org.lwjgl.opengl.NVBindlessTexture Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of lwjgl Show documentation
Show all versions of lwjgl Show documentation
Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVBindlessTexture {
private NVBindlessTexture() {}
public static long glGetTextureHandleNV(int texture) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetTextureHandleNV;
BufferChecks.checkFunctionAddress(function_pointer);
long __result = nglGetTextureHandleNV(texture, function_pointer);
return __result;
}
static native long nglGetTextureHandleNV(int texture, long function_pointer);
public static long glGetTextureSamplerHandleNV(int texture, int sampler) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetTextureSamplerHandleNV;
BufferChecks.checkFunctionAddress(function_pointer);
long __result = nglGetTextureSamplerHandleNV(texture, sampler, function_pointer);
return __result;
}
static native long nglGetTextureSamplerHandleNV(int texture, int sampler, long function_pointer);
public static void glMakeTextureHandleResidentNV(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeTextureHandleResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeTextureHandleResidentNV(handle, function_pointer);
}
static native void nglMakeTextureHandleResidentNV(long handle, long function_pointer);
public static void glMakeTextureHandleNonResidentNV(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeTextureHandleNonResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeTextureHandleNonResidentNV(handle, function_pointer);
}
static native void nglMakeTextureHandleNonResidentNV(long handle, long function_pointer);
public static long glGetImageHandleNV(int texture, int level, boolean layered, int layer, int format) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetImageHandleNV;
BufferChecks.checkFunctionAddress(function_pointer);
long __result = nglGetImageHandleNV(texture, level, layered, layer, format, function_pointer);
return __result;
}
static native long nglGetImageHandleNV(int texture, int level, boolean layered, int layer, int format, long function_pointer);
public static void glMakeImageHandleResidentNV(long handle, int access) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeImageHandleResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeImageHandleResidentNV(handle, access, function_pointer);
}
static native void nglMakeImageHandleResidentNV(long handle, int access, long function_pointer);
public static void glMakeImageHandleNonResidentNV(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeImageHandleNonResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeImageHandleNonResidentNV(handle, function_pointer);
}
static native void nglMakeImageHandleNonResidentNV(long handle, long function_pointer);
public static void glUniformHandleui64NV(int location, long value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformHandleui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglUniformHandleui64NV(location, value, function_pointer);
}
static native void nglUniformHandleui64NV(int location, long value, long function_pointer);
public static void glUniformHandleuNV(int location, LongBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformHandleui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglUniformHandleui64vNV(location, value.remaining(), MemoryUtil.getAddress(value), function_pointer);
}
static native void nglUniformHandleui64vNV(int location, int value_count, long value, long function_pointer);
public static void glProgramUniformHandleui64NV(int program, int location, long value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformHandleui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniformHandleui64NV(program, location, value, function_pointer);
}
static native void nglProgramUniformHandleui64NV(int program, int location, long value, long function_pointer);
public static void glProgramUniformHandleuNV(int program, int location, LongBuffer values) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformHandleui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(values);
nglProgramUniformHandleui64vNV(program, location, values.remaining(), MemoryUtil.getAddress(values), function_pointer);
}
static native void nglProgramUniformHandleui64vNV(int program, int location, int values_count, long values, long function_pointer);
public static boolean glIsTextureHandleResidentNV(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsTextureHandleResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsTextureHandleResidentNV(handle, function_pointer);
return __result;
}
static native boolean nglIsTextureHandleResidentNV(long handle, long function_pointer);
public static boolean glIsImageHandleResidentNV(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsImageHandleResidentNV;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsImageHandleResidentNV(handle, function_pointer);
return __result;
}
static native boolean nglIsImageHandleResidentNV(long handle, long function_pointer);
}