua source files into lua bytecode within a {@link Prototype},
* loads lua binary files directly into a{@link Prototype},
* and optionaly instantiates a {@link LuaClosure} around the result
* using a user-supplied environment.
*
*
* Implements the {@link Globals.Compiler} interface for loading
* initialized chunks, which is an interface common to
* lua bytecode compiling and java bytecode compiling.
*
*
* The {@link LuaC} compiler is installed by default by both the
* {@link JsePlatform} and {@link JmePlatform} classes,
* so in the following example, the default {@link LuaC} compiler
* will be used:
*
{@code
* Globals globals = JsePlatform.standardGlobals();
* globals.load(new StringReader("print 'hello'"), "main.lua" ).call();
* }
*
* To load the LuaC compiler manually, use the install method:
* {@code
* LuaC.install(globals);
* }
*
* @see LuaC#install(Globals)
* @see Globals#Compiler
* @see Globals#Loader
* @see LuaJC
* @see JsePlatform
* @see JmePlatform
* @see BaseLib
* @see LuaValue
* @see LuaCompiler
* @see Prototype
*/
public class LuaC extends Lua implements Globals.Compiler, Globals.Loader {
/** A sharable instance of the LuaC compiler. */
public static final LuaC instance = new LuaC();
/** Install the compiler so that LoadState will first
* try to use it when handed bytes that are
* not already a compiled lua chunk.
* @param globals the Globals into which this is to be installed.
*/
public static void install(Globals globals) {
globals.compiler = instance;
globals.loader = instance;
}
protected static void _assert(boolean b) {
if (!b)
throw new LuaError("compiler assert failed");
}
public static final int MAXSTACK = 250;
static final int LUAI_MAXUPVAL = 0xff;
static final int LUAI_MAXVARS = 200;
static final int NO_REG = MAXARG_A;
/* OpMode - basic instruction format */
static final int
iABC = 0,
iABx = 1,
iAsBx = 2;
/* OpArgMask */
static final int
OpArgN = 0, /* argument is not used */
OpArgU = 1, /* argument is used */
OpArgR = 2, /* argument is a register or a jump offset */
OpArgK = 3; /* argument is a constant or register/constant */
static void SET_OPCODE(InstructionPtr i,int o) {
i.set( ( i.get() & (MASK_NOT_OP)) | ((o << POS_OP) & MASK_OP) );
}
static void SETARG_A(int[] code, int index, int u) {
code[index] = (code[index] & (MASK_NOT_A)) | ((u << POS_A) & MASK_A);
}
static void SETARG_A(InstructionPtr i,int u) {
i.set( ( i.get() & (MASK_NOT_A)) | ((u << POS_A) & MASK_A) );
}
static void SETARG_B(InstructionPtr i,int u) {
i.set( ( i.get() & (MASK_NOT_B)) | ((u << POS_B) & MASK_B) );
}
static void SETARG_C(InstructionPtr i,int u) {
i.set( ( i.get() & (MASK_NOT_C)) | ((u << POS_C) & MASK_C) );
}
static void SETARG_Bx(InstructionPtr i,int u) {
i.set( ( i.get() & (MASK_NOT_Bx)) | ((u << POS_Bx) & MASK_Bx) );
}
static void SETARG_sBx(InstructionPtr i,int u) {
SETARG_Bx( i, u + MAXARG_sBx );
}
static int CREATE_ABC(int o, int a, int b, int c) {
return ((o << POS_OP) & MASK_OP) |
((a << POS_A) & MASK_A) |
((b << POS_B) & MASK_B) |
((c << POS_C) & MASK_C) ;
}
static int CREATE_ABx(int o, int a, int bc) {
return ((o << POS_OP) & MASK_OP) |
((a << POS_A) & MASK_A) |
((bc << POS_Bx) & MASK_Bx) ;
}
// vector reallocation
static LuaValue[] realloc(LuaValue[] v, int n) {
LuaValue[] a = new LuaValue[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static Prototype[] realloc(Prototype[] v, int n) {
Prototype[] a = new Prototype[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static LuaString[] realloc(LuaString[] v, int n) {
LuaString[] a = new LuaString[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static LocVars[] realloc(LocVars[] v, int n) {
LocVars[] a = new LocVars[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static Upvaldesc[] realloc(Upvaldesc[] v, int n) {
Upvaldesc[] a = new Upvaldesc[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static LexState.Vardesc[] realloc(LexState.Vardesc[] v, int n) {
LexState.Vardesc[] a = new LexState.Vardesc[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static LexState.Labeldesc[] grow(LexState.Labeldesc[] v, int min_n) {
return v == null ? new LexState.Labeldesc[2] : v.length < min_n ? realloc(v, v.length*2) : v;
}
static LexState.Labeldesc[] realloc(LexState.Labeldesc[] v, int n) {
LexState.Labeldesc[] a = new LexState.Labeldesc[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static int[] realloc(int[] v, int n) {
int[] a = new int[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static byte[] realloc(byte[] v, int n) {
byte[] a = new byte[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
static char[] realloc(char[] v, int n) {
char[] a = new char[n];
if ( v != null )
System.arraycopy(v, 0, a, 0, Math.min(v.length,n));
return a;
}
public int nCcalls;
Hashtable strings;
protected LuaC() {}
private LuaC(Hashtable strings) {
this.strings = strings;
}
/** Compile lua source into a Prototype.
* @param stream InputStream representing the text source conforming to lua source syntax.
* @param chunkname String name of the chunk to use.
* @return Prototype representing the lua chunk for this source.
* @throws IOException
*/
public Prototype compile(InputStream stream, String chunkname) throws IOException {
return (new LuaC(new Hashtable())).luaY_parser(stream, chunkname);
}
/** @deprecated
* Use Globals.load(InputString, String, String) instead,
* or LuaC.compil(InputStream, String) and construct LuaClosure directly.
*/
public LuaValue load(InputStream stream, String chunkname, Globals globals) throws IOException {
return new LuaClosure(compile(stream, chunkname), globals);
}
/** Parse the input */
private Prototype luaY_parser(InputStream z, String name) throws IOException{
LexState lexstate = new LexState(this, z);
FuncState funcstate = new FuncState();
// lexstate.buff = buff;
lexstate.fs = funcstate;
lexstate.setinput( this, z.read(), z, (LuaString) LuaValue.valueOf(name) );
/* main func. is always vararg */
funcstate.f = new Prototype();
funcstate.f.source = (LuaString) LuaValue.valueOf(name);
lexstate.mainfunc(funcstate);
LuaC._assert (funcstate.prev == null);
/* all scopes should be correctly finished */
LuaC._assert (lexstate.dyd == null
|| (lexstate.dyd.n_actvar == 0 && lexstate.dyd.n_gt == 0 && lexstate.dyd.n_label == 0));
return funcstate.f;
}
// look up and keep at most one copy of each string
public LuaString newTString(String s) {
return cachedLuaString(LuaString.valueOf(s));
}
// look up and keep at most one copy of each string
public LuaString newTString(LuaString s) {
return cachedLuaString(s);
}
public LuaString cachedLuaString(LuaString s) {
LuaString c = (LuaString) strings.get(s);
if (c != null)
return c;
strings.put(s, s);
return s;
}
public String pushfstring(String string) {
return string;
}
public LuaFunction load(Prototype prototype, String chunkname, LuaValue env) throws IOException {
return new LuaClosure(prototype, env);
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy