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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class EXTGpuProgramParameters {
private EXTGpuProgramParameters() {}
public static void glProgramEnvParameters4EXT(int target, int index, int count, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramEnvParameters4fvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, count << 2);
nglProgramEnvParameters4fvEXT(target, index, count, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglProgramEnvParameters4fvEXT(int target, int index, int count, long params, long function_pointer);
public static void glProgramLocalParameters4EXT(int target, int index, int count, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramLocalParameters4fvEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, count << 2);
nglProgramLocalParameters4fvEXT(target, index, count, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglProgramLocalParameters4fvEXT(int target, int index, int count, long params, long function_pointer);
}
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