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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengles;
import org.lwjgl.*;
import java.nio.*;
public final class ANGLEFramebufferMultisample {
/**
* Accepted by the <pname> parameter of GetRenderbufferParameteriv:
*/
public static final int GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB;
/**
* Returned by CheckFramebufferStatus:
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* and GetFloatv:
*/
public static final int GL_MAX_SAMPLES_ANGLE = 0x8D57;
private ANGLEFramebufferMultisample() {}
static native void initNativeStubs() throws LWJGLException;
public static void glRenderbufferStorageMultisampleANGLE(int target, int samples, int internalformat, int width, int height) {
nglRenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height);
}
static native void nglRenderbufferStorageMultisampleANGLE(int target, int samples, int internalformat, int width, int height);
}
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