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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.HashMap;
import java.util.Map;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.Sys;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.InputImplementation;
/**
*
* A raw Mouse interface. This can be used to poll the current state of the
* mouse buttons, and determine the mouse movement delta since the last poll.
*
* n buttons supported, n being a native limit. A scrolly wheel is also
* supported, if one such is available. Movement is reported as delta from
* last position or as an absolute position. If the window has been created
* the absolute position will be clamped to 0 - width | height.
*
* @author cix_foo
* @author elias_naur
* @author Brian Matzon
* @version $Revision$
* $Id$
*/
public class Mouse {
/** Internal use - event size in bytes */
public static final int EVENT_SIZE = 1 + 1 + 4 + 4 + 4 + 8;
/** Has the mouse been created? */
private static boolean created;
/** The mouse buttons status from the last poll */
private static ByteBuffer buttons;
/** Mouse absolute X position in pixels */
private static int x;
/** Mouse absolute Y position in pixels */
private static int y;
/** Mouse absolute X position in pixels without any clipping */
private static int absolute_x;
/** Mouse absolute Y position in pixels without any clipping */
private static int absolute_y;
/** Buffer to hold the deltas dx, dy and dwheel */
private static IntBuffer coord_buffer;
/** Delta X */
private static int dx;
/** Delta Y */
private static int dy;
/** Delta Z */
private static int dwheel;
/** Number of buttons supported by the mouse */
private static int buttonCount = -1;
/** Does this mouse support a scroll wheel */
private static boolean hasWheel;
/** The current native cursor, if any */
private static Cursor currentCursor;
/** Button names. These are set upon create(), to names like BUTTON0, BUTTON1, etc. */
private static String[] buttonName;
/** hashmap of button names, for fast lookup */
private static final Map buttonMap = new HashMap(16);
/** Lazy initialization */
private static boolean initialized;
/** The mouse button events from the last read */
private static ByteBuffer readBuffer;
/** The current mouse event button being examined */
private static int eventButton;
/** The current state of the button being examined in the event queue */
private static boolean eventState;
/** The current delta of the mouse in the event queue */
private static int event_dx;
private static int event_dy;
private static int event_dwheel;
/** The current absolute position of the mouse in the event queue */
private static int event_x;
private static int event_y;
private static long event_nanos;
/** The position of the mouse it was grabbed at */
private static int grab_x;
private static int grab_y;
/** The last absolute mouse event position (before clipping) for delta computation */
private static int last_event_raw_x;
private static int last_event_raw_y;
/** Buffer size in events */
private static final int BUFFER_SIZE = 50;
private static boolean isGrabbed;
private static InputImplementation implementation;
/** Whether we need cursor animation emulation */
private static final boolean emulateCursorAnimation = LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_WINDOWS ||
LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX;
private static boolean clipMouseCoordinatesToWindow = !getPrivilegedBoolean("org.lwjgl.input.Mouse.allowNegativeMouseCoords");
/**
* Mouse cannot be constructed.
*/
private Mouse() {
}
/**
* Gets the currently bound native cursor, if any.
*
* @return the currently bound native cursor, if any.
*/
public static Cursor getNativeCursor() {
synchronized (OpenGLPackageAccess.global_lock) {
return currentCursor;
}
}
/**
* Binds a native cursor. If the cursor argument is null, any
* currently bound native cursor is disabled, and the cursor reverts
* to the default operating system supplied cursor.
*
* NOTE: The native cursor is not constrained to the window, but
* relative events will not be generated if the cursor is outside.
*
* @param cursor the native cursor object to bind. May be null.
* @return The previous Cursor object set, or null.
* @throws LWJGLException if the cursor could not be set for any reason
*/
public static Cursor setNativeCursor(Cursor cursor) throws LWJGLException {
synchronized (OpenGLPackageAccess.global_lock) {
if ((Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) == 0)
throw new IllegalStateException("Mouse doesn't support native cursors");
Cursor oldCursor = currentCursor;
currentCursor = cursor;
if (isCreated()) {
if (currentCursor != null) {
implementation.setNativeCursor(currentCursor.getHandle());
currentCursor.setTimeout();
} else {
implementation.setNativeCursor(null);
}
}
return oldCursor;
}
}
public static boolean isClipMouseCoordinatesToWindow() {
return clipMouseCoordinatesToWindow;
}
public static void setClipMouseCoordinatesToWindow(boolean clip) {
clipMouseCoordinatesToWindow = clip;
}
/**
* Set the position of the cursor. If the cursor is not grabbed,
* the native cursor is moved to the new position.
