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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class EXTFramebufferMultisample {
/**
* Accepted by the <pname> parameter of GetRenderbufferParameterivEXT.
*/
public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB;
/**
* Returned by CheckFramebufferStatusEXT.
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev.
*/
public static final int GL_MAX_SAMPLES_EXT = 0x8D57;
private EXTFramebufferMultisample() {}
/**
* Establishes the data storage, format, dimensions, and number of
* samples of a renderbuffer object's image.
*/
public static void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glRenderbufferStorageMultisampleEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height, function_pointer);
}
static native void nglRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height, long function_pointer);
}
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