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/*
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of
 *   its contributors may be used to endorse or promote products derived
 *   from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.opengl;

import java.nio.Buffer;
import java.util.Arrays;

import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.*;
import static org.lwjgl.opengl.GL20.*;

class BaseReferences {

	int elementArrayBuffer;
	int arrayBuffer;
	final Buffer[] glVertexAttribPointer_buffer;
	final Buffer[] glTexCoordPointer_buffer;
	int glClientActiveTexture;

	int vertexArrayObject;

	int pixelPackBuffer;
	int pixelUnpackBuffer;

	int indirectBuffer;

	BaseReferences(ContextCapabilities caps) {
		int max_vertex_attribs;
		if ( caps.OpenGL20 || caps.GL_ARB_vertex_shader )
			max_vertex_attribs = glGetInteger(GL_MAX_VERTEX_ATTRIBS);
		else
			max_vertex_attribs = 0;
		glVertexAttribPointer_buffer = new Buffer[max_vertex_attribs];

		int max_texture_units;
		if ( caps.OpenGL20 )
			max_texture_units = glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS);
		else if ( caps.OpenGL13 || caps.GL_ARB_multitexture )
			max_texture_units = glGetInteger(GL_MAX_TEXTURE_UNITS);
		else
			max_texture_units = 1;
		glTexCoordPointer_buffer = new Buffer[max_texture_units];
	}

	void clear() {
		this.elementArrayBuffer = 0;
		this.arrayBuffer = 0;
		this.glClientActiveTexture = 0;
		Arrays.fill(glVertexAttribPointer_buffer, null);
		Arrays.fill(glTexCoordPointer_buffer, null);

		this.vertexArrayObject = 0;

		this.pixelPackBuffer = 0;
		this.pixelUnpackBuffer = 0;

		this.indirectBuffer = 0;
	}

	void copy(BaseReferences references, int mask) {
		if ( (mask & GL_CLIENT_VERTEX_ARRAY_BIT) != 0 ) {
			this.elementArrayBuffer = references.elementArrayBuffer;
			this.arrayBuffer = references.arrayBuffer;
			this.glClientActiveTexture = references.glClientActiveTexture;
			System.arraycopy(references.glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer.length);
			System.arraycopy(references.glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer.length);

			this.vertexArrayObject = references.vertexArrayObject;

			this.indirectBuffer = references.indirectBuffer;
		}

		if ( (mask & GL_CLIENT_PIXEL_STORE_BIT) != 0 ) {
			this.pixelPackBuffer = references.pixelPackBuffer;
			this.pixelUnpackBuffer = references.pixelUnpackBuffer;
		}
	}
}




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