org.lwjgl.opengl.NVTextureShader2 Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVTextureShader2 {
public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF,
GL_HILO_NV = 0x86F4,
GL_DSDT_NV = 0x86F5,
GL_DSDT_MAG_NV = 0x86F6,
GL_DSDT_MAG_VIB_NV = 0x86F7,
GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA,
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB,
GL_SIGNED_RGBA_NV = 0x86FB,
GL_SIGNED_RGBA8_NV = 0x86FC,
GL_SIGNED_RGB_NV = 0x86FE,
GL_SIGNED_RGB8_NV = 0x86FF,
GL_SIGNED_LUMINANCE_NV = 0x8701,
GL_SIGNED_LUMINANCE8_NV = 0x8702,
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703,
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704,
GL_SIGNED_ALPHA_NV = 0x8705,
GL_SIGNED_ALPHA8_NV = 0x8706,
GL_SIGNED_INTENSITY_NV = 0x8707,
GL_SIGNED_INTENSITY8_NV = 0x8708,
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C,
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D,
GL_HILO16_NV = 0x86F8,
GL_SIGNED_HILO_NV = 0x86F9,
GL_SIGNED_HILO16_NV = 0x86FA,
GL_DSDT8_NV = 0x8709,
GL_DSDT8_MAG8_NV = 0x870A,
GL_DSDT_MAG_INTENSITY_NV = 0x86DC,
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B;
private NVTextureShader2() {}
}
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