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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.PointerWrapperAbstract;
/**
* Instances of this class are needed to use the callback functionality of the AMD_debug_output extension.
* A debug context must be current before creating instances of this class. Users of this class may provide
* implementations of the {@code Handler} interface to receive notifications. The same {@code Handler}
* instance may be used by different contexts but it is not recommended. Handler notifications are synchronized.
*
* @author Spasi
*/
public final class AMDDebugOutputCallback extends PointerWrapperAbstract {
/** Severity levels. */
private static final int GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146,
GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147,
GL_DEBUG_SEVERITY_LOW_AMD = 0x9148;
/** Categories */
private static final int GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149,
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A,
GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B,
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C,
GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D,
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E,
GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F,
GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150;
private static final long CALLBACK_POINTER;
static {
long pointer = 0;
try {
// Call reflectively so that we can compile this class for the Generator.
pointer = (Long)Class.forName("org.lwjgl.opengl.CallbackUtil").getDeclaredMethod("getDebugOutputCallbackAMD").invoke(null);
} catch (Exception e) {
// ignore
}
CALLBACK_POINTER = pointer;
}
private final Handler handler;
/**
* Creates an AMDDebugOutputCallback with a default callback handler.
* The default handler will simply print the message on System.err.
*/
public AMDDebugOutputCallback() {
this(new Handler() {
public void handleMessage(final int id, final int category, final int severity, final String message) {
System.err.println("[LWJGL] AMD_debug_output message");
System.err.println("\tID: " + id);
String description;
switch ( category ) {
case GL_DEBUG_CATEGORY_API_ERROR_AMD:
description = "API ERROR";
break;
case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
description = "WINDOW SYSTEM";
break;
case GL_DEBUG_CATEGORY_DEPRECATION_AMD:
description = "DEPRECATION";
break;
case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
description = "UNDEFINED BEHAVIOR";
break;
case GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
description = "PERFORMANCE";
break;
case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
description = "SHADER COMPILER";
break;
case GL_DEBUG_CATEGORY_APPLICATION_AMD:
description = "APPLICATION";
break;
case GL_DEBUG_CATEGORY_OTHER_AMD:
description = "OTHER";
break;
default:
description = printUnknownToken(category);
}
System.err.println("\tCategory: " + description);
switch ( severity ) {
case GL_DEBUG_SEVERITY_HIGH_AMD:
description = "HIGH";
break;
case GL_DEBUG_SEVERITY_MEDIUM_AMD:
description = "MEDIUM";
break;
case GL_DEBUG_SEVERITY_LOW_AMD:
description = "LOW";
break;
default:
description = printUnknownToken(severity);
}
System.err.println("\tSeverity: " + description);
System.err.println("\tMessage: " + message);
}
private String printUnknownToken(final int token) {
return "Unknown (0x" + Integer.toHexString(token).toUpperCase() + ")";
}
});
}
/**
* Creates an AMDDebugOutputCallback with the specified callback handler.
* The handler's {@code handleMessage} method will be called whenever
* debug output is generated by the GL.
*
* @param handler the callback handler
*/
public AMDDebugOutputCallback(final Handler handler) {
super(CALLBACK_POINTER);
this.handler = handler;
}
Handler getHandler() {
return handler;
}
/** Implementations of this interface can be used to receive AMD_debug_output notifications. */
public interface Handler {
/**
* This method will be called when an AMD_debug_output message is generated.
*
* @param id the message ID
* @param category the message category
* @param severity the message severity
* @param message the string representation of the message.
*/
void handleMessage(int id, int category, int severity, String message);
}
}
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