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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.util.Arrays;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.*;
import static org.lwjgl.opengl.GL20.*;
class BaseReferences {
int elementArrayBuffer;
int arrayBuffer;
final Buffer[] glVertexAttribPointer_buffer;
final Buffer[] glTexCoordPointer_buffer;
int glClientActiveTexture;
int vertexArrayObject;
int pixelPackBuffer;
int pixelUnpackBuffer;
int indirectBuffer;
BaseReferences(ContextCapabilities caps) {
int max_vertex_attribs;
if ( caps.OpenGL20 || caps.GL_ARB_vertex_shader )
max_vertex_attribs = glGetInteger(GL_MAX_VERTEX_ATTRIBS);
else
max_vertex_attribs = 0;
glVertexAttribPointer_buffer = new Buffer[max_vertex_attribs];
int max_texture_units;
if ( caps.OpenGL20 )
max_texture_units = glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS);
else if ( caps.OpenGL13 || caps.GL_ARB_multitexture )
max_texture_units = glGetInteger(GL_MAX_TEXTURE_UNITS);
else
max_texture_units = 1;
glTexCoordPointer_buffer = new Buffer[max_texture_units];
}
void clear() {
this.elementArrayBuffer = 0;
this.arrayBuffer = 0;
this.glClientActiveTexture = 0;
Arrays.fill(glVertexAttribPointer_buffer, null);
Arrays.fill(glTexCoordPointer_buffer, null);
this.vertexArrayObject = 0;
this.pixelPackBuffer = 0;
this.pixelUnpackBuffer = 0;
this.indirectBuffer = 0;
}
void copy(BaseReferences references, int mask) {
if ( (mask & GL_CLIENT_VERTEX_ARRAY_BIT) != 0 ) {
this.elementArrayBuffer = references.elementArrayBuffer;
this.arrayBuffer = references.arrayBuffer;
this.glClientActiveTexture = references.glClientActiveTexture;
System.arraycopy(references.glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer.length);
System.arraycopy(references.glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer.length);
this.vertexArrayObject = references.vertexArrayObject;
this.indirectBuffer = references.indirectBuffer;
}
if ( (mask & GL_CLIENT_PIXEL_STORE_BIT) != 0 ) {
this.pixelPackBuffer = references.pixelPackBuffer;
this.pixelUnpackBuffer = references.pixelUnpackBuffer;
}
}
}