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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBTextureCubeMapArray {
/**
* Accepted by the <target> parameter of TexParameteri, TexParameteriv,
* TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
*
* Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
*
* Accepted by the <tex> parameter of GetTexImage:
*/
public static final int GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
* GetIntegerv and GetFloatv:
*/
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A;
/**
* Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
*/
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B;
/**
* Returned by the <type> parameter of GetActiveUniform:
*/
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F;
private ARBTextureCubeMapArray() {}
}
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