org.lwjgl.opengl.ARBBufferObject Maven / Gradle / Ivy
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public class ARBBufferObject {
/**
* Accepted by the <usage> parameter of BufferDataARB:
*/
public static final int GL_STREAM_DRAW_ARB = 0x88E0,
GL_STREAM_READ_ARB = 0x88E1,
GL_STREAM_COPY_ARB = 0x88E2,
GL_STATIC_DRAW_ARB = 0x88E4,
GL_STATIC_READ_ARB = 0x88E5,
GL_STATIC_COPY_ARB = 0x88E6,
GL_DYNAMIC_DRAW_ARB = 0x88E8,
GL_DYNAMIC_READ_ARB = 0x88E9,
GL_DYNAMIC_COPY_ARB = 0x88EA;
/**
* Accepted by the <access> parameter of MapBufferARB:
*/
public static final int GL_READ_ONLY_ARB = 0x88B8,
GL_WRITE_ONLY_ARB = 0x88B9,
GL_READ_WRITE_ARB = 0x88BA;
/**
* Accepted by the <pname> parameter of GetBufferParameterivARB:
*/
public static final int GL_BUFFER_SIZE_ARB = 0x8764,
GL_BUFFER_USAGE_ARB = 0x8765,
GL_BUFFER_ACCESS_ARB = 0x88BB,
GL_BUFFER_MAPPED_ARB = 0x88BC,
GL_BUFFER_MAP_POINTER_ARB = 0x88BD;
public static void glBindBufferARB(int target, int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBindBufferARB;
BufferChecks.checkFunctionAddress(function_pointer);
StateTracker.bindBuffer(caps, target, buffer);
nglBindBufferARB(target, buffer, function_pointer);
}
static native void nglBindBufferARB(int target, int buffer, long function_pointer);
public static void glDeleteBuffersARB(IntBuffer buffers) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteBuffersARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(buffers);
nglDeleteBuffersARB(buffers.remaining(), MemoryUtil.getAddress(buffers), function_pointer);
}
static native void nglDeleteBuffersARB(int buffers_n, long buffers, long function_pointer);
/** Overloads glDeleteBuffersARB. */
public static void glDeleteBuffersARB(int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteBuffersARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglDeleteBuffersARB(1, APIUtil.getInt(caps, buffer), function_pointer);
}
public static void glGenBuffersARB(IntBuffer buffers) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGenBuffersARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(buffers);
nglGenBuffersARB(buffers.remaining(), MemoryUtil.getAddress(buffers), function_pointer);
}
static native void nglGenBuffersARB(int buffers_n, long buffers, long function_pointer);
/** Overloads glGenBuffersARB. */
public static int glGenBuffersARB() {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGenBuffersARB;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer buffers = APIUtil.getBufferInt(caps);
nglGenBuffersARB(1, MemoryUtil.getAddress(buffers), function_pointer);
return buffers.get(0);
}
public static boolean glIsBufferARB(int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsBufferARB;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsBufferARB(buffer, function_pointer);
return __result;
}
static native boolean nglIsBufferARB(int buffer, long function_pointer);
public static void glBufferDataARB(int target, long data_size, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglBufferDataARB(target, data_size, 0L, usage, function_pointer);
}
public static void glBufferDataARB(int target, ByteBuffer data, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferDataARB(target, data.remaining(), MemoryUtil.getAddress(data), usage, function_pointer);
}
public static void glBufferDataARB(int target, DoubleBuffer data, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferDataARB(target, (data.remaining() << 3), MemoryUtil.getAddress(data), usage, function_pointer);
}
public static void glBufferDataARB(int target, FloatBuffer data, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferDataARB(target, (data.remaining() << 2), MemoryUtil.getAddress(data), usage, function_pointer);
}
public static void glBufferDataARB(int target, IntBuffer data, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferDataARB(target, (data.remaining() << 2), MemoryUtil.getAddress(data), usage, function_pointer);
}
public static void glBufferDataARB(int target, ShortBuffer data, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferDataARB(target, (data.remaining() << 1), MemoryUtil.getAddress(data), usage, function_pointer);
}
static native void nglBufferDataARB(int target, long data_size, long data, int usage, long function_pointer);
public static void glBufferSubDataARB(int target, long offset, ByteBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferSubDataARB(target, offset, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
}
public static void glBufferSubDataARB(int target, long offset, DoubleBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferSubDataARB(target, offset, (data.remaining() << 3), MemoryUtil.getAddress(data), function_pointer);
}
public static void glBufferSubDataARB(int target, long offset, FloatBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferSubDataARB(target, offset, (data.remaining() << 2), MemoryUtil.getAddress(data), function_pointer);
}
public static void glBufferSubDataARB(int target, long offset, IntBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferSubDataARB(target, offset, (data.remaining() << 2), MemoryUtil.getAddress(data), function_pointer);
}
public static void glBufferSubDataARB(int target, long offset, ShortBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglBufferSubDataARB(target, offset, (data.remaining() << 1), MemoryUtil.getAddress(data), function_pointer);
}
static native void nglBufferSubDataARB(int target, long offset, long data_size, long data, long function_pointer);
