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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengles;
import org.lwjgl.*;
import java.nio.*;
public final class EXTCgShader {
/**
* You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader
* that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
* can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object
* that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
*/
public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E,
GL_CG_FRAGMENT_SHADER_EXT = 0x890F;
private EXTCgShader() {}
}