org.lwjgl.opengl.NVShaderBufferLoad Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVShaderBufferLoad {
/**
* Accepted by the <pname> parameter of GetBufferParameterui64vNV,
* GetNamedBufferParameterui64vNV:
*/
public static final int GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D;
/**
* Returned by the <type> parameter of GetActiveUniform:
*/
public static final int GL_GPU_ADDRESS_NV = 0x8F34;
/**
* Accepted by the <value> parameter of GetIntegerui64vNV:
*/
public static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35;
private NVShaderBufferLoad() {}
public static void glMakeBufferResidentNV(int target, int access) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeBufferResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeBufferResidentNV(target, access, function_pointer);
}
static native void nglMakeBufferResidentNV(int target, int access, long function_pointer);
public static void glMakeBufferNonResidentNV(int target) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeBufferNonResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeBufferNonResidentNV(target, function_pointer);
}
static native void nglMakeBufferNonResidentNV(int target, long function_pointer);
public static boolean glIsBufferResidentNV(int target) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsBufferResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsBufferResidentNV(target, function_pointer);
return __result;
}
static native boolean nglIsBufferResidentNV(int target, long function_pointer);
public static void glMakeNamedBufferResidentNV(int buffer, int access) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeNamedBufferResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeNamedBufferResidentNV(buffer, access, function_pointer);
}
static native void nglMakeNamedBufferResidentNV(int buffer, int access, long function_pointer);
public static void glMakeNamedBufferNonResidentNV(int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeNamedBufferNonResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeNamedBufferNonResidentNV(buffer, function_pointer);
}
static native void nglMakeNamedBufferNonResidentNV(int buffer, long function_pointer);
public static boolean glIsNamedBufferResidentNV(int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsNamedBufferResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsNamedBufferResidentNV(buffer, function_pointer);
return __result;
}
static native boolean nglIsNamedBufferResidentNV(int buffer, long function_pointer);
public static void glGetBufferParameteruNV(int target, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferParameterui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 1);
nglGetBufferParameterui64vNV(target, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetBufferParameterui64vNV(int target, int pname, long params, long function_pointer);
/** Overloads glGetBufferParameterui64vNV. */
public static long glGetBufferParameteruNV(int target, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferParameterui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer params = APIUtil.getBufferLong(caps);
nglGetBufferParameterui64vNV(target, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glGetNamedBufferParameteruNV(int buffer, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetNamedBufferParameterui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 1);
nglGetNamedBufferParameterui64vNV(buffer, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetNamedBufferParameterui64vNV(int buffer, int pname, long params, long function_pointer);
/** Overloads glGetNamedBufferParameterui64vNV. */
public static long glGetNamedBufferParameteruNV(int buffer, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetNamedBufferParameterui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer params = APIUtil.getBufferLong(caps);
nglGetNamedBufferParameterui64vNV(buffer, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glGetIntegeruNV(int value, LongBuffer result) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetIntegerui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(result, 1);
nglGetIntegerui64vNV(value, MemoryUtil.getAddress(result), function_pointer);
}
static native void nglGetIntegerui64vNV(int value, long result, long function_pointer);
/** Overloads glGetIntegerui64vNV. */
public static long glGetIntegeruNV(int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetIntegerui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer result = APIUtil.getBufferLong(caps);
nglGetIntegerui64vNV(value, MemoryUtil.getAddress(result), function_pointer);
return result.get(0);
}
public static void glUniformui64NV(int location, long value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglUniformui64NV(location, value, function_pointer);
}
static native void nglUniformui64NV(int location, long value, long function_pointer);
public static void glUniformuNV(int location, LongBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglUniformui64vNV(location, value.remaining(), MemoryUtil.getAddress(value), function_pointer);
}
static native void nglUniformui64vNV(int location, int value_count, long value, long function_pointer);
public static void glGetUniformuNV(int program, int location, LongBuffer params) {
NVGpuShader5.glGetUniformuNV(program, location, params);
}
public static void glProgramUniformui64NV(int program, int location, long value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniformui64NV(program, location, value, function_pointer);
}
static native void nglProgramUniformui64NV(int program, int location, long value, long function_pointer);
public static void glProgramUniformuNV(int program, int location, LongBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformui64vNV(program, location, value.remaining(), MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformui64vNV(int program, int location, int value_count, long value, long function_pointer);
}
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