org.lwjgl.opengl.ARBDepthBufferFloat Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBDepthBufferFloat {
/**
* Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
* and returned in the <data> parameter of GetTexLevelParameter and
* GetRenderbufferParameterivEXT:
*/
public static final int GL_DEPTH_COMPONENT32F = 0x8CAC,
GL_DEPTH32F_STENCIL8 = 0x8CAD;
/**
* Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
* TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
* GetTexImage:
*/
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
private ARBDepthBufferFloat() {}
}
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