org.lwjgl.opengl.ARBGpuShaderFp64 Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBGpuShaderFp64 {
/**
* Returned in the <type> parameter of GetActiveUniform, and
* GetTransformFeedbackVarying:
*/
public static final int GL_DOUBLE = 0x140A,
GL_DOUBLE_VEC2 = 0x8FFC,
GL_DOUBLE_VEC3 = 0x8FFD,
GL_DOUBLE_VEC4 = 0x8FFE,
GL_DOUBLE_MAT2 = 0x8F46,
GL_DOUBLE_MAT3 = 0x8F47,
GL_DOUBLE_MAT4 = 0x8F48,
GL_DOUBLE_MAT2x3 = 0x8F49,
GL_DOUBLE_MAT2x4 = 0x8F4A,
GL_DOUBLE_MAT3x2 = 0x8F4B,
GL_DOUBLE_MAT3x4 = 0x8F4C,
GL_DOUBLE_MAT4x2 = 0x8F4D,
GL_DOUBLE_MAT4x3 = 0x8F4E;
private ARBGpuShaderFp64() {}
public static void glUniform1d(int location, double x) {
GL40.glUniform1d(location, x);
}
public static void glUniform2d(int location, double x, double y) {
GL40.glUniform2d(location, x, y);
}
public static void glUniform3d(int location, double x, double y, double z) {
GL40.glUniform3d(location, x, y, z);
}
public static void glUniform4d(int location, double x, double y, double z, double w) {
GL40.glUniform4d(location, x, y, z, w);
}
public static void glUniform1(int location, DoubleBuffer value) {
GL40.glUniform1(location, value);
}
public static void glUniform2(int location, DoubleBuffer value) {
GL40.glUniform2(location, value);
}
public static void glUniform3(int location, DoubleBuffer value) {
GL40.glUniform3(location, value);
}
public static void glUniform4(int location, DoubleBuffer value) {
GL40.glUniform4(location, value);
}
public static void glUniformMatrix2(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix2(location, transpose, value);
}
public static void glUniformMatrix3(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix3(location, transpose, value);
}
public static void glUniformMatrix4(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix4(location, transpose, value);
}
public static void glUniformMatrix2x3(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix2x3(location, transpose, value);
}
public static void glUniformMatrix2x4(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix2x4(location, transpose, value);
}
public static void glUniformMatrix3x2(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix3x2(location, transpose, value);
}
public static void glUniformMatrix3x4(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix3x4(location, transpose, value);
}
public static void glUniformMatrix4x2(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix4x2(location, transpose, value);
}
public static void glUniformMatrix4x3(int location, boolean transpose, DoubleBuffer value) {
GL40.glUniformMatrix4x3(location, transpose, value);
}
public static void glGetUniform(int program, int location, DoubleBuffer params) {
GL40.glGetUniform(program, location, params);
}
public static void glProgramUniform1dEXT(int program, int location, double x) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform1dEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniform1dEXT(program, location, x, function_pointer);
}
static native void nglProgramUniform1dEXT(int program, int location, double x, long function_pointer);
public static void glProgramUniform2dEXT(int program, int location, double x, double y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform2dEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniform2dEXT(program, location, x, y, function_pointer);
}
static native void nglProgramUniform2dEXT(int program, int location, double x, double y, long function_pointer);
public static void glProgramUniform3dEXT(int program, int location, double x, double y, double z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform3dEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniform3dEXT(program, location, x, y, z, function_pointer);
}
static native void nglProgramUniform3dEXT(int program, int location, double x, double y, double z, long function_pointer);
public static void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform4dEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniform4dEXT(program, location, x, y, z, w, function_pointer);
}
static native void nglProgramUniform4dEXT(int program, int location, double x, double y, double z, double w, long function_pointer);
public static void glProgramUniform1EXT(int program, int location, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform1dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniform1dvEXT(program, location, value.remaining(), MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniform1dvEXT(int program, int location, int value_count, long value, long function_pointer);
public static void glProgramUniform2EXT(int program, int location, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform2dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniform2dvEXT(program, location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniform2dvEXT(int program, int location, int value_count, long value, long function_pointer);
public static void glProgramUniform3EXT(int program, int location, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform3dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniform3dvEXT(program, location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniform3dvEXT(int program, int location, int value_count, long value, long function_pointer);
public static void glProgramUniform4EXT(int program, int location, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniform4dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniform4dvEXT(program, location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniform4dvEXT(int program, int location, int value_count, long value, long function_pointer);
public static void glProgramUniformMatrix2EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix2dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix2dvEXT(program, location, value.remaining() >> 2, transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix2dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix3EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix3dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix3dvEXT(program, location, value.remaining() / (3 * 3), transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix3dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix4EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix4dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix4dvEXT(program, location, value.remaining() >> 4, transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix4dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix2x3EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix2x3dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix2x3dvEXT(program, location, value.remaining() / (2 * 3), transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix2x3dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix2x4EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix2x4dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix2x4dvEXT(program, location, value.remaining() >> 3, transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix2x4dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix3x2EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix3x2dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix3x2dvEXT(program, location, value.remaining() / (3 * 2), transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix3x2dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix3x4EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix3x4dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix3x4dvEXT(program, location, value.remaining() / (3 * 4), transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix3x4dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix4x2EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix4x2dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix4x2dvEXT(program, location, value.remaining() >> 3, transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix4x2dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
public static void glProgramUniformMatrix4x3EXT(int program, int location, boolean transpose, DoubleBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformMatrix4x3dvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglProgramUniformMatrix4x3dvEXT(program, location, value.remaining() / (4 * 3), transpose, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglProgramUniformMatrix4x3dvEXT(int program, int location, int value_count, boolean transpose, long value, long function_pointer);
}
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