*
* @param new_x The x coordinate of the new cursor position in OpenGL coordinates relative
* to the window origin.
* @param new_y The y coordinate of the new cursor position in OpenGL coordinates relative
* to the window origin.
*/
public static void setCursorPosition(int new_x, int new_y) {
synchronized (OpenGLPackageAccess.global_lock) {
if (!isCreated())
throw new IllegalStateException("Mouse is not created");
x = event_x = new_x;
y = event_y = new_y;
if (!isGrabbed() && (Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0) {
implementation.setCursorPosition(x, y);
}
else {
grab_x = new_x;
grab_y = new_y;
}
}
}
/**
* Static initialization
*/
private static void initialize() {
Sys.initialize();
// Assign names to all the buttons
buttonName = new String[16];
for (int i = 0; i < 16; i++) {
buttonName[i] = "BUTTON" + i;
buttonMap.put(buttonName[i], i);
}
initialized = true;
}
private static void resetMouse() {
dx = dy = dwheel = 0;
readBuffer.position(readBuffer.limit());
}
static InputImplementation getImplementation() {
return implementation;
}
/**
* "Create" the mouse with the given custom implementation. This is used
* reflectively by AWTInputAdapter.
*
* @throws LWJGLException if the mouse could not be created for any reason
*/
private static void create(InputImplementation impl) throws LWJGLException {
if (created)
return;
if (!initialized)
initialize();
implementation = impl;
implementation.createMouse();
hasWheel = implementation.hasWheel();
created = true;
// set mouse buttons
buttonCount = implementation.getButtonCount();
buttons = BufferUtils.createByteBuffer(buttonCount);
coord_buffer = BufferUtils.createIntBuffer(3);
if (currentCursor != null && implementation.getNativeCursorCapabilities() != 0)
setNativeCursor(currentCursor);
readBuffer = ByteBuffer.allocate(EVENT_SIZE * BUFFER_SIZE);
readBuffer.limit(0);
setGrabbed(isGrabbed);
}
/**
* "Create" the mouse. The display must first have been created.
* Initially, the mouse is not grabbed and the delta values are reported
* with respect to the center of the display.
*
* @throws LWJGLException if the mouse could not be created for any reason
*/
public static void create() throws LWJGLException {
synchronized (OpenGLPackageAccess.global_lock) {
if (!Display.isCreated()) throw new IllegalStateException("Display must be created.");
create(OpenGLPackageAccess.createImplementation());
}
}
/**
* @return true if the mouse has been created
*/
public static boolean isCreated() {
synchronized (OpenGLPackageAccess.global_lock) {
return created;
}
}
/**
* "Destroy" the mouse.
*/
public static void destroy() {
synchronized (OpenGLPackageAccess.global_lock) {
if (!created) return;
created = false;
buttons = null;
coord_buffer = null;
implementation.destroyMouse();
}
}
/**
* Polls the mouse for its current state. Access the polled values using the
* get methods.
* By using this method, it is possible to "miss" mouse click events if you don't
* poll fast enough.
*
* To use buffered values, you have to call next
for each event you
* want to read. You can query which button caused the event by using
* getEventButton
. To get the state of that button, for that event, use
* getEventButtonState
.
*
* NOTE: This method does not query the operating system for new events. To do that,
* Display.processMessages() (or Display.update()) must be called first.
*
* @see org.lwjgl.input.Mouse#next()
* @see org.lwjgl.input.Mouse#getEventButton()
* @see org.lwjgl.input.Mouse#getEventButtonState()
* @see org.lwjgl.input.Mouse#isButtonDown(int button)
* @see org.lwjgl.input.Mouse#getX()
* @see org.lwjgl.input.Mouse#getY()
* @see org.lwjgl.input.Mouse#getDX()
* @see org.lwjgl.input.Mouse#getDY()
* @see org.lwjgl.input.Mouse#getDWheel()
*/
public static void poll() {
synchronized (OpenGLPackageAccess.global_lock) {
if (!created) throw new IllegalStateException("Mouse must be created before you can poll it");
implementation.pollMouse(coord_buffer, buttons);
/* If we're grabbed, poll returns mouse deltas, if not it returns absolute coordinates */
int poll_coord1 = coord_buffer.get(0);
int poll_coord2 = coord_buffer.get(1);
/* The wheel is always relative */
int poll_dwheel = coord_buffer.get(2);
if (isGrabbed()) {
dx += poll_coord1;
dy += poll_coord2;
x += poll_coord1;
y += poll_coord2;
absolute_x += poll_coord1;
absolute_y += poll_coord2;
} else {
dx = poll_coord1 - absolute_x;
dy = poll_coord2 - absolute_y;
absolute_x = x = poll_coord1;
absolute_y = y = poll_coord2;
}
if(clipMouseCoordinatesToWindow) {
x = Math.min(Display.getWidth() - 1, Math.max(0, x));
y = Math.min(Display.getHeight() - 1, Math.max(0, y));
}
dwheel += poll_dwheel;
read();
}
}
private static void read() {
readBuffer.compact();
implementation.readMouse(readBuffer);
readBuffer.flip();
}
/**
* See if a particular mouse button is down.
