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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVFramebufferMultisampleCoverage {
/**
* Accepted by the <pname> parameter of GetRenderbufferParameterivEXT.
*/
public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB,
GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10;
/**
* Accepted by the <pname> parameter of GetIntegerv.
*/
public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11,
GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12;
private NVFramebufferMultisampleCoverage() {}
public static void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glRenderbufferStorageMultisampleCoverageNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height, function_pointer);
}
static native void nglRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long function_pointer);
}
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