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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBBufferStorage {
/**
* Accepted in the <flags> parameter of BufferStorage and
* NamedBufferStorageEXT:
*/
public static final int GL_MAP_PERSISTENT_BIT = 0x40,
GL_MAP_COHERENT_BIT = 0x80,
GL_DYNAMIC_STORAGE_BIT = 0x100,
GL_CLIENT_STORAGE_BIT = 0x200;
/**
* Accepted by the <pname> parameter of GetBufferParameter{i|i64}v:\
*/
public static final int GL_BUFFER_IMMUTABLE_STORAGE = 0x821F,
GL_BUFFER_STORAGE_FLAGS = 0x8220;
/**
* Accepted by the <barriers> parameter of MemoryBarrier:
*/
public static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x4000;
private ARBBufferStorage() {}
public static void glBufferStorage(int target, ByteBuffer data, int flags) {
GL44.glBufferStorage(target, data, flags);
}
public static void glBufferStorage(int target, DoubleBuffer data, int flags) {
GL44.glBufferStorage(target, data, flags);
}
public static void glBufferStorage(int target, FloatBuffer data, int flags) {
GL44.glBufferStorage(target, data, flags);
}
public static void glBufferStorage(int target, IntBuffer data, int flags) {
GL44.glBufferStorage(target, data, flags);
}
public static void glBufferStorage(int target, ShortBuffer data, int flags) {
GL44.glBufferStorage(target, data, flags);
}
public static void glBufferStorage(int target, LongBuffer data, int flags) {
GL44.glBufferStorage(target, data, flags);
}
/** Overloads glBufferStorage. */
public static void glBufferStorage(int target, long size, int flags) {
GL44.glBufferStorage(target, size, flags);
}
public static void glNamedBufferStorageEXT(int buffer, ByteBuffer data, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglNamedBufferStorageEXT(buffer, data.remaining(), MemoryUtil.getAddress(data), flags, function_pointer);
}
public static void glNamedBufferStorageEXT(int buffer, DoubleBuffer data, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglNamedBufferStorageEXT(buffer, (data.remaining() << 3), MemoryUtil.getAddress(data), flags, function_pointer);
}
public static void glNamedBufferStorageEXT(int buffer, FloatBuffer data, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglNamedBufferStorageEXT(buffer, (data.remaining() << 2), MemoryUtil.getAddress(data), flags, function_pointer);
}
public static void glNamedBufferStorageEXT(int buffer, IntBuffer data, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglNamedBufferStorageEXT(buffer, (data.remaining() << 2), MemoryUtil.getAddress(data), flags, function_pointer);
}
public static void glNamedBufferStorageEXT(int buffer, ShortBuffer data, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglNamedBufferStorageEXT(buffer, (data.remaining() << 1), MemoryUtil.getAddress(data), flags, function_pointer);
}
public static void glNamedBufferStorageEXT(int buffer, LongBuffer data, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(data);
nglNamedBufferStorageEXT(buffer, (data.remaining() << 3), MemoryUtil.getAddress(data), flags, function_pointer);
}
static native void nglNamedBufferStorageEXT(int buffer, long data_size, long data, int flags, long function_pointer);
/** Overloads glNamedBufferStorageEXT. */
public static void glNamedBufferStorageEXT(int buffer, long size, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNamedBufferStorageEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglNamedBufferStorageEXT(buffer, size, 0L, flags, function_pointer);
}
}