*
* @param button The index of the button you wish to test (0..getButtonCount-1)
* @return true if the specified button is down
*/
public static boolean isButtonDown(int button) {
synchronized (OpenGLPackageAccess.global_lock) {
if (!created) throw new IllegalStateException("Mouse must be created before you can poll the button state");
if (button >= buttonCount || button < 0)
return false;
else
return buttons.get(button) == 1;
}
}
/**
* Gets a button's name
* @param button The button
* @return a String with the button's human readable name in it or null if the button is unnamed
*/
public static String getButtonName(int button) {
synchronized (OpenGLPackageAccess.global_lock) {
if (button >= buttonName.length || button < 0)
return null;
else
return buttonName[button];
}
}
/**
* Get's a button's index. If the button is unrecognised then -1 is returned.
* @param buttonName The button name
*/
public static int getButtonIndex(String buttonName) {
synchronized (OpenGLPackageAccess.global_lock) {
Integer ret = buttonMap.get(buttonName);
if (ret == null)
return -1;
else
return ret;
}
}
/**
* Gets the next mouse event. You can query which button caused the event by using
* getEventButton()
(if any). To get the state of that key, for that event, use
* getEventButtonState
. To get the current mouse delta values use getEventDX()
* and getEventDY()
.
* @see org.lwjgl.input.Mouse#getEventButton()
* @see org.lwjgl.input.Mouse#getEventButtonState()
* @return true if a mouse event was read, false otherwise
*/
public static boolean next() {
synchronized (OpenGLPackageAccess.global_lock) {
if (!created) throw new IllegalStateException("Mouse must be created before you can read events");
if (readBuffer.hasRemaining()) {
eventButton = readBuffer.get();
eventState = readBuffer.get() != 0;
if (isGrabbed()) {
event_dx = readBuffer.getInt();
event_dy = readBuffer.getInt();
event_x += event_dx;
event_y += event_dy;
last_event_raw_x = event_x;
last_event_raw_y = event_y;
} else {
int new_event_x = readBuffer.getInt();
int new_event_y = readBuffer.getInt();
event_dx = new_event_x - last_event_raw_x;
event_dy = new_event_y - last_event_raw_y;
event_x = new_event_x;
event_y = new_event_y;
last_event_raw_x = new_event_x;
last_event_raw_y = new_event_y;
}
if(clipMouseCoordinatesToWindow) {
event_x = Math.min(Display.getWidth() - 1, Math.max(0, event_x));
event_y = Math.min(Display.getHeight() - 1, Math.max(0, event_y));
}
event_dwheel = readBuffer.getInt();
event_nanos = readBuffer.getLong();
return true;
} else
return false;
}
}
/**
* @return Current events button. Returns -1 if no button state was changed
*/
public static int getEventButton() {
synchronized (OpenGLPackageAccess.global_lock) {
return eventButton;
}
}
/**
* Get the current events button state.
* @return Current events button state.
*/
public static boolean getEventButtonState() {
synchronized (OpenGLPackageAccess.global_lock) {
return eventState;
}
}
/**
* @return Current events delta x.
*/
public static int getEventDX() {
synchronized (OpenGLPackageAccess.global_lock) {
return event_dx;
}
}
/**
* @return Current events delta y.
*/
public static int getEventDY() {
synchronized (OpenGLPackageAccess.global_lock) {
return event_dy;
}
}
/**
* @return Current events absolute x.
*/
public static int getEventX() {
synchronized (OpenGLPackageAccess.global_lock) {
return event_x;
}
}
/**
* @return Current events absolute y.
