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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class EXTFramebufferSRGB {
/**
* Accepted by the <attribList> parameter of glXChooseVisual, and by
* the <attrib> parameter of glXGetConfig:
*/
public static final int GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20B2;
/**
* Accepted by the <piAttributes> parameter of
* wglGetPixelFormatAttribivEXT, wglGetPixelFormatAttribfvEXT, and
* the <piAttribIList> and <pfAttribIList> of wglChoosePixelFormatEXT:
*/
public static final int WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9;
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev:
*/
public static final int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA;
private EXTFramebufferSRGB() {}
}
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