org.lwjgl.opengl.ATIVertexStreams Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ATIVertexStreams {
public static final int GL_MAX_VERTEX_STREAMS_ATI = 0x876B,
GL_VERTEX_SOURCE_ATI = 0x876C,
GL_VERTEX_STREAM0_ATI = 0x876D,
GL_VERTEX_STREAM1_ATI = 0x876E,
GL_VERTEX_STREAM2_ATI = 0x876F,
GL_VERTEX_STREAM3_ATI = 0x8770,
GL_VERTEX_STREAM4_ATI = 0x8771,
GL_VERTEX_STREAM5_ATI = 0x8772,
GL_VERTEX_STREAM6_ATI = 0x8773,
GL_VERTEX_STREAM7_ATI = 0x8774;
private ATIVertexStreams() {}
public static void glVertexStream2fATI(int stream, float x, float y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream2fATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream2fATI(stream, x, y, function_pointer);
}
static native void nglVertexStream2fATI(int stream, float x, float y, long function_pointer);
public static void glVertexStream2dATI(int stream, double x, double y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream2dATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream2dATI(stream, x, y, function_pointer);
}
static native void nglVertexStream2dATI(int stream, double x, double y, long function_pointer);
public static void glVertexStream2iATI(int stream, int x, int y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream2iATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream2iATI(stream, x, y, function_pointer);
}
static native void nglVertexStream2iATI(int stream, int x, int y, long function_pointer);
public static void glVertexStream2sATI(int stream, short x, short y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream2sATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream2sATI(stream, x, y, function_pointer);
}
static native void nglVertexStream2sATI(int stream, short x, short y, long function_pointer);
public static void glVertexStream3fATI(int stream, float x, float y, float z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream3fATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream3fATI(stream, x, y, z, function_pointer);
}
static native void nglVertexStream3fATI(int stream, float x, float y, float z, long function_pointer);
public static void glVertexStream3dATI(int stream, double x, double y, double z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream3dATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream3dATI(stream, x, y, z, function_pointer);
}
static native void nglVertexStream3dATI(int stream, double x, double y, double z, long function_pointer);
public static void glVertexStream3iATI(int stream, int x, int y, int z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream3iATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream3iATI(stream, x, y, z, function_pointer);
}
static native void nglVertexStream3iATI(int stream, int x, int y, int z, long function_pointer);
public static void glVertexStream3sATI(int stream, short x, short y, short z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream3sATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream3sATI(stream, x, y, z, function_pointer);
}
static native void nglVertexStream3sATI(int stream, short x, short y, short z, long function_pointer);
public static void glVertexStream4fATI(int stream, float x, float y, float z, float w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream4fATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream4fATI(stream, x, y, z, w, function_pointer);
}
static native void nglVertexStream4fATI(int stream, float x, float y, float z, float w, long function_pointer);
public static void glVertexStream4dATI(int stream, double x, double y, double z, double w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream4dATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream4dATI(stream, x, y, z, w, function_pointer);
}
static native void nglVertexStream4dATI(int stream, double x, double y, double z, double w, long function_pointer);
public static void glVertexStream4iATI(int stream, int x, int y, int z, int w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream4iATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream4iATI(stream, x, y, z, w, function_pointer);
}
static native void nglVertexStream4iATI(int stream, int x, int y, int z, int w, long function_pointer);
public static void glVertexStream4sATI(int stream, short x, short y, short z, short w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexStream4sATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexStream4sATI(stream, x, y, z, w, function_pointer);
}
static native void nglVertexStream4sATI(int stream, short x, short y, short z, short w, long function_pointer);
public static void glNormalStream3bATI(int stream, byte x, byte y, byte z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalStream3bATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglNormalStream3bATI(stream, x, y, z, function_pointer);
}
static native void nglNormalStream3bATI(int stream, byte x, byte y, byte z, long function_pointer);
public static void glNormalStream3fATI(int stream, float x, float y, float z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalStream3fATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglNormalStream3fATI(stream, x, y, z, function_pointer);
}
static native void nglNormalStream3fATI(int stream, float x, float y, float z, long function_pointer);
public static void glNormalStream3dATI(int stream, double x, double y, double z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalStream3dATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglNormalStream3dATI(stream, x, y, z, function_pointer);
}
static native void nglNormalStream3dATI(int stream, double x, double y, double z, long function_pointer);
public static void glNormalStream3iATI(int stream, int x, int y, int z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalStream3iATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglNormalStream3iATI(stream, x, y, z, function_pointer);
}
static native void nglNormalStream3iATI(int stream, int x, int y, int z, long function_pointer);
public static void glNormalStream3sATI(int stream, short x, short y, short z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalStream3sATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglNormalStream3sATI(stream, x, y, z, function_pointer);
}
static native void nglNormalStream3sATI(int stream, short x, short y, short z, long function_pointer);
public static void glClientActiveVertexStreamATI(int stream) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glClientActiveVertexStreamATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglClientActiveVertexStreamATI(stream, function_pointer);
}
static native void nglClientActiveVertexStreamATI(int stream, long function_pointer);
public static void glVertexBlendEnvfATI(int pname, float param) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexBlendEnvfATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexBlendEnvfATI(pname, param, function_pointer);
}
static native void nglVertexBlendEnvfATI(int pname, float param, long function_pointer);
public static void glVertexBlendEnviATI(int pname, int param) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexBlendEnviATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexBlendEnviATI(pname, param, function_pointer);
}
static native void nglVertexBlendEnviATI(int pname, int param, long function_pointer);
}
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