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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVTessellationProgram5 {
/**
* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled,
* by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev, and by the <target> parameter of ProgramStringARB,
* BindProgramARB, ProgramEnvParameter4[df][v]ARB,
* ProgramLocalParameter4[df][v]ARB, GetProgramEnvParameter[df]vARB,
* GetProgramLocalParameter[df]vARB, GetProgramivARB and
* GetProgramStringARB:
*/
public static final int GL_TESS_CONTROL_PROGRAM_NV = 0x891E,
GL_TESS_EVALUATION_PROGRAM_NV = 0x891F;
/**
* Accepted by the <target> parameter of ProgramBufferParametersfvNV,
* ProgramBufferParametersIivNV, and ProgramBufferParametersIuivNV,
* BindBufferRangeNV, BindBufferOffsetNV, BindBufferBaseNV, and BindBuffer
* and the <value> parameter of GetIntegerIndexedvEXT:
*/
public static final int GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74,
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75;
/**
* Accepted by the <pname> parameter of GetProgramivARB:
*/
public static final int GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8;
private NVTessellationProgram5() {}
}
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