*/
public static int getEventY() {
synchronized (OpenGLPackageAccess.global_lock) {
return event_y;
}
}
/**
* @return Current events delta z
*/
public static int getEventDWheel() {
synchronized (OpenGLPackageAccess.global_lock) {
return event_dwheel;
}
}
/**
* Gets the time in nanoseconds of the current event.
* Only useful for relative comparisons with other
* Mouse events, as the absolute time has no defined
* origin.
*
* @return The time in nanoseconds of the current event
*/
public static long getEventNanoseconds() {
synchronized (OpenGLPackageAccess.global_lock) {
return event_nanos;
}
}
/**
* Retrieves the absolute position. It will be clamped to
* 0...width-1.
*
* @return Absolute x axis position of mouse
*/
public static int getX() {
synchronized (OpenGLPackageAccess.global_lock) {
return x;
}
}
/**
* Retrieves the absolute position. It will be clamped to
* 0...height-1.
*
* @return Absolute y axis position of mouse
*/
public static int getY() {
synchronized (OpenGLPackageAccess.global_lock) {
return y;
}
}
/**
* @return Movement on the x axis since last time getDX() was called.
*/
public static int getDX() {
synchronized (OpenGLPackageAccess.global_lock) {
int result = dx;
dx = 0;
return result;
}
}
/**
* @return Movement on the y axis since last time getDY() was called.
*/
public static int getDY() {
synchronized (OpenGLPackageAccess.global_lock) {
int result = dy;
dy = 0;
return result;
}
}
/**
* @return Movement of the wheel since last time getDWheel() was called
*/
public static int getDWheel() {
synchronized (OpenGLPackageAccess.global_lock) {
int result = dwheel;
dwheel = 0;
return result;
}
}
/**
* @return Number of buttons on this mouse
*/
public static int getButtonCount() {
synchronized (OpenGLPackageAccess.global_lock) {
return buttonCount;
}
}
/**
* @return Whether or not this mouse has wheel support
*/
public static boolean hasWheel() {
synchronized (OpenGLPackageAccess.global_lock) {
return hasWheel;
}
}
/**
* @return whether or not the mouse has grabbed the cursor
*/
public static boolean isGrabbed() {
synchronized (OpenGLPackageAccess.global_lock) {
return isGrabbed;
}
}
/**
* Sets whether or not the mouse has grabbed the cursor
* (and thus hidden). If grab is false, the getX() and getY()
* will return delta movement in pixels clamped to the display
* dimensions, from the center of the display.
*
* @param grab whether the mouse should be grabbed
*/
public static void setGrabbed(boolean grab) {
synchronized (OpenGLPackageAccess.global_lock) {
boolean grabbed = isGrabbed;
isGrabbed = grab;
if (isCreated()) {
if (grab && !grabbed) {
// store location mouse was grabbed
grab_x = x;
grab_y = y;
}
else if (!grab && grabbed) {
// move mouse back to location it was grabbed before ungrabbing
if ((Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0)
implementation.setCursorPosition(grab_x, grab_y);
}
implementation.grabMouse(grab);
// Get latest values from native side
poll();
event_x = x;
event_y = y;
last_event_raw_x = x;
last_event_raw_y = y;
resetMouse();
}
}
}
/**
* Updates the cursor, so that animation can be changed if needed.
* This method is called automatically by the window on its update, and
* shouldn't be called otherwise
*/
public static void updateCursor() {
synchronized (OpenGLPackageAccess.global_lock) {
if (emulateCursorAnimation && currentCursor != null && currentCursor.hasTimedOut() && Mouse.isInsideWindow()) {
currentCursor.nextCursor();
try {
setNativeCursor(currentCursor);
} catch (LWJGLException e) {
if (LWJGLUtil.DEBUG) e.printStackTrace();
}
}
}
}
/** Gets a boolean property as a privileged action. */
static boolean getPrivilegedBoolean(final String property_name) {
Boolean value = AccessController.doPrivileged(new PrivilegedAction() {
public Boolean run() {
return Boolean.getBoolean(property_name);
}
});
return value;
}
/**
* Retrieves whether or not the mouse cursor is within the bounds of the window.
* If the mouse cursor was moved outside the display during a drag, then the result of calling
* this method will be true until the button is released.
* @return true if mouse is inside display, false otherwise.
*/
public static boolean isInsideWindow() {
return implementation.isInsideWindow();
}
}
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