org.lwjgl.opengles.ANGLEFramebufferBlit Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengles;
import org.lwjgl.*;
import java.nio.*;
public final class ANGLEFramebufferBlit {
/**
* Accepted by the <target> parameter of BindFramebuffer,
* CheckFramebufferStatus, FramebufferTexture2D, FramebufferTexture3DOES,
* FramebufferRenderbuffer, and
* GetFramebufferAttachmentParameteriv:
*/
public static final int GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8,
GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9;
/**
* Accepted by the <pname> parameters of GetIntegerv and GetFloatv:
*/
public static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6,
GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA;
private ANGLEFramebufferBlit() {}
static native void initNativeStubs() throws LWJGLException;
public static void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
nglBlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
static native void nglBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
}
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