public static void glGetBufferSubDataARB(int target, long offset, ByteBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglGetBufferSubDataARB(target, offset, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
}
public static void glGetBufferSubDataARB(int target, long offset, DoubleBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglGetBufferSubDataARB(target, offset, (data.remaining() << 3), MemoryUtil.getAddress(data), function_pointer);
}
public static void glGetBufferSubDataARB(int target, long offset, FloatBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglGetBufferSubDataARB(target, offset, (data.remaining() << 2), MemoryUtil.getAddress(data), function_pointer);
}
public static void glGetBufferSubDataARB(int target, long offset, IntBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglGetBufferSubDataARB(target, offset, (data.remaining() << 2), MemoryUtil.getAddress(data), function_pointer);
}
public static void glGetBufferSubDataARB(int target, long offset, ShortBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferSubDataARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglGetBufferSubDataARB(target, offset, (data.remaining() << 1), MemoryUtil.getAddress(data), function_pointer);
}
static native void nglGetBufferSubDataARB(int target, long offset, long data_size, long data, long function_pointer);
/**
* glMapBufferARB maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferARB like this:
*
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferARB(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferARB(..., ..., mapped_buffer);
*
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
*
* The version of this method without an explicit length argument calls glGetBufferParameterARB internally to
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
*
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
* the memory region that corresponds to the mapped buffer object will cause native crashes.
*
* @param length the length of the mapped memory in bytes.
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static ByteBuffer glMapBufferARB(int target, int access, ByteBuffer old_buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMapBufferARB;
BufferChecks.checkFunctionAddress(function_pointer);
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglMapBufferARB(target, access, GLChecks.getBufferObjectSizeARB(caps, target), old_buffer, function_pointer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
/**
* glMapBufferARB maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferARB like this:
*
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferARB(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferARB(..., ..., mapped_buffer);
*
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
*
* The version of this method without an explicit length argument calls glGetBufferParameterARB internally to
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
*
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
* the memory region that corresponds to the mapped buffer object will cause native crashes.
*
* @param length the length of the mapped memory in bytes.
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static ByteBuffer glMapBufferARB(int target, int access, long length, ByteBuffer old_buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMapBufferARB;
BufferChecks.checkFunctionAddress(function_pointer);
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglMapBufferARB(target, access, length, old_buffer, function_pointer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
static native ByteBuffer nglMapBufferARB(int target, int access, long result_size, ByteBuffer old_buffer, long function_pointer);
public static boolean glUnmapBufferARB(int target) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUnmapBufferARB;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglUnmapBufferARB(target, function_pointer);
return __result;
}
static native boolean nglUnmapBufferARB(int target, long function_pointer);
public static void glGetBufferParameterARB(int target, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferParameterivARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetBufferParameterivARB(target, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetBufferParameterivARB(int target, int pname, long params, long function_pointer);
/**
* Overloads glGetBufferParameterivARB.
*
* @deprecated Will be removed in 3.0. Use {@link #glGetBufferParameteriARB} instead.
*/
@Deprecated
public static int glGetBufferParameterARB(int target, int pname) {
return ARBBufferObject.glGetBufferParameteriARB(target, pname);
}
/** Overloads glGetBufferParameterivARB. */
public static int glGetBufferParameteriARB(int target, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferParameterivARB;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer params = APIUtil.getBufferInt(caps);
nglGetBufferParameterivARB(target, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static ByteBuffer glGetBufferPointerARB(int target, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferPointervARB;
BufferChecks.checkFunctionAddress(function_pointer);
ByteBuffer __result = nglGetBufferPointervARB(target, pname, GLChecks.getBufferObjectSizeARB(caps, target), function_pointer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
static native ByteBuffer nglGetBufferPointervARB(int target, int pname, long result_size, long function_pointer);
}